REMOVED: GuiColorPanelEx()
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@ -2934,7 +2934,7 @@ int GuiListViewEx(Rectangle bounds, const char **text, int count, int *focus, in
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// Color Panel control
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// Color Panel control
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Color GuiColorPanelEx(Rectangle bounds, Color color, float hue)
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Color GuiColorPanel(Rectangle bounds, Color color)
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{
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{
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GuiControlState state = guiState;
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GuiControlState state = guiState;
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Vector2 pickerSelector = { 0 };
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Vector2 pickerSelector = { 0 };
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@ -2945,6 +2945,7 @@ Color GuiColorPanelEx(Rectangle bounds, Color color, float hue)
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pickerSelector.x = bounds.x + (float)hsv.y*bounds.width; // HSV: Saturation
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pickerSelector.x = bounds.x + (float)hsv.y*bounds.width; // HSV: Saturation
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pickerSelector.y = bounds.y + (1.0f - (float)hsv.z)*bounds.height; // HSV: Value
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pickerSelector.y = bounds.y + (1.0f - (float)hsv.z)*bounds.height; // HSV: Value
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float hue = -1.0f;
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Vector3 maxHue = { hue >= 0.0f ? hue : hsv.x, 1.0f, 1.0f };
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Vector3 maxHue = { hue >= 0.0f ? hue : hsv.x, 1.0f, 1.0f };
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Vector3 rgbHue = ConvertHSVtoRGB(maxHue);
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Vector3 rgbHue = ConvertHSVtoRGB(maxHue);
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Color maxHueCol = { (unsigned char)(255.0f*rgbHue.x),
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Color maxHueCol = { (unsigned char)(255.0f*rgbHue.x),
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@ -3012,11 +3013,6 @@ Color GuiColorPanelEx(Rectangle bounds, Color color, float hue)
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return color;
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return color;
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}
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}
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Color GuiColorPanel(Rectangle bounds, Color color)
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{
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return GuiColorPanelEx(bounds, color, -1.0f);
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}
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// Color Bar Alpha control
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// Color Bar Alpha control
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// NOTE: Returns alpha value normalized [0..1]
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// NOTE: Returns alpha value normalized [0..1]
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float GuiColorBarAlpha(Rectangle bounds, float alpha)
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float GuiColorBarAlpha(Rectangle bounds, float alpha)
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@ -3165,6 +3161,7 @@ Color GuiColorPicker(Rectangle bounds, Color color)
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hsv.x = GuiColorBarHue(boundsHue, hsv.x);
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hsv.x = GuiColorBarHue(boundsHue, hsv.x);
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//color.a = (unsigned char)(GuiColorBarAlpha(boundsAlpha, (float)color.a/255.0f)*255.0f);
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//color.a = (unsigned char)(GuiColorBarAlpha(boundsAlpha, (float)color.a/255.0f)*255.0f);
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Vector3 rgb = ConvertHSVtoRGB(hsv);
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Vector3 rgb = ConvertHSVtoRGB(hsv);
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color = RAYGUI_CLITERAL(Color){ (unsigned char)roundf(rgb.x*255.0f), (unsigned char)roundf(rgb.y*255.0f), (unsigned char)roundf(rgb.z*255.0f), color.a };
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color = RAYGUI_CLITERAL(Color){ (unsigned char)roundf(rgb.x*255.0f), (unsigned char)roundf(rgb.y*255.0f), (unsigned char)roundf(rgb.z*255.0f), color.a };
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return color;
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return color;
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