Update raygui.h
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src/raygui.h
14
src/raygui.h
@ -378,6 +378,7 @@ typedef enum {
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// Gui extended properties depend on control
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// NOTE: RAYGUI_MAX_PROPS_EXTENDED properties (by default 8 properties)
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//----------------------------------------------------------------------------------
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// DEFAULT extended properties
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// NOTE: Those properties are common to all controls or global
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@ -850,15 +851,16 @@ typedef enum {
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#if !defined(RAYGUI_NO_ICONS) && !defined(RAYGUI_CUSTOM_ICONS)
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// Embedded raygui icons, no external file provided
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#define RAYGUI_ICON_SIZE 16 // Size of icons (squared)
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// Embedded icons, no external file provided
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#define RAYGUI_ICON_SIZE 16 // Size of icons in pixels (squared)
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#define RAYGUI_ICON_MAX_ICONS 256 // Maximum number of icons
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#define RAYGUI_ICON_MAX_NAME_LENGTH 32 // Maximum length of icon name id
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// Icons data is defined by bit array (every bit represents one pixel)
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// Those arrays are stored as unsigned int data arrays, so every array
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// element defines 32 pixels (bits) of information
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// Number of elemens depend on RAYGUI_ICON_SIZE (by default 16x16 pixels)
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// Those arrays are stored as unsigned int data arrays, so,
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// every array element defines 32 pixels (bits) of information
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// One icon is defined by 8 int, (8 int * 32 bit = 256 bit = 16*16 pixels)
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// NOTE: Number of elemens depend on RAYGUI_ICON_SIZE (by default 16x16 pixels)
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#define RAYGUI_ICON_DATA_ELEMENTS (RAYGUI_ICON_SIZE*RAYGUI_ICON_SIZE/32)
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//----------------------------------------------------------------------------------
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@ -1150,7 +1152,7 @@ typedef enum { BORDER = 0, BASE, TEXT, OTHER } GuiPropertyElement;
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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static GuiState guiState = STATE_NORMAL;
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static GuiState guiState = STATE_NORMAL; // Gui global state, if !STATE_NORMAL, forces defined state
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static Font guiFont = { 0 }; // Gui current font (WARNING: highly coupled to raylib)
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static bool guiLocked = false; // Gui lock state (no inputs processed)
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