REDESIGNED: GuiDrawText() to process lines separately

- REMOVED: `MeasureTextEx()` and `DrawTextEx()` dependencies
- REDESIGNED: `GetCodepointNext()`, simpler implementation
- REDESIGNED: `GuiTextSplit()` to receive delimiter parameter
- REVIEWED: `GetTextWidth()` implementation, line breaks used as line-ending
This commit is contained in:
Ray 2022-10-06 18:10:55 +02:00
parent 7837b9dc06
commit 353b8a4b5b

View File

@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raygui v3.2 - A simple and easy-to-use immediate-mode gui library
* raygui v3.5-dev - A simple and easy-to-use immediate-mode gui library
*
* DESCRIPTION:
*
@ -111,6 +111,10 @@
*
*
* VERSIONS HISTORY:
* 3.5 (xx-xxx-2022) REDESIGNED: GuiDrawText() to divide drawing by lines
* REMOVED: MeasureTextEx() dependency, logic directly implemented
* REMOVED: DrawTextEx() dependency, logic directly implemented
* ADDED: Helper functions to split text in separate lines
* 3.2 (22-May-2022) RENAMED: Some enum values, for unification, avoiding prefixes
* REMOVED: GuiScrollBar(), only internal
* REDESIGNED: GuiPanel() to support text parameter
@ -1221,9 +1225,6 @@ static Texture2D LoadTextureFromImage(Image image); // -- GuiLoadStyle()
static void SetShapesTexture(Texture2D tex, Rectangle rec); // -- GuiLoadStyle()
static char *LoadFileText(const char *fileName); // -- GuiLoadStyle()
static const char *GetDirectoryPath(const char *filePath); // -- GuiLoadStyle()
static Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); // -- GetTextWidth(), GuiTextBoxMulti()
static void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // -- GuiDrawText()
//-------------------------------------------------------------------------------
// raylib functions already implemented in raygui
@ -1235,8 +1236,9 @@ static bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if
static const char *TextFormat(const char *text, ...); // Formatting of text with variables to 'embed'
static const char **TextSplit(const char *text, char delimiter, int *count); // Split text into multiple strings
static int TextToInteger(const char *text); // Get integer value from text
static int GetCodepoint(const char *text, int *bytesProcessed); // Get next codepoint in a UTF-8 encoded text
static const char *CodepointToUTF8(int codepoint, int *byteSize); // Encode codepoint into UTF-8 text (char array size returned as parameter)
static int GetCodepointNext(const char *text, int *bytesProcessed); // Get next codepoint in a UTF-8 encoded text
static const char *CodepointToUTF8(int codepoint, int *byteSize); // Encode codepoint into UTF-8 text (char array size returned as parameter)
static void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2); // Draw rectangle vertical gradient
//-------------------------------------------------------------------------------
@ -1246,14 +1248,14 @@ static void DrawRectangleGradientV(int posX, int posY, int width, int height, Co
//----------------------------------------------------------------------------------
// Module specific Functions Declaration
//----------------------------------------------------------------------------------
static int GetTextWidth(const char *text); // Gui get text width using default font
static int GetTextWidth(const char *text); // Gui get text width using gui font and style
static Rectangle GetTextBounds(int control, Rectangle bounds); // Get text bounds considering control bounds
static const char *GetTextIcon(const char *text, int *iconId); // Get text icon if provided and move text cursor
static void GuiDrawText(const char *text, Rectangle bounds, int alignment, Color tint); // Gui draw text using default font
static void GuiDrawRectangle(Rectangle rec, int borderWidth, Color borderColor, Color color); // Gui draw rectangle using default raygui style
static const char **GuiTextSplit(const char *text, int *count, int *textRow); // Split controls text into multiple strings
static const char **GuiTextSplit(const char *text, char delimiter, int *count, int *textRow); // Split controls text into multiple strings
static Vector3 ConvertHSVtoRGB(Vector3 hsv); // Convert color data from HSV to RGB
static Vector3 ConvertRGBtoHSV(Vector3 rgb); // Convert color data from RGB to HSV
@ -1607,7 +1609,7 @@ void GuiLabel(Rectangle bounds, const char *text)
// Update control
//--------------------------------------------------------------------
// ...
//...
