Merge
This commit is contained in:
commit
4e9f22db11
@ -34,6 +34,7 @@ int main()
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//----------------------------------------------------------------------------------
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int DropdownBox000Active = 0;
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int DropdownBox001Active = 0;
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const char *DropdownBox000TextList[3] = { "ONE", "TWO", "THREE" };
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int Spinner001Value = 0;
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int ValueBox002Value = 0;
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@ -46,7 +47,14 @@ int main()
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bool valueBoxEditMode = false;
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bool textBoxEditMode = false;
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bool multiTextBoxEditMode = false;
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<<<<<<< HEAD
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bool listViewEditMode = false;
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=======
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bool dropDown000EditMode = false;
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bool dropDown001EditMode = false;
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//TODO: Substituir DrawText por DrawTextEx y MeasureText por MeasureTextEx
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>>>>>>> 296bc577f5898d4a9f01c1eab190ac92384687f1
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//----------------------------------------------------------------------------------
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SetTargetFPS(60);
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@ -68,16 +76,30 @@ int main()
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// raygui: controls drawing
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//----------------------------------------------------------------------------------
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DropdownBox000Active = GuiDropdownBox((Rectangle){ 25, 25, 125, 30 }, DropdownBox000TextList, 3, DropdownBox000Active);
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if (GuiSpinner((Rectangle){ 25, 75, 125, 30 }, &Spinner001Value, 0, 100, 25, spinnerEditMode)) spinnerEditMode = !spinnerEditMode;
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if (dropDown000EditMode || dropDown001EditMode) GuiLock();
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//if (GuiSpinner((Rectangle){ 25, 75, 125, 30 }, &Spinner001Value, 0, 100, 25, spinnerEditMode)) spinnerEditMode = !spinnerEditMode;
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if (GuiValueBox((Rectangle){ 25, 125, 125, 30 }, &ValueBox002Value, 0, 100, valueBoxEditMode)) valueBoxEditMode = !valueBoxEditMode;
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if (GuiTextBox((Rectangle){ 25, 175, 125, 30 }, TextBox003Text, 64, textBoxEditMode)) textBoxEditMode = !textBoxEditMode;
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<<<<<<< HEAD
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if (GuiListView((Rectangle){ 175, 25, 125, 115 }, ListView004TextList, 6, &ListView004Active, listViewEditMode)) listViewEditMode = !listViewEditMode;
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if (GuiButton((Rectangle){ 25, 225, 125, 30 }, "SAMPLE TEXT")) Button005();
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if (GuiTextBoxMulti((Rectangle){ 325, 25, 225, 175 }, TextBox006Text, 141, multiTextBoxEditMode)) multiTextBoxEditMode = !multiTextBoxEditMode;
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=======
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ListView004Active = GuiListView((Rectangle){ 175, 25, 125, 115 }, ListView004TextList, 6, ListView004Active);
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if (GuiButton((Rectangle){ 25, 225, 125, 30 }, "SAMPLE TEXT")) Button005();
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if (GuiTextBoxMulti((Rectangle){ 325, 25, 225, 175 }, TextBox006Text, 141, multiTextBoxEditMode)) multiTextBoxEditMode = !multiTextBoxEditMode;;
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>>>>>>> 296bc577f5898d4a9f01c1eab190ac92384687f1
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//GuiScrollPanel((Rectangle){ 325, 225, 225, 125 }, "SAMPLE TEXT");
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if (GuiDropdownBox((Rectangle){ 25, 75, 125, 30 }, DropdownBox000TextList, 3, &DropdownBox001Active, dropDown001EditMode)) dropDown001EditMode = !dropDown001EditMode;
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if (GuiDropdownBox((Rectangle){ 25, 25, 125, 30 }, DropdownBox000TextList, 3, &DropdownBox000Active, dropDown000EditMode)) dropDown000EditMode = !dropDown000EditMode;
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GuiUnlock();
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//----------------------------------------------------------------------------------
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EndDrawing();
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240
src/raygui.h
240
src/raygui.h
@ -124,11 +124,12 @@
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//----------------------------------------------------------------------------------
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// Defines and Macros
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//----------------------------------------------------------------------------------
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#define NUM_PROPERTIES 155
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#define VALIGN_OFFSET(h) ( (int)h%2) // Vertical alignment for pixel perfect
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#define NUM_PROPERTIES 156
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#define VALIGN_OFFSET(h) ((int)h%2) // Vertical alignment for pixel perfect
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#define LINE_BLINK_FRAMES 20
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#define DEFAULT_TEXT_PADDING 4
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#define DEFAULT_TEXT_LINE_PADDING 5
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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// NOTE: Some types are required for RAYGUI_STANDALONE usage
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@ -180,6 +181,7 @@ typedef enum GuiProperty {
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DEFAULT_LINES_COLOR,
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DEFAULT_TEXT_FONT,
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DEFAULT_TEXT_SIZE,
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DEFAULT_TEXT_SPACING,
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DEFAULT_BORDER_WIDTH,
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DEFAULT_BORDER_COLOR_NORMAL,
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DEFAULT_BASE_COLOR_NORMAL,
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@ -358,6 +360,8 @@ typedef enum GuiProperty {
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// Global gui modification functions
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RAYGUIDEF void GuiEnable(void); // Enable gui controls (global state)
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RAYGUIDEF void GuiDisable(void); // Disable gui controls (global state)
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RAYGUIDEF void GuiLock(void); // Disable gui controls (global state)
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RAYGUIDEF void GuiUnlock(void); // Disable gui controls (global state)
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RAYGUIDEF void GuiFade(float alpha); // Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f
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// Style set/get functions
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@ -383,7 +387,7 @@ RAYGUIDEF int GuiToggleGroup(Rectangle bounds, const char **text, int count, int
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RAYGUIDEF bool GuiCheckBox(Rectangle bounds, bool checked); // Check Box control, returns true when active
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RAYGUIDEF bool GuiCheckBoxEx(Rectangle bounds, bool checked, const char *text); // Check Box control with text, returns true when active
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RAYGUIDEF int GuiComboBox(Rectangle bounds, const char **text, int count, int active); // Combo Box control, returns selected item index
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RAYGUIDEF int GuiDropdownBox(Rectangle bounds, const char **text, int count, int active); // Dropdown Box control, returns selected item
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RAYGUIDEF bool GuiDropdownBox(Rectangle bounds, const char **text, int count, int *active, bool editMode); // Dropdown Box control, returns selected item
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RAYGUIDEF bool GuiSpinner(Rectangle bounds, int *value,int minValue, int maxValue, int btnWidth, bool editMode); // Spinner control, returns selected value
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RAYGUIDEF bool GuiValueBox(Rectangle bounds, int *value, int minValue, int maxValue, bool editMode); // Value Box control, updates input text with numbers
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RAYGUIDEF bool GuiTextBox(Rectangle bounds, char *text, int textSize, bool freeEdit); // Text Box control, updates input text
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@ -446,7 +450,8 @@ typedef enum GuiControlState {
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DISABLED = 0,
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NORMAL,
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FOCUSED,
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PRESSED
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PRESSED,
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LOCKED
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} GuiControlState;
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//----------------------------------------------------------------------------------
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@ -454,6 +459,7 @@ typedef enum GuiControlState {
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//----------------------------------------------------------------------------------
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static GuiControlState guiState = NORMAL;
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static float guiAlpha = 1.0f;
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static Font guiFont = { 0 };
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// Current GUI style (light or dark)
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static int style[NUM_PROPERTIES] = {
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@ -463,6 +469,7 @@ static int style[NUM_PROPERTIES] = {
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0x90abb5ff, // DEFAULT_LINES_COLOR
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0, // DEFAULT_TEXT_FONT
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10, // DEFAULT_TEXT_SIZE
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0, // DEFAULT_TEXT_SPACING WARNING!!!!!!!!!!!!! need to update rguilayout!!!!
