Update raygui.h
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328f46649b
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6111ae9ac1
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src/raygui.h
85
src/raygui.h
@ -4129,7 +4129,7 @@ static void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize)
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memcpy(&imFont.format, fileDataPtr + 4 + 4, sizeof(int));
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fileDataPtr += 12;
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if (fontImageCompSize < fontImageUncompSize)
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if ((fontImageCompSize > 0) && (fontImageCompSize != fontImageUncompSize))
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{
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// Compressed font atlas image data (DEFLATE), it requires DecompressData()
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int dataUncompSize = 0;
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@ -4154,20 +4154,93 @@ static void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize)
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if (font.texture.id != GetFontDefault().texture.id) UnloadTexture(font.texture);
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font.texture = LoadTextureFromImage(imFont);
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if (font.texture.id == 0) font = GetFontDefault();
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RAYGUI_FREE(imFont.data);
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// Validate font atlas texture was loaded correctly
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if (font.texture.id != 0)
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{
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// Load font recs data
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int recsDataSize = font.glyphCount*sizeof(Rectangle);
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int recsDataCompressedSize = 0;
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if (version >= 500)
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{
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// RGS files version 500 support compressed recs data
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memcpy(&recsDataCompressedSize, fileDataPtr, sizeof(int));
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fileDataPtr += sizeof(int);
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}
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if ((recsDataCompressedSize > 0) && (recsDataCompressedSize != recsDataSize))
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{
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// Recs data is compressed, uncompress it
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unsigned char *recsDataCompressed = RAYGUI_MALLOC(recsDataCompressedSize);
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memcpy(recsDataCompressed, fileDataPtr, recsDataCompressedSize);
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fileDataPtr += recsDataCompressedSize;
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int recsDataUncompSize = 0;
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font.recs = (Rectangle *)DecompressData(recsDataCompressed, recsDataCompressedSize, &recsDataUncompSize);
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// Security check, data uncompressed size must match the expected original data size
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if (recsDataUncompSize != recsDataSize) RAYGUI_LOG("WARNING: Uncompressed font recs data could be corrupted");
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RAYGUI_FREE(recsDataCompressed);
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}
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else
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{
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// Recs data is uncompressed
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font.recs = (Rectangle *)RAYGUI_CALLOC(font.glyphCount, sizeof(Rectangle));
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for (int i = 0; i < font.glyphCount; i++)
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{
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memcpy(&font.recs[i], fileDataPtr, sizeof(Rectangle));
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fileDataPtr += sizeof(Rectangle);
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}
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}
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// Load font chars info data
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// Load font glyphs info data
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int glyphsDataSize = font.glyphCount*16; // 16 bytes data per glyph
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int glyphsDataCompressedSize = 0;
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if (version >= 500)
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{
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// RGS files version 500 support compressed glyphs data
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memcpy(&glyphsDataCompressedSize, fileDataPtr, sizeof(int));
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fileDataPtr += sizeof(int);
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}
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// Allocate required glyphs space to fill with data
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font.glyphs = (GlyphInfo *)RAYGUI_CALLOC(font.glyphCount, sizeof(GlyphInfo));
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if ((glyphsDataCompressedSize > 0) && (glyphsDataCompressedSize != glyphsDataSize))
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{
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// Glyphs data is compressed, uncompress it
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unsigned char *glypsDataCompressed = RAYGUI_MALLOC(glyphsDataCompressedSize);
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memcpy(glypsDataCompressed, fileDataPtr, glyphsDataCompressedSize);
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fileDataPtr += glyphsDataCompressedSize;
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int glyphsDataUncompSize = 0;
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unsigned char *glyphsDataUncomp = DecompressData(glypsDataCompressed, glyphsDataCompressedSize, &glyphsDataUncompSize);
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// Security check, data uncompressed size must match the expected original data size
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if (glyphsDataUncompSize != glyphsDataSize) RAYGUI_LOG("WARNING: Uncompressed font glyphs data could be corrupted");
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unsigned char *glyphsDataUncompPtr = glyphsDataUncomp;
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for (int i = 0; i < font.glyphCount; i++)
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{
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memcpy(&font.glyphs[i].value, glyphsDataUncompPtr, sizeof(int));
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memcpy(&font.glyphs[i].offsetX, glyphsDataUncompPtr + 4, sizeof(int));
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memcpy(&font.glyphs[i].offsetY, glyphsDataUncompPtr + 8, sizeof(int));
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memcpy(&font.glyphs[i].advanceX, glyphsDataUncompPtr + 12, sizeof(int));
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glyphsDataUncompPtr += 16;
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}
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RAYGUI_FREE(glypsDataCompressed);
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RAYGUI_FREE(glyphsDataUncomp);
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}
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else
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{
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// Glyphs data is uncompressed
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for (int i = 0; i < font.glyphCount; i++)
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{
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memcpy(&font.glyphs[i].value, fileDataPtr, sizeof(int));
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@ -4176,8 +4249,8 @@ static void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize)
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memcpy(&font.glyphs[i].advanceX, fileDataPtr + 12, sizeof(int));
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fileDataPtr += 16;
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}
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}
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GuiSetFont(font);
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// Set font texture source rectangle to be used as white texture to draw shapes
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// NOTE: It makes possible to draw shapes and text (full UI) in a single draw call
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@ -4186,6 +4259,10 @@ static void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize)
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(fontWhiteRec.width > 0) &&
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(fontWhiteRec.height > 0)) SetShapesTexture(font.texture, fontWhiteRec);
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}
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else font = GetFontDefault(); // Fallback in case of errors loading font atlas texture
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GuiSetFont(font);
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}
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#endif
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}
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}
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