//--------------------------------------------------------------------
// Draw control
@ -1655,7 +1657,7 @@ bool GuiLabelButton(Rectangle bounds, const char *text)
bool pressed = false;
// NOTE: We force bounds.width to be all text
float textWidth = MeasureTextEx(guiFont, text, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), (float)GuiGetStyle(DEFAULT, TEXT_SPACING)).x;
float textWidth = GetTextWidth(text);
if (bounds.width < textWidth) bounds.width = textWidth;
// Update control
@ -1725,7 +1727,7 @@ bool GuiToggle(Rectangle bounds, const char *text, bool active)
return active;
}
// Toggle Group control, returns toggled button index
// Toggle Group control, returns toggled button codepointIndex
int GuiToggleGroup(Rectangle bounds, const char *text, int active)
{
#if !defined(RAYGUI_TOGGLEGROUP_MAX_ITEMS)
@ -1737,7 +1739,7 @@ int GuiToggleGroup(Rectangle bounds, const char *text, int active)
// Get substrings items from text (items pointers)
int rows[RAYGUI_TOGGLEGROUP_MAX_ITEMS] = { 0 };
int itemCount = 0;
const char **items = GuiTextSplit(text, &itemCount, rows);
const char **items = GuiTextSplit(text, ';', &itemCount, rows);
int prevRow = rows[0];
@ -1818,7 +1820,7 @@ bool GuiCheckBox(Rectangle bounds, const char *text, bool checked)
return checked;
}
// Combo Box control, returns selected item index
// Combo Box control, returns selected item codepointIndex
int GuiComboBox(Rectangle bounds, const char *text, int active)
{
GuiState state = guiState;
@ -1830,7 +1832,7 @@ int GuiComboBox(Rectangle bounds, const char *text, int active)
// Get substrings items from text (items pointers, lengths and count)
int itemCount = 0;
const char **items = GuiTextSplit(text, &itemCount, NULL);
const char **items = GuiTextSplit(text, ';', &itemCount, NULL);
if (active < 0) active = 0;
else if (active > itemCount - 1) active = itemCount - 1;
@ -1888,7 +1890,7 @@ bool GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMo
// Get substrings items from text (items pointers, lengths and count)
int itemCount = 0;
const char **items = GuiTextSplit(text, &itemCount, NULL);
const char **items = GuiTextSplit(text, ';', &itemCount, NULL);
Rectangle boundsOpen = bounds;
boundsOpen.height = (itemCount + 1)*(bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING));
@ -1999,13 +2001,13 @@ bool GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMo
bool GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode)
{
GuiState state = guiState;
Rectangle textBounds = GetTextBounds(TEXTBOX, bounds);
bool pressed = false;
int textWidth = GetTextWidth(text);
Rectangle textBounds = GetTextBounds(TEXTBOX, bounds);
int textAlignment = editMode && textWidth >= textBounds.width ? TEXT_ALIGN_RIGHT : GuiGetStyle(TEXTBOX, TEXT_ALIGNMENT);
Rectangle cursor = {
bounds.x + GuiGetStyle(TEXTBOX, TEXT_PADDING) + GetTextWidth(text) + 2,
bounds.x + GuiGetStyle(TEXTBOX, TEXT_PADDING) + textWidth + 2,
bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE),
4,
(float)GuiGetStyle(DEFAULT, TEXT_SIZE)*2
@ -2057,10 +2059,6 @@ bool GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode)
}
if (IsKeyPressed(KEY_ENTER) || (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) pressed = true;
// Check text alignment to position cursor properly
if (textAlignment == TEXT_ALIGN_CENTER) cursor.x = bounds.x + GetTextWidth(text)/2 + bounds.width/2 + 1;
else if (textAlignment == TEXT_ALIGN_RIGHT) cursor.x = bounds.x + bounds.width - GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING) - GuiGetStyle(TEXTBOX, BORDER_WIDTH);
}
else
{
@ -2085,15 +2083,21 @@ bool GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode)
}
else GuiDrawRectangle(bounds, 1, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), BLANK);
// in case we edit and text does not fit in the textbox show right aligned and character clipped, slower but working
while (editMode && textWidth >= textBounds.width && *text)
if (editMode)
{
int bytes = 0;
GetCodepoint(text, &bytes);