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1, // DEFAULT_BORDER_WIDTH
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0x838383ff, // DEFAULT_BORDER_COLOR_NORMAL
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0xc9c9c9ff, // DEFAULT_BASE_COLOR_NORMAL
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@ -621,6 +628,7 @@ static int style[NUM_PROPERTIES] = {
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0x638465ff, // DEFAULT_LINES_COLOR
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0, // DEFAULT_TEXT_FONT
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10, // DEFAULT_TEXT_SIZE
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0, // DEFAULT_TEXT_SPACING WARNING!!!!!!!!!!!!! need to update rguilayout!!!!
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1, // DEFAULT_BORDER_WIDTH
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0x60827dff, // DEFAULT_BORDER_COLOR_NORMAL
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0x2c3334ff, // DEFAULT_BASE_COLOR_NORMAL
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@ -839,7 +847,7 @@ static void UnloadImage(Image image); // -- GuiLoadStylePaletteIma
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#endif // RAYGUI_STANDALONE
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static bool GuiListElement(Rectangle bounds, const char *text, bool active); // List Element control, returns element state
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static bool GuiListElement(Rectangle bounds, const char *text, bool active, bool editMode); // List Element control, returns element state
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static Vector3 ConvertHSVtoRGB(Vector3 hsv); // Convert color data from HSV to RGB
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static Vector3 ConvertRGBtoHSV(Vector3 rgb); // Convert color data from RGB to HSV
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@ -854,6 +862,12 @@ RAYGUIDEF void GuiEnable(void) { guiState = NORMAL; }
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// Disable gui global state
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RAYGUIDEF void GuiDisable(void) { guiState = DISABLED; }
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// Lock gui global state
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RAYGUIDEF void GuiLock(void) { guiState = LOCKED; }
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// Unlock gui global state
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RAYGUIDEF void GuiUnlock(void) { guiState = NORMAL; }
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// Set gui controls alpha global state
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RAYGUIDEF void GuiFade(float alpha)
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{
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@ -888,7 +902,7 @@ RAYGUIDEF bool GuiWindowBox(Rectangle bounds, const char *text)
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// Update control
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//--------------------------------------------------------------------
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if (state != DISABLED)
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if ((state != DISABLED) && (state != LOCKED))
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{
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Vector2 mousePoint = GetMousePosition();
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@ -907,6 +921,7 @@ RAYGUIDEF bool GuiWindowBox(Rectangle bounds, const char *text)
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switch (state)
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{
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case NORMAL:
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case LOCKED:
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{
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DrawRectangleLinesEx(bounds, WINDOWBOX_BORDER_WIDTH, Fade(GetColor(style[DEFAULT_BORDER_COLOR_NORMAL]), guiAlpha));
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DrawRectangleRec((Rectangle){ bounds.x + WINDOWBOX_BORDER_WIDTH, bounds.y + WINDOWBOX_BORDER_WIDTH, bounds.width - WINDOWBOX_BORDER_WIDTH*2, bounds.height - WINDOWBOX_BORDER_WIDTH*2 }, Fade(GetColor(style[DEFAULT_BACKGROUND_COLOR]), guiAlpha));
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@ -959,6 +974,7 @@ RAYGUIDEF void GuiGroupBox(Rectangle bounds, const char *text)
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switch (state)
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{
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case NORMAL:
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case LOCKED:
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{
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DrawRectangle(bounds.x, bounds.y, GROUPBOX_LINE_THICK, bounds.height, Fade(GetColor(style[DEFAULT_LINES_COLOR]), guiAlpha));
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@ -1006,6 +1022,7 @@ RAYGUIDEF void GuiLine(Rectangle bounds, int thick)
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switch (state)
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{
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case NORMAL:
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case LOCKED:
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case FOCUSED:
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case PRESSED: DrawRectangleLinesEx(line, thick, Fade(GetColor(style[DEFAULT_LINES_COLOR]), guiAlpha));break;
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case DISABLED: DrawRectangleLinesEx(line, thick, Fade(GetColor(style[DEFAULT_BORDER_COLOR_DISABLED]), guiAlpha));break;
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@ -1026,6 +1043,7 @@ RAYGUIDEF void GuiPanel(Rectangle bounds)
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switch (state)
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{
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case NORMAL:
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case LOCKED:
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case FOCUSED:
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case PRESSED:
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{
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@ -1071,6 +1089,7 @@ RAYGUIDEF void GuiLabel(Rectangle bounds, const char *text)
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switch (state)
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{
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case NORMAL:
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case LOCKED:
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case FOCUSED:
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case PRESSED: DrawText(text, bounds.x, bounds.y + bounds.height/2 - textHeight/2 + VALIGN_OFFSET(bounds.height), style[DEFAULT_TEXT_SIZE], Fade(GetColor(style[LABEL_TEXT_COLOR_NORMAL]), guiAlpha)); break;
