Merge pull request #42 from yashrk/master
GuiTextBoxGetState() and GuiTextBoxSetState() types fixed
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5377c93dad
@ -397,8 +397,8 @@ RAYGUIDEF int GuiTextBoxGetCursor(void); // Get c
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RAYGUIDEF void GuiTextBoxSetSelection(int start, int length); // Set selection of active textbox
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RAYGUIDEF Vector2 GuiTextBoxGetSelection(void); // Get selection of active textbox (x - selection start y - selection length)
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RAYGUIDEF bool GuiTextBoxIsActive(Rectangle bounds); // Returns true if a textbox control with specified `bounds` is the active textbox
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RAYGUIDEF int GuiTextBoxGetState(void); // Get state for the active textbox
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RAYGUIDEF void GuiTextBoxSetState(int state); // Set state for the active textbox (state must be valid else things will break)
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RAYGUIDEF GuiTextBoxState GuiTextBoxGetState(void); // Get state for the active textbox
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RAYGUIDEF void GuiTextBoxSetState(GuiTextBoxState state); // Set state for the active textbox (state must be valid else things will break)
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RAYGUIDEF void GuiTextBoxSelectAll(const char *text); // Select all characters in the active textbox (same as pressing `CTRL` + `A`)
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RAYGUIDEF void GuiTextBoxCopy(const char *text); // Copy selected text to clipboard from the active textbox (same as pressing `CTRL` + `C`)
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RAYGUIDEF void GuiTextBoxPaste(char *text, int textSize); // Paste text from clipboard into the textbox (same as pressing `CTRL` + `V`)
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@ -835,8 +835,8 @@ RAYGUIDEF bool GuiTextBoxIsActive(Rectangle bounds)
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return (bounds.x == guiTextBoxActive.x && bounds.y == guiTextBoxActive.y &&
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bounds.width == guiTextBoxActive.width && bounds.height == guiTextBoxActive.height);
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}
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RAYGUIDEF int GuiTextBoxGetState(void) { return guiTextBoxState; }
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RAYGUIDEF void GuiTextBoxSetState(int state)
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RAYGUIDEF GuiTextBoxState GuiTextBoxGetState(void) { return guiTextBoxState; }
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RAYGUIDEF void GuiTextBoxSetState(GuiTextBoxState state)
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{
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// NOTE: should we check if state values are valid ?!?
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guiTextBoxState = state;
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