text += bytes;
textWidth = GetTextWidth(text);
// In case we edit and text does not fit in the textbox,
// we move text pointer to a position it fits inside the text box
while ((textWidth >= textBounds.width) && (text[0] != '\0'))
{
int codepointSize = 0;
GetCodepoint(text, &codepointSize);
text += codepointSize;
textWidth = GetTextWidth(text);
cursor.x = textBounds.x + textWidth + 2;
}
}
GuiDrawText(text, textBounds, textAlignment, Fade(GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3))), guiAlpha));
GuiDrawText(text, textBounds, GuiGetStyle(TEXTBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3))), guiAlpha));
// Draw cursor
if (editMode) GuiDrawRectangle(cursor, 0, BLANK, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED)), guiAlpha));
@ -2398,7 +2402,7 @@ bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool editMode)
for (int i = 0, codepointLength = 0; text[i] != '\0'; i += codepointLength)
{
int codepoint = GetCodepoint(text + i, &codepointLength);
int codepoint = GetCodepointNext(text + i, &codepointLength);
int index = GetGlyphIndex(guiFont, codepoint); // If requested codepoint is not found, we get '?' (0x3f)
Rectangle atlasRec = guiFont.recs[index];
GlyphInfo glyphInfo = guiFont.glyphs[index]; // Glyph measures
@ -2667,7 +2671,7 @@ int GuiListView(Rectangle bounds, const char *text, int *scrollIndex, int active
int itemCount = 0;
const char **items = NULL;
if (text != NULL) items = GuiTextSplit(text, &itemCount, NULL);
if (text != NULL) items = GuiTextSplit(text, ';', &itemCount, NULL);
return GuiListViewEx(bounds, items, itemCount, NULL, scrollIndex, active);
}
@ -3064,19 +3068,19 @@ int GuiMessageBox(Rectangle bounds, const char *title, const char *message, cons
int clicked = -1; // Returns clicked button from buttons list, 0 refers to closed window button
int buttonCount = 0;
const char **buttonsText = GuiTextSplit(buttons, &buttonCount, NULL);
const char **buttonsText = GuiTextSplit(buttons, ';', &buttonCount, NULL);
Rectangle buttonBounds = { 0 };
buttonBounds.x = bounds.x + RAYGUI_MESSAGEBOX_BUTTON_PADDING;
buttonBounds.y = bounds.y + bounds.height - RAYGUI_MESSAGEBOX_BUTTON_HEIGHT - RAYGUI_MESSAGEBOX_BUTTON_PADDING;
buttonBounds.width = (bounds.width - RAYGUI_MESSAGEBOX_BUTTON_PADDING*(buttonCount + 1))/buttonCount;
buttonBounds.height = RAYGUI_MESSAGEBOX_BUTTON_HEIGHT;
Vector2 textSize = MeasureTextEx(guiFont, message, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), 1);
int textWidth = GetTextWidth(message);
Rectangle textBounds = { 0 };
textBounds.x = bounds.x + bounds.width/2 - textSize.x/2;
textBounds.x = bounds.x + bounds.width/2 - textWidth/2;
textBounds.y = bounds.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT + RAYGUI_MESSAGEBOX_BUTTON_PADDING;
textBounds.width = textSize.x;
textBounds.width = textWidth;
textBounds.height = bounds.height - RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 3*RAYGUI_MESSAGEBOX_BUTTON_PADDING - RAYGUI_MESSAGEBOX_BUTTON_HEIGHT;
// Draw control
@ -3107,13 +3111,13 @@ int GuiMessageBox(Rectangle bounds, const char *title, const char *message, cons
int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, const char *buttons, char *text, int textMaxSize, int *secretViewActive)
{
#if !defined(RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT)
#define RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT 28
#define RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT 24
#endif
#if !defined(RAYGUI_TEXTINPUTBOX_BUTTON_PADDING)
#define RAYGUI_TEXTINPUTBOX_BUTTON_PADDING 12
#endif
#if !defined(RAYGUI_TEXTINPUTBOX_HEIGHT)
#define RAYGUI_TEXTINPUTBOX_HEIGHT 28
#define RAYGUI_TEXTINPUTBOX_HEIGHT 26
#endif
// Used to enable text edit mode
@ -3123,7 +3127,7 @@ int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, co
int btnIndex = -1;
int buttonCount = 0;
const char **buttonsText = GuiTextSplit(buttons, &buttonCount, NULL);
const char **buttonsText = GuiTextSplit(buttons, ';', &buttonCount, NULL);