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case DISABLED: DrawText(text, bounds.x, bounds.y + bounds.height/2 - textHeight/2 + VALIGN_OFFSET(bounds.height), style[DEFAULT_TEXT_SIZE], Fade(GetColor(style[LABEL_TEXT_COLOR_DISABLED]), guiAlpha)); break;
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@ -1083,7 +1102,7 @@ RAYGUIDEF void GuiLabel(Rectangle bounds, const char *text)
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RAYGUIDEF bool GuiButton(Rectangle bounds, const char *text)
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{
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GuiControlState state = guiState;
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bool clicked = false;
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bool pressed = false;
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int textWidth = MeasureText(text, style[DEFAULT_TEXT_SIZE]);
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int textHeight = style[DEFAULT_TEXT_SIZE];
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@ -1093,7 +1112,7 @@ RAYGUIDEF bool GuiButton(Rectangle bounds, const char *text)
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// Update control
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//--------------------------------------------------------------------
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if (state != DISABLED)
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if ((state != DISABLED) && (state != LOCKED))
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{
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Vector2 mousePoint = GetMousePosition();
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@ -1101,8 +1120,9 @@ RAYGUIDEF bool GuiButton(Rectangle bounds, const char *text)
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if (CheckCollisionPointRec(mousePoint, bounds))
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{
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if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = PRESSED;
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else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) clicked = true;
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else state = FOCUSED;
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if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true;
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}
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}
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//--------------------------------------------------------------------
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@ -1110,8 +1130,9 @@ RAYGUIDEF bool GuiButton(Rectangle bounds, const char *text)
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// Draw control
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//--------------------------------------------------------------------
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switch (state)
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{
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{
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case NORMAL:
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case LOCKED:
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{
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DrawRectangleLinesEx(bounds, style[BUTTON_BORDER_WIDTH], Fade(GetColor(style[BUTTON_BORDER_COLOR_NORMAL]), guiAlpha));
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DrawRectangle(bounds.x + style[BUTTON_BORDER_WIDTH], bounds.y + style[BUTTON_BORDER_WIDTH], bounds.width - 2*style[BUTTON_BORDER_WIDTH], bounds.height - 2*style[BUTTON_BORDER_WIDTH], Fade(GetColor(style[BUTTON_BASE_COLOR_NORMAL]), guiAlpha));
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@ -1139,7 +1160,7 @@ RAYGUIDEF bool GuiButton(Rectangle bounds, const char *text)
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}
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//------------------------------------------------------------------
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return clicked;
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return pressed;
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}
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// Label button control
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@ -1156,7 +1177,7 @@ RAYGUIDEF bool GuiLabelButton(Rectangle bounds, const char *text)
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// Update control
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//--------------------------------------------------------------------
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if (state != DISABLED)
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if ((state != DISABLED) && (state != LOCKED))
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{
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Vector2 mousePoint = GetMousePosition();
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@ -1174,7 +1195,7 @@ RAYGUIDEF bool GuiLabelButton(Rectangle bounds, const char *text)
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//--------------------------------------------------------------------
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switch (state)
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{
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case NORMAL: DrawText(text, bounds.x, bounds.y + bounds.height/2 - textHeight/2, style[DEFAULT_TEXT_SIZE], Fade(GetColor(style[LABEL_TEXT_COLOR_NORMAL]), guiAlpha)); break;
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case NORMAL: case LOCKED: DrawText(text, bounds.x, bounds.y + bounds.height/2 - textHeight/2, style[DEFAULT_TEXT_SIZE], Fade(GetColor(style[LABEL_TEXT_COLOR_NORMAL]), guiAlpha)); break;
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case FOCUSED: DrawText(text, bounds.x, bounds.y + bounds.height/2 - textHeight/2, style[DEFAULT_TEXT_SIZE], Fade(GetColor(style[LABEL_TEXT_COLOR_FOCUSED]), guiAlpha)); break;
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case PRESSED: DrawText(text, bounds.x, bounds.y + bounds.height/2 - textHeight/2, style[DEFAULT_TEXT_SIZE], Fade(GetColor(style[LABEL_TEXT_COLOR_PRESSED]), guiAlpha)); break;
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case DISABLED: DrawText(text, bounds.x, bounds.y + bounds.height/2 - textHeight/2, style[DEFAULT_TEXT_SIZE], Fade(GetColor(style[LABEL_TEXT_COLOR_DISABLED]), guiAlpha)); break;
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@ -1217,7 +1238,7 @@ RAYGUIDEF bool GuiImageButtonEx(Rectangle bounds, Texture2D texture, Rectangle t
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// Update control
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//--------------------------------------------------------------------
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if (state != DISABLED)
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if ((state != DISABLED) && (state != LOCKED))
