Added some functionallity(read description)
Added controls to code exporter, corrected anchor preview drawing.
This commit is contained in:
parent
494e265f4a
commit
2eba9b8073
@ -17,6 +17,8 @@
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#include "easings.h"
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#include "external/tinyfiledialogs.h" // Open/Save file dialogs
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#include <stdlib.h>
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#if defined(_WIN32)
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#include <direct.h>
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#define GetCurrentDir _getcwd
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@ -68,7 +70,7 @@ typedef struct {
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int id;
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int type;
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Rectangle rec;
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char text[32];
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unsigned char *text;
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AnchorPoint *ap;
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} GuiControl;
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@ -80,8 +82,8 @@ static char currentPath[256]; // Path to current working folder
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static int screenWidth = 800;
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static int screenHeight = 600;
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static GuiControl layout[MAX_GUI_CONTROLS];
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static AnchorPoint anchors[MAX_ANCHOR_POINTS];
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static GuiControl layout[MAX_GUI_CONTROLS] = { 0 };
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static AnchorPoint anchors[MAX_ANCHOR_POINTS];
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static int controlsCounter = 0;
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static int anchorCounter = 1; // NOTE: anchorCounter starts at 1 because the global anchor is 0
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@ -107,6 +109,16 @@ int main()
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SetConfigFlags(FLAG_WINDOW_RESIZABLE);
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InitWindow(screenWidth, screenHeight, "rGuiLayout - raygui layout editor");
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// Initialize layout data
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for (int i = 0; i < MAX_GUI_CONTROLS; i++)
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{
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layout[i].id = 0;
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layout[i].type = 0;
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layout[i].rec = (Rectangle){ 0, 0, 0, 0 };
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layout[i].text = (unsigned char *)malloc(32);// strcpy(layout[i].text, "SAMPLE TEXT\0");
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layout[i].ap = NULL;
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}
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int selectedControl = -1;
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int selectedType = BUTTON;
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int selectedTypeDraw = LABEL;
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@ -120,6 +132,7 @@ int main()
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bool textEditMode = false;
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int framesCounter = 0;
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int saveControlSelected = -1;
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char previewText[8] = "TEXTBOX";
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bool anchorMode = false;
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bool anchorLinkMode = false;
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int selectedAnchor = -1;
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@ -261,20 +274,20 @@ int main()
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}
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// Toggle on the controlListViewCounter
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if (IsKeyPressed(KEY_LEFT_CONTROL))
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if (IsKeyPressed(KEY_W))
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{
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startPosXListViewControlsCounter = listViewControlsCounter.x;
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deltaPosXListViewControlsCounter = GetScreenWidth() -listViewControlsCounter.width - startPosXListViewControlsCounter;
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counterListViewControlsCounter = 0;
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}
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if (IsKeyDown(KEY_LEFT_CONTROL))
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if (IsKeyDown(KEY_W))
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{
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counterListViewControlsCounter++;
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if (counterListViewControlsCounter >= 60) counterListViewControlsCounter = 60;
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listViewControlsCounter.x = (int)EaseCubicInOut(counterListViewControlsCounter, startPosXListViewControlsCounter, deltaPosXListViewControlsCounter, 60);
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}
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else if (IsKeyReleased(KEY_LEFT_CONTROL))
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else if (IsKeyReleased(KEY_W))
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{
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startPosXListViewControlsCounter = listViewControlsCounter.x;
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deltaPosXListViewControlsCounter = GetScreenWidth() + 140 - startPosXListViewControlsCounter;
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@ -386,7 +399,7 @@ int main()
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}
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// Delete selected control and shift array position
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if (IsKeyDown(KEY_DELETE))
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if (IsKeyPressed(KEY_DELETE))
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{
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for (int i = selectedControl; i < controlsCounter; i++) layout[i] = layout[i + 1];
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@ -700,7 +713,7 @@ int main()
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case SPINNER: GuiSpinner(defaultRec[selectedTypeDraw], 40, 0, 100); break;
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case COMBOBOX: GuiComboBox(defaultRec[selectedTypeDraw], list, 3, 1); break;
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case CHECKBOX: GuiCheckBox(defaultRec[selectedTypeDraw], false); break;
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case TEXTBOX: GuiTextBox(defaultRec[selectedTypeDraw], "test text", 32); break;
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case TEXTBOX: GuiTextBox(defaultRec[selectedTypeDraw], previewText, 7); break;