Rectangle buttonBounds = { 0 };
buttonBounds.x = bounds.x + RAYGUI_TEXTINPUTBOX_BUTTON_PADDING;
buttonBounds.y = bounds.y + bounds.height - RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT - RAYGUI_TEXTINPUTBOX_BUTTON_PADDING;
@ -3135,12 +3139,12 @@ int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, co
Rectangle textBounds = { 0 };
if (message != NULL)
{
Vector2 textSize = MeasureTextEx(guiFont, message, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), 1);
int textSize = GetTextWidth(message);
textBounds.x = bounds.x + bounds.width/2 - textSize.x/2;
textBounds.y = bounds.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT + messageInputHeight/4 - textSize.y/2;
textBounds.width = textSize.x;
textBounds.height = textSize.y;
textBounds.x = bounds.x + bounds.width/2 - textSize/2;
textBounds.y = bounds.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT + messageInputHeight/4 - (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
textBounds.width = textSize;
textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
}
Rectangle textBoxBounds = { 0 };
@ -3759,7 +3763,7 @@ static int GetTextWidth(const char *text)
#define ICON_TEXT_PADDING 4
#endif
Vector2 size = { 0 };
Vector2 textSize = { 0 };
int textIconOffset = 0;
if ((text != NULL) && (text[0] != '\0'))
@ -3776,14 +3780,42 @@ static int GetTextWidth(const char *text)
}
}
text += textIconOffset;
// Make sure guiFont is set, GuiGetStyle() initializes it lazynessly
float fontSize = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
size = MeasureTextEx(guiFont, text + textIconOffset, fontSize, (float)GuiGetStyle(DEFAULT, TEXT_SPACING));
if (textIconOffset > 0) size.x += (RAYGUI_ICON_SIZE - ICON_TEXT_PADDING);
// Custom MeasureText() implementation
if ((guiFont.texture.id > 0) && (text != NULL))
{
// Get size in bytes of text, considering end of line and line break
int size = 0;
for (int i = 0; i < MAX_LINE_BUFFER_SIZE; i++)
{
if ((text[i] != '\0') && (text[i] != '\n')) size++;
else break;
}
float scaleFactor = fontSize/(float)guiFont.baseSize;
textSize.y = (float)guiFont.baseSize*scaleFactor;
float glyphWidth = 0.0f;
for (int i = 0, codepointSize = 0; i < size; i += codepointSize)
{
int codepoint = GetCodepointNext(&text[i], &codepointSize);
int codepointIndex = GetGlyphIndex(guiFont, codepoint);
if (guiFont.glyphs[codepointIndex].advanceX == 0) glyphWidth = ((float)guiFont.recs[codepointIndex].width*scaleFactor + (float)GuiGetStyle(DEFAULT, TEXT_SPACING));
else glyphWidth = ((float)guiFont.glyphs[codepointIndex].advanceX*scaleFactor + GuiGetStyle(DEFAULT, TEXT_SPACING));
textSize.x += glyphWidth;
}
}
if (textIconOffset > 0) textSize.x += (RAYGUI_ICON_SIZE - ICON_TEXT_PADDING);
}
return (int)size.x;
return (int)textSize.x;
}
// Get text bounds considering control bounds
@ -3793,7 +3825,7 @@ static Rectangle GetTextBounds(int control, Rectangle bounds)
textBounds.x = bounds.x + GuiGetStyle(control, BORDER_WIDTH);
textBounds.y = bounds.y + GuiGetStyle(control, BORDER_WIDTH);
textBounds.width = bounds.width - 2*GuiGetStyle(control, BORDER_WIDTH);
textBounds.width = bounds.width - 2*GuiGetStyle(control, BORDER_WIDTH) - 2*GuiGetStyle(control, TEXT_PADDING);
textBounds.height = bounds.height - 2*GuiGetStyle(control, BORDER_WIDTH);
// Consider TEXT_PADDING properly, depends on control type and TEXT_ALIGNMENT
@ -3847,6 +3879,39 @@ static const char *GetTextIcon(const char *text, int *iconId)
return text;
}
// Get text divided into lines (by line-breaks '\n')
char **GetTextLines(char *text, int *count)
{
#define RAYGUI_MAX_TEXT_LINES 128
static char *lines[RAYGUI_MAX_TEXT_LINES] = { 0 };
memset(lines, 0, sizeof(char *));
int textLen = strlen(text);
lines[0] = text;
int len = 0;
*count = 1;
int lineSize = 0; // Stores current line size, not returned
for (int i = 0, k = 0; (i < textLen) && (*count < RAYGUI_MAX_TEXT_LINES); i++)
{
if (text[i] == '\n')
{
lineSize = len;
k++;
lines[k] = &text[i + 1]; // WARNING: next value is valid?