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{
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Vector2 mousePoint = GetMousePosition();
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@ -1236,6 +1257,7 @@ RAYGUIDEF bool GuiImageButtonEx(Rectangle bounds, Texture2D texture, Rectangle t
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switch (state)
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{
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case NORMAL:
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case LOCKED:
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{
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DrawRectangleLinesEx(bounds, style[BUTTON_BORDER_WIDTH], Fade(GetColor(style[BUTTON_BORDER_COLOR_NORMAL]), guiAlpha));
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DrawRectangle(bounds.x + style[BUTTON_BORDER_WIDTH], bounds.y + style[BUTTON_BORDER_WIDTH], bounds.width - 2*style[BUTTON_BORDER_WIDTH], bounds.height - 2*style[BUTTON_BORDER_WIDTH], Fade(GetColor(style[BUTTON_BASE_COLOR_NORMAL]), guiAlpha));
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@ -1283,7 +1305,7 @@ RAYGUIDEF bool GuiToggleButton(Rectangle bounds, const char *text, bool active)
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// Update control
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//--------------------------------------------------------------------
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if (state != DISABLED)
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if ((state != DISABLED) && (state != LOCKED))
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{
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Vector2 mousePoint = GetMousePosition();
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@ -1306,6 +1328,7 @@ RAYGUIDEF bool GuiToggleButton(Rectangle bounds, const char *text, bool active)
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switch (state)
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{
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case NORMAL:
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case LOCKED:
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{
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if (active)
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{
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@ -1364,7 +1387,7 @@ RAYGUIDEF bool GuiCheckBox(Rectangle bounds, bool checked)
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// Update control
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//--------------------------------------------------------------------
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if (state != DISABLED)
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if ((state != DISABLED) && (state != LOCKED))
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{
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Vector2 mousePoint = GetMousePosition();
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@ -1383,6 +1406,7 @@ RAYGUIDEF bool GuiCheckBox(Rectangle bounds, bool checked)
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switch (state)
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{
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case NORMAL:
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case LOCKED:
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{
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DrawRectangleLinesEx(bounds, style[CHECKBOX_BORDER_WIDTH], Fade(GetColor(style[CHECKBOX_BORDER_COLOR_NORMAL]), guiAlpha));
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DrawRectangle(bounds.x + style[CHECKBOX_BORDER_WIDTH], bounds.y + style[CHECKBOX_BORDER_WIDTH], bounds.width - 2*style[CHECKBOX_BORDER_WIDTH], bounds.height - 2*style[CHECKBOX_BORDER_WIDTH], Fade(GetColor(style[CHECKBOX_BASE_COLOR_NORMAL]), guiAlpha));
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@ -1436,7 +1460,7 @@ RAYGUIDEF bool GuiCheckBoxEx(Rectangle bounds, bool checked, const char *text)
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// Update control
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//--------------------------------------------------------------------
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if (state != DISABLED)
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if ((state != DISABLED) && (state != LOCKED))
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{
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Vector2 mousePoint = GetMousePosition();
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@ -1457,6 +1481,7 @@ RAYGUIDEF bool GuiCheckBoxEx(Rectangle bounds, bool checked, const char *text)
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switch (state)
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{
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case NORMAL:
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case LOCKED:
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{
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DrawRectangleLinesEx(bounds, style[CHECKBOX_BORDER_WIDTH], Fade(GetColor(style[CHECKBOX_BORDER_COLOR_NORMAL]), guiAlpha));
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DrawRectangle(bounds.x + style[CHECKBOX_BORDER_WIDTH], bounds.y + style[CHECKBOX_BORDER_WIDTH], bounds.width - 2*style[CHECKBOX_BORDER_WIDTH], bounds.height - 2*style[CHECKBOX_BORDER_WIDTH], Fade(GetColor(style[CHECKBOX_BASE_COLOR_NORMAL]), guiAlpha));
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@ -1521,7 +1546,7 @@ RAYGUIDEF int GuiComboBox(Rectangle bounds, const char **text, int count, int ac
|
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// Update control
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//--------------------------------------------------------------------
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if (state != DISABLED)
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if ((state != DISABLED) && (state != LOCKED))
|
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{
|
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Vector2 mousePoint = GetMousePosition();
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|
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@ -1545,6 +1570,7 @@ RAYGUIDEF int GuiComboBox(Rectangle bounds, const char **text, int count, int ac
|
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switch (state)
|
||||
{
|
||||
case NORMAL:
|
||||
case LOCKED:
|
||||
{
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DrawRectangleLinesEx(bounds, style[COMBOBOX_BORDER_WIDTH], Fade(GetColor(style[COMBOBOX_BORDER_COLOR_NORMAL]), guiAlpha));
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DrawRectangle(bounds.x + style[COMBOBOX_BORDER_WIDTH], bounds.y + style[COMBOBOX_BORDER_WIDTH], bounds.width - 2*style[COMBOBOX_BORDER_WIDTH], bounds.height - 2*style[COMBOBOX_BORDER_WIDTH], Fade(GetColor(style[COMBOBOX_BASE_COLOR_NORMAL]), guiAlpha));
