diff --git a/src/raygui.h b/src/raygui.h index d0cdc6c..28e5cac 100644 --- a/src/raygui.h +++ b/src/raygui.h @@ -1280,7 +1280,7 @@ static const char *guiTooltipPtr = NULL; // Tooltip string pointer (strin static bool guiSliderDragging = false; // Gui slider drag state (no inputs processed except dragged slider) static Rectangle guiSliderActive = { 0 }; // Gui slider active bounds rectangle, used as an unique identifier -static unsigned int textBoxCursorIndex = 0; // Cursor index, shared by all GuiTextBox*() +static int textBoxCursorIndex = 0; // Cursor index, shared by all GuiTextBox*() //static int blinkCursorFrameCounter = 0; // Frame counter for cursor blinking static int autoCursorCooldownCounter = 0; // Cooldown frame counter for automatic cursor movement on key-down static int autoCursorDelayCounter = 0; // Delay frame counter for automatic cursor movement @@ -2391,7 +2391,7 @@ int GuiTextBox(Rectangle bounds, char *text, int bufferSize, bool editMode) textWidth = GetTextWidth(text + textIndexOffset) - GetTextWidth(text + textBoxCursorIndex); } - unsigned int textLength = (unsigned int)strlen(text); // Get current text length + int textLength = (int)strlen(text); // Get current text length int codepoint = GetCharPressed(); // Get Unicode codepoint if (multiline && IsKeyPressed(KEY_ENTER)) codepoint = (int)'\n'; @@ -4444,10 +4444,13 @@ static Rectangle GetTextBounds(int control, Rectangle bounds) textBounds.height = bounds.height - 2*GuiGetStyle(control, BORDER_WIDTH) - 2*GuiGetStyle(control, TEXT_PADDING); // Consider TEXT_PADDING properly, depends on control type and TEXT_ALIGNMENT - // TODO: Special cases (no label): COMBOBOX, DROPDOWNBOX, LISTVIEW (scrollbar?) - // More special cases (label on side): CHECKBOX, SLIDER, VALUEBOX, SPINNER switch (control) { + case COMBOBOX: + case DROPDOWNBOX: + case LISTVIEW: + // TODO: Special cases (no label): COMBOBOX, DROPDOWNBOX, LISTVIEW (scrollbar?) + // More special cases (label on side): CHECKBOX, SLIDER, VALUEBOX, SPINNER default: { if (GuiGetStyle(control, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT) textBounds.x -= GuiGetStyle(control, TEXT_PADDING);