len = 0;
*count += 1;
}
else len++;
}
//lines[*count - 1].size = len;
return lines;
}
// Gui draw text using default font
static void GuiDrawText(const char *text, Rectangle bounds, int alignment, Color tint)
{
@ -3856,69 +3921,117 @@ static void GuiDrawText(const char *text, Rectangle bounds, int alignment, Color
#define ICON_TEXT_PADDING 4
#endif
// We process the text lines one by one
if ((text != NULL) && (text[0] != '\0'))
{
int iconId = 0;
text = GetTextIcon(text, &iconId); // Check text for icon and move cursor
// Get text lines ('\n' delimiter) to process lines individually
// NOTE: We can't use GuiTextSplit() because it can be already use before calling
// GuiDrawText() and static buffer would be overriden :(
int lineCount = 0;
char **lines = GetTextLines(text, &lineCount);
// Get text position depending on alignment and iconId
//---------------------------------------------------------------------------------
Vector2 position = { bounds.x, bounds.y };
Rectangle textBounds = GetTextBounds(LABEL, bounds);
float totalHeight = lineCount*GuiGetStyle(DEFAULT, TEXT_SIZE) + (lineCount - 1)*GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
float posOffsetY = 0;
// NOTE: We get text size after icon has been processed
// TODO: REVIEW: We consider text size in case of line breaks! -> MeasureTextEx() depends on raylib!
Vector2 textSize = MeasureTextEx(GuiGetFont(), text, GuiGetStyle(DEFAULT, TEXT_SIZE), GuiGetStyle(DEFAULT, TEXT_SPACING));
//int textWidth = GetTextWidth(text);
//int textHeight = GuiGetStyle(DEFAULT, TEXT_SIZE);
// If text requires an icon, add size to measure
if (iconId >= 0)
for (int i = 0; i < lineCount; i++)
{
textSize.x += RAYGUI_ICON_SIZE*guiIconScale;
int iconId = 0;
lines[i] = GetTextIcon(lines[i], &iconId); // Check text for icon and move cursor
// WARNING: If only icon provided, text could be pointing to EOF character: '\0'
if ((text != NULL) && (text[0] != '\0')) textSize.x += ICON_TEXT_PADDING;
}
// Get text position depending on alignment and iconId
//---------------------------------------------------------------------------------
Vector2 position = { bounds.x, bounds.y };
// Check guiTextAlign global variables
switch (alignment)
{
case TEXT_ALIGN_LEFT:
// TODO: We get text size after icon has been processed
// WARNING: GetTextWidth() also processes text icon to get width! -> Really needed?