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@ -1608,52 +1634,70 @@ RAYGUIDEF int GuiComboBox(Rectangle bounds, const char **text, int count, int ac
|
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}
|
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// Dropdown Box control, returns selected item
|
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RAYGUIDEF int GuiDropdownBox(Rectangle bounds, const char **text, int count, int active)
|
||||
RAYGUIDEF bool GuiDropdownBox(Rectangle bounds, const char **text, int count, int *active, bool editMode)
|
||||
{
|
||||
#define DROPDOWNBOX_PADDING 1
|
||||
#define DROPDOWNBOX_BORDER_WIDTH 1
|
||||
#define DROPDOWNBOX_ARROW_RIGHT_PADDING 16
|
||||
|
||||
bool pressed = false;
|
||||
int activeAux = *active;
|
||||
|
||||
GuiControlState state = guiState;
|
||||
static bool dropOpen = false;
|
||||
|
||||
int textWidth = MeasureText(text[active], style[DEFAULT_TEXT_SIZE]);
|
||||
int textWidth = MeasureText(text[activeAux], style[DEFAULT_TEXT_SIZE]);
|
||||
int textHeight = style[DEFAULT_TEXT_SIZE];
|
||||
|
||||
if (bounds.width < textWidth) bounds.width = textWidth;
|
||||
if (bounds.height < textHeight) bounds.height = textHeight;
|
||||
|
||||
int boundsHeight0 = bounds.height;
|
||||
Rectangle closeBounds = bounds;
|
||||
Rectangle openBounds = bounds;
|
||||
openBounds.height *= (count + 1);
|
||||
|
||||
if (state == LOCKED && editMode) state = NORMAL;
|
||||
// Update control
|
||||
//--------------------------------------------------------------------
|
||||
if (state != DISABLED)
|
||||
if ((state != DISABLED) && (state != LOCKED))
|
||||
{
|
||||
Vector2 mousePoint = GetMousePosition();
|
||||
|
||||
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON) && CheckCollisionPointRec(mousePoint, bounds)) dropOpen = true;
|
||||
|
||||
if (dropOpen)
|
||||
if (editMode)
|
||||
{
|
||||
if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON))
|
||||
state = PRESSED;
|
||||
|
||||
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
|
||||
{
|
||||
for (int i = 1; i < (count + 1); i++)
|
||||
{
|
||||
if (CheckCollisionPointRec(mousePoint, (Rectangle){ bounds.x, bounds.y + i*bounds.height, bounds.width, bounds.height })) active = i - 1;
|
||||
if (CheckCollisionPointRec(mousePoint, (Rectangle){ bounds.x, bounds.y + i*bounds.height, bounds.width, bounds.height }))
|
||||
{
|
||||
activeAux = i - 1;
|
||||
}
|
||||
}
|
||||
|
||||
dropOpen = false;
|
||||
}
|
||||
|
||||
bounds.height *= (count + 1);
|
||||
}
|
||||
|
||||
// Note: Changing editMode
|
||||
if (!editMode)
|
||||
{
|
||||
if (CheckCollisionPointRec(mousePoint, closeBounds))
|
||||
{
|
||||
state = FOCUSED;
|
||||
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (CheckCollisionPointRec(mousePoint, bounds))
|
||||
else
|
||||
{
|
||||
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = PRESSED;
|
||||
else state = FOCUSED;
|
||||
if (CheckCollisionPointRec(mousePoint, closeBounds))
|
||||
{
|
||||
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true;
|
||||
}
|
||||
else if (!CheckCollisionPointRec(mousePoint, bounds))
|
||||
{
|
||||
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true;
|
||||
}
|
||||
}
|
||||
else state = NORMAL;
|
||||
}
|
||||
//--------------------------------------------------------------------
|
||||
|
||||
@ -1662,61 +1706,55 @@ RAYGUIDEF int GuiDropdownBox(Rectangle bounds, const char **text, int count, int
|
||||
switch (state)
|
||||
{
|
||||
case NORMAL:
|
||||
case LOCKED:
|
||||
{
|
||||
if (dropOpen) GuiListElement((Rectangle){ bounds.x, bounds.y, bounds.width, bounds.height/(count + 1) }, text[active], true);
|
||||
else
|
||||
{
|
||||
DrawRectangle(bounds.x, bounds.y, bounds.width, bounds.height, Fade(GetColor(style[DEFAULT_BASE_COLOR_NORMAL]), guiAlpha));
|
||||
DrawRectangleLinesEx(bounds, DROPDOWNBOX_BORDER_WIDTH, Fade(GetColor(style[LISTVIEW_BORDER_COLOR_NORMAL]), guiAlpha));
|
||||
GuiListElement((Rectangle){ bounds.x, bounds.y, bounds.width, bounds.height }, text[active], false);
|
||||
}
|
||||
DrawRectangle(bounds.x, bounds.y, bounds.width, bounds.height, Fade(GetColor(style[DEFAULT_BASE_COLOR_NORMAL]), guiAlpha));
|
||||
DrawRectangleLinesEx(bounds, DROPDOWNBOX_BORDER_WIDTH, Fade(GetColor(style[LISTVIEW_BORDER_COLOR_NORMAL]), guiAlpha));
|
||||
GuiListElement((Rectangle){ bounds.x, bounds.y, bounds.width, bounds.height }, text[activeAux], false, false);
|
||||
|
||||
DrawTriangle((Vector2){ bounds.x + bounds.width - DROPDOWNBOX_ARROW_RIGHT_PADDING, bounds.y + boundsHeight0/2 - 2 },
|
||||
(Vector2){ bounds.x + bounds.width - DROPDOWNBOX_ARROW_RIGHT_PADDING + 5, bounds.y + boundsHeight0/2 - 2 + 5 },
|
||||
(Vector2){ bounds.x + bounds.width - DROPDOWNBOX_ARROW_RIGHT_PADDING + 10, bounds.y + boundsHeight0/2 - 2 }, Fade(GetColor(style[DEFAULT_TEXT_COLOR_NORMAL]), guiAlpha));
|
||||
DrawTriangle((Vector2){ bounds.x + bounds.width - DROPDOWNBOX_ARROW_RIGHT_PADDING, bounds.y + bounds.height/2 - 2 },
|
||||
(Vector2){ bounds.x + bounds.width - DROPDOWNBOX_ARROW_RIGHT_PADDING + 5, bounds.y + bounds.height/2 - 2 + 5 },
|
||||
(Vector2){ bounds.x + bounds.width - DROPDOWNBOX_ARROW_RIGHT_PADDING + 10, bounds.y + bounds.height/2 - 2 }, Fade(GetColor(style[DEFAULT_TEXT_COLOR_NORMAL]), guiAlpha));
|
||||
} break;
|
||||
case FOCUSED:
|
||||
{
|
||||
if (dropOpen) GuiListElement((Rectangle){ bounds.x, bounds.y, bounds.width, bounds.height/(count + 1) }, text[active], true);
|
||||
else GuiListElement((Rectangle){ bounds.x, bounds.y, bounds.width, bounds.height }, text[active], true);
|
||||
GuiListElement((Rectangle){ bounds.x, bounds.y, bounds.width, bounds.height }, text[activeAux], false, true);
|
||||
|
||||
DrawTriangle((Vector2){ bounds.x + bounds.width - DROPDOWNBOX_ARROW_RIGHT_PADDING, bounds.y + boundsHeight0/2 - 2 },
|
||||
(Vector2){ bounds.x + bounds.width - DROPDOWNBOX_ARROW_RIGHT_PADDING + 5, bounds.y + boundsHeight0/2 - 2 + 5 },
|
||||
(Vector2){ bounds.x + bounds.width - DROPDOWNBOX_ARROW_RIGHT_PADDING + 10, bounds.y + boundsHeight0/2 - 2 }, Fade(GetColor(style[DEFAULT_TEXT_COLOR_FOCUSED]), guiAlpha));
|
||||
DrawTriangle((Vector2){ bounds.x + bounds.width - DROPDOWNBOX_ARROW_RIGHT_PADDING, bounds.y + bounds.height/2 - 2 },
|
||||
(Vector2){ bounds.x + bounds.width - DROPDOWNBOX_ARROW_RIGHT_PADDING + 5, bounds.y + bounds.height/2 - 2 + 5 },
|
||||
(Vector2){ bounds.x + bounds.width - DROPDOWNBOX_ARROW_RIGHT_PADDING + 10, bounds.y + bounds.height/2 - 2 }, Fade(GetColor(style[DEFAULT_TEXT_COLOR_FOCUSED]), guiAlpha));
|
||||
} break;
|
||||
case PRESSED:
|
||||
{
|
||||
GuiPanel(bounds);
|
||||
if (dropOpen) GuiListElement((Rectangle){ bounds.x, bounds.y, bounds.width, bounds.height/(count + 1) }, text[active], true);
|
||||
else GuiListElement((Rectangle){ bounds.x, bounds.y, bounds.width, bounds.height }, text[active], true);
|
||||
GuiPanel(openBounds);
|
||||
GuiListElement((Rectangle){ bounds.x, bounds.y, bounds.width, bounds.height }, text[activeAux], true, true);
|
||||
|
||||
if (dropOpen)
|
||||
for(int i = 0; i < count; i++)
|
||||
{
|
||||
for(int i = 0; i < count; i++)
|
||||
{
|