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case LISTVIEW: GuiListView(defaultRec[selectedTypeDraw], guiControls, 14, 1); break;
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case COLORPICKER: GuiColorPicker(defaultRec[selectedTypeDraw], RED); break;
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default: break;
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@ -734,7 +747,6 @@ int main()
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// DrawText(FormatText("Id: %i | X: %i | Y: %i | Enabled: %i", layout[0].ap->id, layout[0].ap->x, layout[0].ap->y, layout[0].ap->enabled), 100, 100, style[DEFAULT_TEXT_SIZE], RED);
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}
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// Draw the list of controls
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DrawRectangleRec(listViewControls, Fade(WHITE, 0.7f));
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selectedType = GuiListView(listViewControls, guiControls, 14, selectedType);
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@ -759,7 +771,7 @@ int main()
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if (layout[selectedControl].ap->id > 0) DrawLine(layout[selectedControl].ap->x, layout[selectedControl].ap->y, layout[selectedControl].ap->x + layout[selectedControl].rec.x, layout[selectedControl].ap->y + layout[selectedControl].rec.y, RED);
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}
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if (selectedControl == -1)
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if ((selectedControl == -1) && (selectedAnchor == -1))
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{
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if (anchorMode)
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{
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@ -881,27 +893,14 @@ static void SaveLayoutRGL(const char *fileName, bool binary)
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fwrite(&version, 1, sizeof(short), rglFile);
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fwrite(&numControls, 1, sizeof(short), rglFile);
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fwrite(&reserved, 1, sizeof(int), rglFile);
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for (int i = 0; i < controlsCounter; i++)
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{
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// Export data in independent way
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printf("Writing %i\n", i);
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printf("Id: %i\n", layout[i].id);
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printf("Type: %i\n", layout[i].type);
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printf("X: %i\n", layout[i].rec.x);
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printf("Y: %i\n", layout[i].rec.y);
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printf("Width: %i\n", layout[i].rec.width);
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printf("Height: %i\n", layout[i].rec.height);
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printf("Text: %s\n", layout[i].text);
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fwrite(&layout[i].id, 1, sizeof(int), rglFile);
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fwrite(&layout[i].type, 1, sizeof(int), rglFile);
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fwrite(&layout[i].rec.x, 1, sizeof(int), rglFile);
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fwrite(&layout[i].rec.y, 1, sizeof(int), rglFile);
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fwrite(&layout[i].rec.width, 1, sizeof(int), rglFile);
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fwrite(&layout[i].rec.height, 1, sizeof(int), rglFile);
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fwrite(&layout[i].text, 1, 32, rglFile);
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fwrite(&layout[i].rec, 1, sizeof(Rectangle), rglFile);
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fwrite(layout[i].text, 1, 32, rglFile);
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// TODO: Export anchors data
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}
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@ -942,7 +941,7 @@ static void LoadLayoutRGL(const char *fileName)
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int anchorId = 0; // TODO: Review!!!
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int anchorX = 0;
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int anchorY = 0;
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FILE *rglFile = fopen(fileName, "rt");
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if (rglFile != NULL)
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@ -985,41 +984,30 @@ static void LoadLayoutRGL(const char *fileName)
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fread(&version, 1, sizeof(short), rglFile);
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fread(&controlsCounter, 1, sizeof(short), rglFile);
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fread(&reserved, 1, sizeof(int), rglFile);
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printf("[READ] Controls counter: %i\n", controlsCounter);
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if ((signature[0] == 'R') &&
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(signature[1] == 'G') &&
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(signature[2] == 'L') &&
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(signature[3] == ' '))
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{
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while (!feof(rglFile))
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for (int i = 0; i < controlsCounter; i++)
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{
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for (int i = 0; i < controlsCounter; i++)
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{
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// Import data in independent way
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fread(&layout[i].id, 1, sizeof(int), rglFile);
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fread(&layout[i].type, 1, sizeof(int), rglFile);
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fread(&layout[i].rec.x, 1, sizeof(int), rglFile);
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fread(&layout[i].rec.y, 1, sizeof(int), rglFile);
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fread(&layout[i].rec.width, 1, sizeof(int), rglFile);
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fread(&layout[i].rec.height, 1, sizeof(int), rglFile);
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fread(&layout[i].text, 1, 32, rglFile);
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printf("Reading %i\n", i);
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printf("Id: %i\n", layout[i].id);
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printf("Type: %i\n", layout[i].type);
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printf("X: %i\n", layout[i].rec.x);
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printf("Y: %i\n", layout[i].rec.y);
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printf("Width: %i\n", layout[i].rec.width);
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printf("Height: %i\n", layout[i].rec.height);
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printf("Text: %s\n", layout[i].text);