int textSizeX = GetTextWidth(lines[i]);
// If text requires an icon, add size to measure
if (iconId >= 0)
{
position.x = bounds.x;
position.y = bounds.y + bounds.height/2 - textSize.y/2 + TEXT_VALIGN_PIXEL_OFFSET(bounds.height);
} break;
case TEXT_ALIGN_CENTER:
{
position.x = bounds.x + bounds.width/2 - textSize.x/2;
position.y = bounds.y + bounds.height/2 - textSize.y/2 + TEXT_VALIGN_PIXEL_OFFSET(bounds.height);
} break;
case TEXT_ALIGN_RIGHT:
{
position.x = bounds.x + bounds.width - textSize.x;
position.y = bounds.y + bounds.height/2 - textSize.y/2 + TEXT_VALIGN_PIXEL_OFFSET(bounds.height);
} break;
default: break;
}
textSizeX += RAYGUI_ICON_SIZE*guiIconScale;
// NOTE: Make sure we get pixel-perfect coordinates,
// In case of decimals we got weird text positioning
position.x = (float)((int)position.x);
position.y = (float)((int)position.y);
//---------------------------------------------------------------------------------
// WARNING: If only icon provided, text could be pointing to EOF character: '\0'
if ((lines[i] != NULL) && (lines[i][0] != '\0')) textSizeX += ICON_TEXT_PADDING;
}
// Draw text (with icon if available)
//---------------------------------------------------------------------------------
// Check guiTextAlign global variables
switch (alignment)
{
case TEXT_ALIGN_LEFT:
{
position.x = bounds.x;
position.y = bounds.y + posOffsetY + bounds.height/2 - totalHeight/2 + TEXT_VALIGN_PIXEL_OFFSET(bounds.height);
} break;
case TEXT_ALIGN_CENTER:
{
position.x = bounds.x + bounds.width/2 - textSizeX/2;
position.y = bounds.y + posOffsetY + bounds.height/2 - totalHeight/2 + TEXT_VALIGN_PIXEL_OFFSET(bounds.height);
} break;
case TEXT_ALIGN_RIGHT:
{
position.x = bounds.x + bounds.width - textSizeX;
position.y = bounds.y + posOffsetY + bounds.height/2 - totalHeight/2 + TEXT_VALIGN_PIXEL_OFFSET(bounds.height);
} break;
default: break;
}
// NOTE: Make sure we get pixel-perfect coordinates,
// In case of decimals we got weird text positioning
position.x = (float)((int)position.x);
position.y = (float)((int)position.y);
//---------------------------------------------------------------------------------
// Draw text (with icon if available)
//---------------------------------------------------------------------------------
#if !defined(RAYGUI_NO_ICONS)
if (iconId >= 0)
{
// NOTE: We consider icon height, probably different than text size
GuiDrawIcon(iconId, (int)position.x, (int)(bounds.y + bounds.height/2 - RAYGUI_ICON_SIZE*guiIconScale/2 + TEXT_VALIGN_PIXEL_OFFSET(bounds.height)), guiIconScale, tint);
position.x += (RAYGUI_ICON_SIZE*guiIconScale + ICON_TEXT_PADDING);
}
if (iconId >= 0)
{
// NOTE: We consider icon height, probably different than text size
GuiDrawIcon(iconId, (int)position.x, (int)(bounds.y + bounds.height/2 - RAYGUI_ICON_SIZE*guiIconScale/2 + TEXT_VALIGN_PIXEL_OFFSET(bounds.height)), guiIconScale, tint);
position.x += (RAYGUI_ICON_SIZE*guiIconScale + ICON_TEXT_PADDING);
}
#endif
DrawTextEx(guiFont, text, position, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), (float)GuiGetStyle(DEFAULT, TEXT_SPACING), tint);
//---------------------------------------------------------------------------------
//DrawTextEx(guiFont, text, position, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), (float)GuiGetStyle(DEFAULT, TEXT_SPACING), tint);
// Get size in bytes of text,
// considering end of line and line break
int size = 0;
for (int c = 0; (lines[i][c] != '\0') && (lines[i][c] != '\n'); c++, size++){ }
float scaleFactor = (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/guiFont.baseSize;
int textOffsetY = 0;
float textOffsetX = 0.0f;
for (int c = 0, codepointSize = 0; c < size; c += codepointSize)
{
int codepoint = GetCodepointNext(&lines[i][c], &codepointSize);
int index = GetGlyphIndex(guiFont, codepoint);
// NOTE: Normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f)
// but we need to draw all of the bad bytes using the '?' symbol moving one byte
if (codepoint == 0x3f) codepointSize = 1;
if (codepoint == '\n') break; // WARNING: Lines are already processed manually, no need to keep drawing after this codepoint
else
{
if ((codepoint != ' ') && (codepoint != '\t'))
{
// TODO: Draw only required text glyphs fitting the bounds.width, '...' can be appended at the end of the text
if (textOffsetX < bounds.width)
{
DrawTextCodepoint(guiFont, codepoint, (Vector2) { position.x + textOffsetX, position.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), tint);
}
}
if (guiFont.glyphs[index].advanceX == 0) textOffsetX += ((float)guiFont.recs[index].width*scaleFactor + (float)GuiGetStyle(DEFAULT, TEXT_SPACING));
else textOffsetX += ((float)guiFont.glyphs[index].advanceX*scaleFactor + (float)GuiGetStyle(DEFAULT, TEXT_SPACING));
}
}
posOffsetY += (float)GuiGetStyle(DEFAULT, TEXT_SIZE)*1.5f; // TODO: GuiGetStyle(DEFAULT, TEXT_LINE_SPACING)?