||||
GuiListElement((Rectangle){ bounds.x, bounds.y + bounds.height/(count + 1)*(i+1) + DROPDOWNBOX_PADDING, bounds.width, bounds.height/(count + 1) - DROPDOWNBOX_PADDING }, text[i], false);
|
||||
}
|
||||
GuiListElement((Rectangle){ bounds.x, bounds.y + bounds.height*(i+1) + DROPDOWNBOX_PADDING, bounds.width, bounds.height - DROPDOWNBOX_PADDING }, text[i], false, true);
|
||||
}
|
||||
|
||||
DrawTriangle((Vector2){ bounds.x + bounds.width - DROPDOWNBOX_ARROW_RIGHT_PADDING, bounds.y + boundsHeight0/2 - 2 },
|
||||
(Vector2){ bounds.x + bounds.width - DROPDOWNBOX_ARROW_RIGHT_PADDING + 5, bounds.y + boundsHeight0/2 - 2 + 5 },
|
||||
(Vector2){ bounds.x + bounds.width - DROPDOWNBOX_ARROW_RIGHT_PADDING + 10, bounds.y + boundsHeight0/2 - 2 }, Fade(GetColor(style[DEFAULT_TEXT_COLOR_PRESSED]), guiAlpha));
|
||||
DrawTriangle((Vector2){ bounds.x + bounds.width - DROPDOWNBOX_ARROW_RIGHT_PADDING, bounds.y + bounds.height/2 - 2 },
|
||||
(Vector2){ bounds.x + bounds.width - DROPDOWNBOX_ARROW_RIGHT_PADDING + 5, bounds.y + bounds.height/2 - 2 + 5 },
|
||||
(Vector2){ bounds.x + bounds.width - DROPDOWNBOX_ARROW_RIGHT_PADDING + 10, bounds.y + bounds.height/2 - 2 }, Fade(GetColor(style[DEFAULT_TEXT_COLOR_PRESSED]), guiAlpha));
|
||||
} break;
|
||||
case DISABLED:
|
||||
{
|
||||
DrawRectangle(bounds.x, bounds.y, bounds.width, bounds.height, Fade(GetColor(style[DEFAULT_BASE_COLOR_DISABLED]), guiAlpha));
|
||||
DrawRectangleLinesEx(bounds, DROPDOWNBOX_BORDER_WIDTH, Fade(GetColor(style[LISTVIEW_BORDER_COLOR_DISABLED]), guiAlpha));
|
||||
GuiListElement((Rectangle){ bounds.x, bounds.y, bounds.width, bounds.height }, text[active], false);
|
||||
GuiListElement((Rectangle){ bounds.x, bounds.y, bounds.width, bounds.height }, text[activeAux], false, true);
|
||||
|
||||
DrawTriangle((Vector2){ bounds.x + bounds.width - DROPDOWNBOX_ARROW_RIGHT_PADDING, bounds.y + boundsHeight0/2 - 2 },
|
||||
(Vector2){ bounds.x + bounds.width - DROPDOWNBOX_ARROW_RIGHT_PADDING + 5, bounds.y + boundsHeight0/2 - 2 + 5 },
|
||||
(Vector2){ bounds.x + bounds.width - DROPDOWNBOX_ARROW_RIGHT_PADDING + 10, bounds.y + boundsHeight0/2 - 2 }, Fade(GetColor(style[DEFAULT_TEXT_COLOR_DISABLED]), guiAlpha));
|
||||
DrawTriangle((Vector2){ bounds.x + bounds.width - DROPDOWNBOX_ARROW_RIGHT_PADDING, bounds.y + bounds.height/2 - 2 },
|
||||
(Vector2){ bounds.x + bounds.width - DROPDOWNBOX_ARROW_RIGHT_PADDING + 5, bounds.y + bounds.height/2 - 2 + 5 },
|
||||
(Vector2){ bounds.x + bounds.width - DROPDOWNBOX_ARROW_RIGHT_PADDING + 10, bounds.y + bounds.height/2 - 2 }, Fade(GetColor(style[DEFAULT_TEXT_COLOR_DISABLED]), guiAlpha));
|
||||
} break;
|
||||
default: break;
|
||||
}
|
||||
//--------------------------------------------------------------------
|
||||
|
||||
return active;
|
||||
|
||||
*active = activeAux;
|
||||
return pressed;
|
||||
}
|
||||
|
||||
// Spinner control, returns selected value
|
||||
@ -1784,7 +1822,7 @@ RAYGUIDEF bool GuiValueBox(Rectangle bounds, int *value, int minValue, int maxVa
|
||||
|
||||
// Update control
|
||||
//--------------------------------------------------------------------
|
||||
if (state != DISABLED)
|
||||
if ((state != DISABLED) && (state != LOCKED))
|
||||
{
|
||||
Vector2 mousePoint = GetMousePosition();
|
||||
|
||||
@ -1860,6 +1898,7 @@ RAYGUIDEF bool GuiValueBox(Rectangle bounds, int *value, int minValue, int maxVa
|
||||
switch (state)
|
||||
{
|
||||
case NORMAL:
|
||||
case LOCKED:
|
||||
{
|
||||
DrawRectangleLinesEx(bounds, style[TEXTBOX_BORDER_WIDTH], Fade(GetColor(style[VALUEBOX_BORDER_COLOR_NORMAL]), guiAlpha));
|
||||
DrawRectangle(bounds.x + style[TEXTBOX_BORDER_WIDTH], bounds.y + style[TEXTBOX_BORDER_WIDTH], bounds.width - 2*style[TEXTBOX_BORDER_WIDTH], bounds.height - 2*style[TEXTBOX_BORDER_WIDTH], Fade(GetColor(style[VALUEBOX_BASE_COLOR_NORMAL]), guiAlpha));
|
||||
@ -1898,7 +1937,7 @@ RAYGUIDEF bool GuiTextBox(Rectangle bounds, char *text, int textSize, bool editM
|
||||
|
||||
// Update control
|
||||
//--------------------------------------------------------------------
|
||||
if (state != DISABLED)
|
||||
if ((state != DISABLED) && (state != LOCKED))
|
||||
{
|
||||
Vector2 mousePoint = GetMousePosition();
|
||||
|
||||
@ -1965,6 +2004,7 @@ RAYGUIDEF bool GuiTextBox(Rectangle bounds, char *text, int textSize, bool editM
|
||||
switch (state)
|
||||
{
|
||||
case NORMAL:
|
||||
case LOCKED:
|
||||
{
|
||||
DrawRectangleLinesEx(bounds, style[TEXTBOX_BORDER_WIDTH], Fade(GetColor(style[TEXTBOX_BORDER_COLOR_NORMAL]), guiAlpha));
|
||||
DrawRectangle(bounds.x + style[TEXTBOX_BORDER_WIDTH], bounds.y + style[TEXTBOX_BORDER_WIDTH], bounds.width - 2*style[TEXTBOX_BORDER_WIDTH], bounds.height - 2*style[TEXTBOX_BORDER_WIDTH], Fade(GetColor(style[TEXTBOX_BASE_COLOR_NORMAL]), guiAlpha));
|
||||
@ -2008,7 +2048,7 @@ RAYGUIDEF bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool
|
||||
const char *numChars = "";
|
||||
// Update control
|
||||
//--------------------------------------------------------------------
|
||||
if (state != DISABLED)
|
||||
if ((state != DISABLED) && (state != LOCKED))
|
||||
{
|
||||
Vector2 mousePoint = GetMousePosition();
|
||||
|
||||
@ -2160,6 +2200,7 @@ RAYGUIDEF bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool
|
||||
switch (state)
|
||||
{
|
||||
case NORMAL:
|
||||
case LOCKED:
|
||||
{
|
||||
DrawRectangleLinesEx(bounds, style[TEXTBOX_BORDER_WIDTH], Fade(GetColor(style[TEXTBOX_BORDER_COLOR_NORMAL]), guiAlpha));
|
||||
DrawRectangle(bounds.x + style[TEXTBOX_BORDER_WIDTH], bounds.y + style[TEXTBOX_BORDER_WIDTH], bounds.width - 2*style[TEXTBOX_BORDER_WIDTH], bounds.height - 2*style[TEXTBOX_BORDER_WIDTH], Fade(GetColor(style[TEXTBOX_BASE_COLOR_NORMAL]), guiAlpha));
|
||||
@ -2212,7 +2253,7 @@ RAYGUIDEF float GuiSlider(Rectangle bounds, float value, float minValue, float m
|
||||
|
||||
// Update control
|
||||
//--------------------------------------------------------------------
|
||||
if (state != DISABLED)
|
||||
if ((state != DISABLED) && (state != LOCKED))
|
||||
{
|
||||
Vector2 mousePoint = GetMousePosition();
|
||||
|
||||
@ -2242,6 +2283,7 @@ RAYGUIDEF float GuiSlider(Rectangle bounds, float value, float minValue, float m
|
||||
switch (state)
|
||||
{
|
||||
case NORMAL:
|
||||
case LOCKED:
|
||||
{
|
||||
DrawRectangleLinesEx(bounds, style[SLIDER_BORDER_WIDTH], Fade(GetColor(style[SLIDER_BORDER_COLOR_NORMAL]), guiAlpha));
|
||||
DrawRectangle(bounds.x + style[SLIDER_BORDER_WIDTH], bounds.y + style[SLIDER_BORDER_WIDTH], bounds.width - 2*style[SLIDER_BORDER_WIDTH], bounds.height - 2*style[SLIDER_BORDER_WIDTH], Fade(GetColor(style[SLIDER_BASE_COLOR_NORMAL]), guiAlpha));
|
||||
@ -2291,7 +2333,7 @@ RAYGUIDEF float GuiSliderEx(Rectangle bounds, float value, float minValue, float
|
||||
|
||||
// Update control
|
||||
//--------------------------------------------------------------------
|
||||
if (state != DISABLED)
|
||||
if ((state != DISABLED) && (state != LOCKED))
|
||||
{
|
||||
Vector2 mousePoint = GetMousePosition();
|
||||
|
||||
@ -2327,6 +2369,7 @@ RAYGUIDEF float GuiSliderEx(Rectangle bounds, float value, float minValue, float
