Review GuiSliderPro()
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@ -1907,9 +1907,10 @@ RAYGUIDEF float GuiSliderPro(Rectangle bounds, const char *text, float value, fl
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GuiDrawText(text, textBounds, GuiGetStyle(SLIDER, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(SLIDER, TEXT + (state*3))), guiAlpha));
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// TODO: Review showValue parameter, really ugly...
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if (showValue) GuiLabel((Rectangle){ bounds.x + bounds.width + GuiGetStyle(SLIDER, TEXT_PADDING),
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if (showValue) GuiDrawText(TextFormat("%.02f", value), (Rectangle){ bounds.x + bounds.width + GuiGetStyle(SLIDER, TEXT_PADDING),
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bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2 + GuiGetStyle(SLIDER, INNER_PADDING),
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GuiGetStyle(DEFAULT, TEXT_SIZE), GuiGetStyle(DEFAULT, TEXT_SIZE) }, TextFormat("%.02f", value));
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GuiGetStyle(DEFAULT, TEXT_SIZE), GuiGetStyle(DEFAULT, TEXT_SIZE) }, GUI_TEXT_ALIGN_LEFT,
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Fade(GetColor(GuiGetStyle(SLIDER, TEXT + (state*3))), guiAlpha));
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//--------------------------------------------------------------------
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return value;
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@ -2271,8 +2272,7 @@ RAYGUIDEF bool GuiListViewEx(Rectangle bounds, const char **text, int count, int
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Rectangle scrollBarRect = { bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH), bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) };
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if(GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_RIGHT_SIDE)
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scrollBarRect.x = posX + elementWidth + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING);
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if (GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_RIGHT_SIDE) scrollBarRect.x = posX + elementWidth + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING);
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// Area without the scrollbar
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Rectangle viewArea = { posX, bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), elementWidth, bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) };
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@ -2373,6 +2373,7 @@ RAYGUIDEF bool GuiListViewEx(Rectangle bounds, const char **text, int count, int
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}
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const int slider = GuiGetStyle(SCROLLBAR, SCROLLBAR_SLIDER_SIZE); // Save default slider size
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// Calculate percentage of visible elements and apply same percentage to scrollbar
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if (useScrollBar)
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{
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