//---------------------------------------------------------------------------------
}
}
}
@ -3943,7 +4056,7 @@ static void GuiDrawRectangle(Rectangle rec, int borderWidth, Color borderColor,
// Split controls text into multiple strings
// Also check for multiple columns (required by GuiToggleGroup())
static const char **GuiTextSplit(const char *text, int *count, int *textRow)
static const char **GuiTextSplit(const char *text, char delimiter, int *count, int *textRow)
{
// NOTE: Current implementation returns a copy of the provided string with '\0' (string end delimiter)
// inserted between strings defined by "delimiter" parameter. No memory is dynamically allocated,
@ -3952,15 +4065,18 @@ static const char **GuiTextSplit(const char *text, int *count, int *textRow)
// 2. Maximum size of text to split is RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE
// NOTE: Those definitions could be externally provided if required
// WARNING: HACK: TODO: Review!
// textRow is an externally provided array of integers that stores row number for every splitted string
#if !defined(RAYGUI_TEXTSPLIT_MAX_ITEMS)
#define RAYGUI_TEXTSPLIT_MAX_ITEMS 128
#define RAYGUI_TEXTSPLIT_MAX_ITEMS 128
#endif
#if !defined(RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE)
#define RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE 1024
#define RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE 1024
#endif
static const char *result[RAYGUI_TEXTSPLIT_MAX_ITEMS] = { NULL };
static char buffer[RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE] = { 0 };
static const char *result[RAYGUI_TEXTSPLIT_MAX_ITEMS] = { NULL }; // String pointers array (points to buffer data)
static char buffer[RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE] = { 0 }; // Buffer data (text input copy with '\0' added)
memset(buffer, 0, RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE);
result[0] = buffer;
@ -3973,7 +4089,7 @@ static const char **GuiTextSplit(const char *text, int *count, int *textRow)
{
buffer[i] = text[i];
if (buffer[i] == '\0') break;
else if ((buffer[i] == ';') || (buffer[i] == '\n'))
else if ((buffer[i] == delimiter) || (buffer[i] == '\n'))
{
result[counter] = buffer + i + 1;
@ -4409,107 +4525,39 @@ static const char *CodepointToUTF8(int codepoint, int *byteSize)
// Total number of bytes processed are returned as a parameter
// NOTE: the standard says U+FFFD should be returned in case of errors
// but that character is not supported by the default font in raylib
static int GetCodepoint(const char *text, int *bytesProcessed)
static int GetCodepointNext(const char *text, int *bytesProcessed)
{
/*
UTF-8 specs from https://www.ietf.org/rfc/rfc3629.txt
const char *ptr = text;
int codepoint = 0x3f; // Codepoint (defaults to '?')
*codepointSize = 0;
Char. number range | UTF-8 octet sequence
(hexadecimal) | (binary)
--------------------+---------------------------------------------
0000 0000-0000 007F | 0xxxxxxx
0000 0080-0000 07FF | 110xxxxx 10xxxxxx
0000 0800-0000 FFFF | 1110xxxx 10xxxxxx 10xxxxxx
0001 0000-0010 FFFF | 11110xxx 10xxxxxx 10xxxxxx 10xxxxxx
*/
// NOTE: on decode errors we return as soon as possible
int code = 0x3f; // Codepoint (defaults to '?')