|
||||
switch (state)
|
||||
{
|
||||
case NORMAL:
|
||||
case LOCKED:
|
||||
{
|
||||
DrawRectangleLinesEx(bounds, style[SLIDER_BORDER_WIDTH], Fade(GetColor(style[SLIDER_BORDER_COLOR_NORMAL]), guiAlpha));
|
||||
DrawRectangle(bounds.x + style[SLIDER_BORDER_WIDTH], bounds.y + style[SLIDER_BORDER_WIDTH], bounds.width - 2*style[SLIDER_BORDER_WIDTH], bounds.height - 2*style[SLIDER_BORDER_WIDTH], Fade(GetColor(style[SLIDER_BASE_COLOR_NORMAL]), guiAlpha));
|
||||
@ -2379,7 +2422,7 @@ RAYGUIDEF float GuiSliderBar(Rectangle bounds, float value, float minValue, floa
|
||||
|
||||
// Update control
|
||||
//--------------------------------------------------------------------
|
||||
if (state != DISABLED)
|
||||
if ((state != DISABLED) && (state != LOCKED))
|
||||
{
|
||||
Vector2 mousePoint = GetMousePosition();
|
||||
|
||||
@ -2405,6 +2448,7 @@ RAYGUIDEF float GuiSliderBar(Rectangle bounds, float value, float minValue, floa
|
||||
switch (state)
|
||||
{
|
||||
case NORMAL:
|
||||
case LOCKED:
|
||||
{
|
||||
DrawRectangleLinesEx(bounds, style[SLIDERBAR_BORDER_WIDTH], Fade(GetColor(style[SLIDERBAR_BORDER_COLOR_NORMAL]), guiAlpha));
|
||||
DrawRectangle(bounds.x + style[SLIDERBAR_BORDER_WIDTH], bounds.y + style[SLIDERBAR_BORDER_WIDTH], bounds.width - 2*style[SLIDERBAR_BORDER_WIDTH], bounds.height - 2*style[SLIDERBAR_BORDER_WIDTH], Fade(GetColor(style[SLIDERBAR_BASE_COLOR_NORMAL]), guiAlpha));
|
||||
@ -2450,7 +2494,7 @@ RAYGUIDEF float GuiSliderBarEx(Rectangle bounds, float value, float minValue, fl
|
||||
|
||||
// Update control
|
||||
//--------------------------------------------------------------------
|
||||
if (state != DISABLED)
|
||||
if ((state != DISABLED) && (state != LOCKED))
|
||||
{
|
||||
Vector2 mousePoint = GetMousePosition();
|
||||
|
||||
@ -2476,6 +2520,7 @@ RAYGUIDEF float GuiSliderBarEx(Rectangle bounds, float value, float minValue, fl
|
||||
switch (state)
|
||||
{
|
||||
case NORMAL:
|
||||
case LOCKED:
|
||||
{
|
||||
DrawRectangleLinesEx(bounds, style[SLIDERBAR_BORDER_WIDTH], Fade(GetColor(style[SLIDERBAR_BORDER_COLOR_NORMAL]), guiAlpha));
|
||||
DrawRectangle(bounds.x + style[SLIDERBAR_BORDER_WIDTH], bounds.y + style[SLIDERBAR_BORDER_WIDTH], bounds.width - 2*style[SLIDERBAR_BORDER_WIDTH], bounds.height - 2*style[SLIDERBAR_BORDER_WIDTH], Fade(GetColor(style[SLIDERBAR_BASE_COLOR_NORMAL]), guiAlpha));
|
||||
@ -2540,6 +2585,7 @@ RAYGUIDEF float GuiProgressBar(Rectangle bounds, float value, float minValue, fl
|
||||
switch (state)
|
||||
{
|
||||
case NORMAL:
|
||||
case LOCKED:
|
||||
{
|
||||
DrawRectangleLinesEx(bounds, style[PROGRESSBAR_BORDER_WIDTH], Fade(GetColor(style[PROGRESSBAR_BORDER_COLOR_NORMAL]), guiAlpha));
|
||||
DrawRectangle(bounds.x + style[PROGRESSBAR_BORDER_WIDTH], bounds.y + style[PROGRESSBAR_BORDER_WIDTH], bounds.width - 2*style[PROGRESSBAR_BORDER_WIDTH], bounds.height - 2*style[PROGRESSBAR_BORDER_WIDTH], Fade(GetColor(style[DEFAULT_BACKGROUND_COLOR]), guiAlpha));
|
||||
@ -2591,6 +2637,7 @@ RAYGUIDEF float GuiProgressBarEx(Rectangle bounds, float value, float minValue,
|
||||
switch (state)
|
||||
{
|
||||
case NORMAL:
|
||||
case LOCKED:
|
||||
{
|
||||
DrawRectangleLinesEx(bounds, style[PROGRESSBAR_BORDER_WIDTH], Fade(GetColor(style[PROGRESSBAR_BORDER_COLOR_NORMAL]), guiAlpha));
|
||||
DrawRectangle(bounds.x + style[PROGRESSBAR_BORDER_WIDTH], bounds.y + style[PROGRESSBAR_BORDER_WIDTH], bounds.width - 2*style[PROGRESSBAR_BORDER_WIDTH], bounds.height - 2*style[PROGRESSBAR_BORDER_WIDTH], Fade(GetColor(style[DEFAULT_BACKGROUND_COLOR]), guiAlpha));
|
||||
@ -2629,6 +2676,7 @@ RAYGUIDEF void GuiStatusBar(Rectangle bounds, const char *text, int offsetX)
|
||||
switch (state)
|
||||
{
|
||||
case NORMAL:
|
||||
case LOCKED:
|
||||
case FOCUSED:
|
||||
case PRESSED:
|
||||
{
|
||||
@ -2659,7 +2707,7 @@ RAYGUIDEF void GuiDummyRec(Rectangle bounds, const char *text)
|
||||
|
||||
// Update control
|
||||
//--------------------------------------------------------------------
|
||||
if (state != DISABLED)
|
||||
if ((state != DISABLED) && (state != LOCKED))
|
||||
{
|
||||
Vector2 mousePoint = GetMousePosition();
|
||||
|
||||
@ -2677,6 +2725,7 @@ RAYGUIDEF void GuiDummyRec(Rectangle bounds, const char *text)
|
||||
switch (state)
|
||||
{
|
||||
case NORMAL:
|
||||
case LOCKED:
|
||||
case FOCUSED:
|
||||
case PRESSED:
|
||||
{
|
||||
@ -2697,7 +2746,7 @@ RAYGUIDEF void GuiDummyRec(Rectangle bounds, const char *text)
|
||||
}
|
||||
|
||||
// List Element control, returns element state
|
||||
static bool GuiListElement(Rectangle bounds, const char *text, bool active)
|
||||
static bool GuiListElement(Rectangle bounds, const char *text, bool active, bool editMode)
|
||||
{
|
||||
#define LISTELEMENT_PADDING 2
|
||||
#define LISTELEMENT_BORDER_WIDTH 1
|
||||
@ -2706,9 +2755,11 @@ static bool GuiListElement(Rectangle bounds, const char *text, bool active)
|
||||
|
||||
int textWidth = MeasureText(text, style[DEFAULT_TEXT_SIZE]);
|
||||
int textHeight = style[DEFAULT_TEXT_SIZE];
|
||||
|
||||
if (state == LOCKED && editMode) state = NORMAL;
|
||||
// Update control
|
||||
//--------------------------------------------------------------------
|
||||
if (state != DISABLED)
|
||||
if ((state != DISABLED) && (state != LOCKED))
|
||||
{
|
||||
if (bounds.width < textWidth)
|
||||
{
|
||||
@ -2742,6 +2793,7 @@ static bool GuiListElement(Rectangle bounds, const char *text, bool active)
|
||||
switch (state)
|
||||
{
|
||||
case NORMAL:
|
||||
case LOCKED:
|
||||
{
|
||||
if (active)
|
||||
{
|
||||
@ -2788,7 +2840,7 @@ RAYGUIDEF bool GuiListView(Rectangle bounds, const char **text, int count, int *
|
||||
|
||||
// Update control
|
||||
//--------------------------------------------------------------------
|
||||
if (state != DISABLED)
|
||||
if ((state != DISABLED) && (state != LOCKED))
|
||||
{
|
||||
Vector2 mousePoint = GetMousePosition();
|
||||
|
||||
@ -2855,6 +2907,7 @@ RAYGUIDEF bool GuiListView(Rectangle bounds, const char **text, int count, int *
|
||||
//--------------------------------------------------------------------
|
||||
if (editMode)
|
||||
{
|
||||
<<<<<<< HEAD
|
||||
for (int i = startIndex; i < endIndex; i++)
|
||||
{
|
||||
if (i == auxActive)
|
||||
@ -2865,6 +2918,15 @@ RAYGUIDEF bool GuiListView(Rectangle bounds, const char **text, int count, int *
|
||||
{
|
||||
if (GuiListElement((Rectangle){ bounds.x + style[LISTVIEW_BAR_WIDTH] + style[LISTVIEW_ELEMENTS_PADDING], bounds.y + style[LISTVIEW_ELEMENTS_PADDING] + LISTVIEW_LINE_THICK + (i - startIndex)*(style[LISTVIEW_ELEMENTS_HEIGHT] + style[LISTVIEW_ELEMENTS_PADDING]), bounds.width - style[LISTVIEW_BAR_WIDTH] - 2*style[LISTVIEW_ELEMENTS_PADDING] - LISTVIEW_LINE_THICK, style[LISTVIEW_ELEMENTS_HEIGHT] }, text[i], false) == true) auxActive = i;
|
||||
}
|
||||
=======
|
||||
if (i == active)
|
||||
{
|
||||
if (GuiListElement((Rectangle){ bounds.x + style[LISTVIEW_BAR_WIDTH] + style[LISTVIEW_ELEMENTS_PADDING], bounds.y + style[LISTVIEW_ELEMENTS_PADDING] + LISTVIEW_LINE_THICK + (i - startIndex)*(style[LISTVIEW_ELEMENTS_HEIGHT] + style[LISTVIEW_ELEMENTS_PADDING]), bounds.width - style[LISTVIEW_BAR_WIDTH] - 2*style[LISTVIEW_ELEMENTS_PADDING] - LISTVIEW_LINE_THICK, style[LISTVIEW_ELEMENTS_HEIGHT] }, text[i], true, true) == false) active = -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (GuiListElement((Rectangle){ bounds.x + style[LISTVIEW_BAR_WIDTH] + style[LISTVIEW_ELEMENTS_PADDING], bounds.y + style[LISTVIEW_ELEMENTS_PADDING] + LISTVIEW_LINE_THICK + (i - startIndex)*(style[LISTVIEW_ELEMENTS_HEIGHT] + style[LISTVIEW_ELEMENTS_PADDING]), bounds.width - style[LISTVIEW_BAR_WIDTH] - 2*style[LISTVIEW_ELEMENTS_PADDING] - LISTVIEW_LINE_THICK, style[LISTVIEW_ELEMENTS_HEIGHT] }, text[i], false, true) == true) active = i;
|
||||
>>>>>>> 296bc577f5898d4a9f01c1eab190ac92384687f1
|
||||
}
|
||||
}
|
||||
else
|
||||
@ -2888,6 +2950,7 @@ RAYGUIDEF bool GuiListView(Rectangle bounds, const char **text, int count, int *
|
||||
switch (state)
|
||||
{
|
||||
case NORMAL:
|
||||
case LOCKED:
|
||||
{
|
||||
if (barHeight >= bounds.height) DrawRectangle(bounds.x, startIndex*style[LISTVIEW_ELEMENTS_HEIGHT] + bounds.y, style[LISTVIEW_BAR_WIDTH], barHeight, Fade(GetColor(style[LISTVIEW_BASE_COLOR_DISABLED]), guiAlpha));
|
||||
else DrawRectangle(bounds.x, startIndex*style[LISTVIEW_ELEMENTS_HEIGHT] + bounds.y, style[LISTVIEW_BAR_WIDTH], barHeight, Fade(GetColor(style[SLIDERBAR_BASE_COLOR_NORMAL]), guiAlpha));
|
||||
@ -2943,7 +3006,7 @@ RAYGUIDEF Color GuiColorPanel(Rectangle bounds, Color color)
|
||||
|
||||
// Update control
|
||||
//--------------------------------------------------------------------
|
||||
if (state != DISABLED)
|
||||
if ((state != DISABLED) && (state != LOCKED))
|
||||
{
|
||||
Vector2 mousePoint = GetMousePosition();
|
||||
|
||||
@ -2979,7 +3042,7 @@ RAYGUIDEF Color GuiColorPanel(Rectangle bounds, Color color)
|
||||
|
||||
// Draw control
|
||||
//--------------------------------------------------------------------
|
||||
if (state != DISABLED)
|
||||
if ((state != DISABLED) && (state != LOCKED))
|
||||
{
|
||||
DrawRectangleGradientEx(bounds, Fade(WHITE, guiAlpha), Fade(WHITE, guiAlpha), Fade(maxHueCol, guiAlpha), Fade(maxHueCol, guiAlpha));
|
||||
DrawRectangleGradientEx(bounds, Fade(BLACK, 0), Fade(BLACK, guiAlpha), Fade(BLACK, guiAlpha), Fade(BLACK, 0));
|
||||
@ -2996,7 +3059,7 @@ RAYGUIDEF Color GuiColorPanel(Rectangle bounds, Color color)
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case NORMAL: DrawRectangleLines(bounds.x, bounds.y, bounds.width, bounds.height, Fade(GetColor(style[COLORPICKER_BORDER_COLOR_NORMAL]), guiAlpha)); break;
|
||||
case NORMAL: case LOCKED: DrawRectangleLines(bounds.x, bounds.y, bounds.width, bounds.height, Fade(GetColor(style[COLORPICKER_BORDER_COLOR_NORMAL]), guiAlpha)); break;
|
||||
case FOCUSED: DrawRectangleLines(bounds.x, bounds.y, bounds.width, bounds.height, Fade(GetColor(style[COLORPICKER_BORDER_COLOR_FOCUSED]), guiAlpha)); break;
|
||||
case PRESSED: DrawRectangleLines(bounds.x, bounds.y, bounds.width, bounds.height, Fade(GetColor(style[COLORPICKER_BORDER_COLOR_PRESSED]), guiAlpha)); break;
|
||||
case DISABLED: DrawRectangleLines(bounds.x, bounds.y, bounds.width, bounds.height, Fade(GetColor(style[COLORPICKER_BORDER_COLOR_DISABLED]), guiAlpha)); break;
|
||||
@ -3022,7 +3085,7 @@ RAYGUIDEF float GuiColorBarAlpha(Rectangle bounds, float alpha)
|
||||
|
||||
// Update control
|
||||
//--------------------------------------------------------------------
|
||||
if (state != DISABLED)
|
||||
if ((state != DISABLED) && (state != LOCKED))
|
||||
{
|
||||
Vector2 mousePoint = GetMousePosition();
|
||||
|
||||
@ -3047,7 +3110,7 @@ RAYGUIDEF float GuiColorBarAlpha(Rectangle bounds, float alpha)
|
||||
// Draw control
|
||||
//--------------------------------------------------------------------
|
||||
// Draw alpha bar: checked background
|
||||
if (state != DISABLED)
|
||||
if ((state != DISABLED) && (state != LOCKED))
|
||||
{
|
||||
for (int i = 0; i < bounds.width/CHECKER_SIZE; i++) DrawRectangle(bounds.x + CHECKER_SIZE*(i%((int)bounds.width/CHECKER_SIZE)), bounds.y, bounds.width/(bounds.width/CHECKER_SIZE), CHECKER_SIZE, (i%2) ? Fade(Fade(GRAY, 0.4f), guiAlpha) : Fade(Fade(RAYWHITE, 0.4f), guiAlpha));
|
||||
for (int i = 0; i < bounds.width/CHECKER_SIZE; i++) DrawRectangle(bounds.x + CHECKER_SIZE*(i%((int)bounds.width/CHECKER_SIZE)), bounds.y + CHECKER_SIZE, bounds.width/(bounds.width/CHECKER_SIZE), CHECKER_SIZE, (i%2) ? Fade(Fade(RAYWHITE, 0.4f), guiAlpha) : Fade(Fade(GRAY, 0.4f), guiAlpha));
|
||||
@ -3059,6 +3122,7 @@ RAYGUIDEF float GuiColorBarAlpha(Rectangle bounds, float alpha)
|
||||
switch (state)
|
||||
{
|
||||
case NORMAL:
|
||||
case LOCKED:
|
||||
{
|
||||
DrawRectangleLines(bounds.x, bounds.y, bounds.width, bounds.height, Fade(GetColor(style[COLORPICKER_BORDER_COLOR_NORMAL]), guiAlpha));
|
||||
DrawRectangle(selector.x , selector.y, selector.width, selector.height, Fade(GetColor(style[COLORPICKER_BORDER_COLOR_PRESSED]), guiAlpha));
|
||||
@ -3097,7 +3161,7 @@ RAYGUIDEF float GuiColorBarHue(Rectangle bounds, float hue)
|
||||
|
||||
// Update control
|
||||
//--------------------------------------------------------------------
|
||||
if (state != DISABLED)
|
||||
if ((state != DISABLED) && (state != LOCKED))
|
||||
{
|
||||
Vector2 mousePoint = GetMousePosition();
|
||||
|
||||
@ -3131,7 +3195,7 @@ RAYGUIDEF float GuiColorBarHue(Rectangle bounds, float hue)
|
||||
//--------------------------------------------------------------------
|
||||
// Draw control
|
||||
//--------------------------------------------------------------------
|
||||
if (state != DISABLED)
|
||||
if ((state != DISABLED) && (state != LOCKED))
|
||||
{
|
||||
//Draw hue bar:color bars
|
||||
DrawRectangleGradientV(bounds.x + GUICOLORBARHUE_SELECTOR_PADDING/2, bounds.y + GUICOLORBARHUE_SELECTOR_PADDING/2, bounds.width - GUICOLORBARHUE_SELECTOR_PADDING, (int)bounds.height/6, Fade((Color){ 255,0,0,255 }, guiAlpha), Fade((Color){ 255,255,0,255 }, guiAlpha));
|
||||
@ -3149,6 +3213,7 @@ RAYGUIDEF float GuiColorBarHue(Rectangle bounds, float hue)
|
||||
switch (state)
|
||||
{
|
||||
case NORMAL:
|
||||
case LOCKED:
|
||||
{
|
||||
// Draw hue bar: selector
|
||||
DrawRectangleLines(bounds.x, bounds.y, bounds.width, bounds.height, Fade(GetColor(style[COLORPICKER_BORDER_COLOR_NORMAL]), guiAlpha));
|
||||
@ -3248,7 +3313,7 @@ RAYGUIDEF Vector2 GuiGrid(Rectangle bounds, int spacing, int subdivs)
|
||||
|
||||
// Update control
|
||||
//--------------------------------------------------------------------
|
||||
if (state != DISABLED)
|
||||
if ((state != DISABLED) && (state != LOCKED))
|
||||
{
|
||||
// Check mouse position if snap
|
||||
if (CheckCollisionPointRec(mousePoint, bounds))
|
||||
@ -3264,6 +3329,7 @@ RAYGUIDEF Vector2 GuiGrid(Rectangle bounds, int spacing, int subdivs)
|
||||
switch (state)
|
||||
{
|
||||
case NORMAL:
|
||||
case LOCKED:
|
||||
{
|
||||
// Draw vertical grid lines
|
||||
for (int i = 0; i < (bounds.width/spacing + 1)*subdivs; i++)
|
||||
|
Loading…
x
Reference in New Issue
Block a user