int octet = (unsigned char)(text[0]); // The first UTF8 octet
*bytesProcessed = 1;
if (octet <= 0x7f)
// Get current codepoint and bytes processed
if (0xf0 == (0xf8 & ptr[0]))
{
// Only one octet (ASCII range x00-7F)
code = text[0];
// 4 byte UTF-8 codepoint
codepoint = ((0x07 & ptr[0]) << 18) | ((0x3f & ptr[1]) << 12) | ((0x3f & ptr[2]) << 6) | (0x3f & ptr[3]);
*codepointSize = 4;
}
else if ((octet & 0xe0) == 0xc0)
else if (0xe0 == (0xf0 & ptr[0]))
{
// Two octets
// [0]xC2-DF [1]UTF8-tail(x80-BF)
unsigned char octet1 = text[1];
if ((octet1 == '\0') || ((octet1 >> 6) != 2)) { *bytesProcessed = 2; return code; } // Unexpected sequence
if ((octet >= 0xc2) && (octet <= 0xdf))
{
code = ((octet & 0x1f) << 6) | (octet1 & 0x3f);
*bytesProcessed = 2;
}
// 3 byte UTF-8 codepoint */
codepoint = ((0x0f & ptr[0]) << 12) | ((0x3f & ptr[1]) << 6) | (0x3f & ptr[2]);
*codepointSize = 3;
}
else if ((octet & 0xf0) == 0xe0)
else if (0xc0 == (0xe0 & ptr[0]))
{
// Three octets
unsigned char octet1 = text[1];
unsigned char octet2 = '\0';
if ((octet1 == '\0') || ((octet1 >> 6) != 2)) { *bytesProcessed = 2; return code; } // Unexpected sequence
octet2 = text[2];
if ((octet2 == '\0') || ((octet2 >> 6) != 2)) { *bytesProcessed = 3; return code; } // Unexpected sequence
// [0]xE0 [1]xA0-BF [2]UTF8-tail(x80-BF)
// [0]xE1-EC [1]UTF8-tail [2]UTF8-tail(x80-BF)
// [0]xED [1]x80-9F [2]UTF8-tail(x80-BF)
// [0]xEE-EF [1]UTF8-tail [2]UTF8-tail(x80-BF)
if (((octet == 0xe0) && !((octet1 >= 0xa0) && (octet1 <= 0xbf))) ||
((octet == 0xed) && !((octet1 >= 0x80) && (octet1 <= 0x9f)))) { *bytesProcessed = 2; return code; }
if ((octet >= 0xe0) && (0 <= 0xef))
{
code = ((octet & 0xf) << 12) | ((octet1 & 0x3f) << 6) | (octet2 & 0x3f);
*bytesProcessed = 3;
}
// 2 byte UTF-8 codepoint
codepoint = ((0x1f & ptr[0]) << 6) | (0x3f & ptr[1]);
*codepointSize = 2;
}
else if ((octet & 0xf8) == 0xf0)
else
{
// Four octets
if (octet > 0xf4) return code;
unsigned char octet1 = text[1];
unsigned char octet2 = '\0';
unsigned char octet3 = '\0';
if ((octet1 == '\0') || ((octet1 >> 6) != 2)) { *bytesProcessed = 2; return code; } // Unexpected sequence
octet2 = text[2];
if ((octet2 == '\0') || ((octet2 >> 6) != 2)) { *bytesProcessed = 3; return code; } // Unexpected sequence
octet3 = text[3];
if ((octet3 == '\0') || ((octet3 >> 6) != 2)) { *bytesProcessed = 4; return code; } // Unexpected sequence
// [0]xF0 [1]x90-BF [2]UTF8-tail [3]UTF8-tail
// [0]xF1-F3 [1]UTF8-tail [2]UTF8-tail [3]UTF8-tail
// [0]xF4 [1]x80-8F [2]UTF8-tail [3]UTF8-tail
if (((octet == 0xf0) && !((octet1 >= 0x90) && (octet1 <= 0xbf))) ||
((octet == 0xf4) && !((octet1 >= 0x80) && (octet1 <= 0x8f)))) { *bytesProcessed = 2; return code; } // Unexpected sequence
if (octet >= 0xf0)
{
code = ((octet & 0x7) << 18) | ((octet1 & 0x3f) << 12) | ((octet2 & 0x3f) << 6) | (octet3 & 0x3f);
*bytesProcessed = 4;
}
// 1 byte UTF-8 codepoint
codepoint = ptr[0];
*codepointSize = 1;
}
if (code > 0x10ffff) code = 0x3f; // Codepoints after U+10ffff are invalid
return code;
return codepoint;
}
#endif // RAYGUI_STANDALONE