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}
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/*
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// Import anchor id and position
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// fread(&layout[i].ap->id, 1, sizeof(int), rglFile);
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// fread(&layout[i].ap->x, 1, sizeof(int), rglFile);
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// fread(&layout[i].ap->y, 1, sizeof(int), rglFile);
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// Import data in independent way
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fread(&layout[i].id, 1, sizeof(int), rglFile);
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fread(&layout[i].type, 1, sizeof(int), rglFile);
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fread(&layout[i].rec, 1, sizeof(Rectangle), rglFile);
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fread(layout[i].text, 1, 32, rglFile);
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/*
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// Import anchor id and position
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// fread(&layout[i].ap->id, 1, sizeof(int), rglFile);
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// fread(&layout[i].ap->x, 1, sizeof(int), rglFile);
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// fread(&layout[i].ap->y, 1, sizeof(int), rglFile);
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*/
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}
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printf("[READ] Controls info: id-%i type-%i rec-%i,%i,%i,%i text-%s\n", layout[i].id, layout[i].type, layout[i].rec.x, layout[i].rec.y, layout[i].rec.width, layout[i].rec.height, layout[i].text);
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}
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}
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else TraceLog(LOG_WARNING, "[raygui] Invalid layout file");
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@ -1027,51 +1015,26 @@ static void LoadLayoutRGL(const char *fileName)
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}
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}
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// char line[128];
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// FILE *rglFile = fopen(fileName, "rt");
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// controlsCounter = 0;
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// while (!feof(rglFile))
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// {
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// fgets(line, 128, rglFile);
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// switch (line[0])
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// {
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// case 'c':
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// {
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// sscanf(line, "c type %i rec %i %i %i %i", &layout[controlsCounter].type,
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// &layout[controlsCounter].rec.x,
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// &layout[controlsCounter].rec.y,
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// &layout[controlsCounter].rec.width,
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// &layout[controlsCounter].rec.height);
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// controlsCounter++;
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// } break;
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// default: break;
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// }
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// }
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// fclose(rglFile);
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printf("[READ] Layout data loaded successfully!\n");
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}
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// Generate C code for gui layout
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static void GenerateLayoutCode(const char *fileName)
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{
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#define RGL_TOOL_NAME "tool_name"
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#define RGL_TOOL_NAME "rGuiLayout"
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#define RGL_TOOL_DESCRIPTION "tool_name"
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#define RGL_TOOL_AUTHOR "tool_name"
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#define RGL_TOOL_YEAR "tool_name"
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#define RGL_TOOL_YEAR "2018"
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FILE *ftool = fopen(fileName, "wt");
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fprintf(ftool, "/*******************************************************************************************\n");
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fprintf(ftool, "*\n");
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fprintf(ftool, "* $(tool_name) - $(tool_description)\n");
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fprintf(ftool, "* $(RGL_TOOL_NAME) - $(RGL_TOOL_DESCRIPTION)\n");
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fprintf(ftool, "*\n");
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fprintf(ftool, "* LICENSE: zlib/libpng\n");
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fprintf(ftool, "*\n");
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fprintf(ftool, "* Copyright (c) $(year) $(author)\n");
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fprintf(ftool, "* Copyright (c) $(RGL_TOOL_YEAR) $(RGL_TOOL_AUTHOR)\n");
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fprintf(ftool, "*\n");
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fprintf(ftool, "**********************************************************************************************/\n\n");
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fprintf(ftool, "#include \"raylib.h\"\n\n");
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@ -1109,27 +1072,60 @@ static void GenerateLayoutCode(const char *fileName)
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{
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// Bools
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case TOGGLE:
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case CHECKBOX: fprintf(ftool, " bool %s%03i = false;\n", controlTypeNameShort[layout[i].type], i); break;
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case CHECKBOX:
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{
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fprintf(ftool, " // %s%03i variables\n", controlTypeName[layout[i].type], i);
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fprintf(ftool, " bool %s%03i = false;\n", controlTypeNameShort[layout[i].type], i);
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}
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break;
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case COMBOBOX:
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case LISTVIEW:
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case TOGGLEGROUP:
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{
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fprintf(ftool, " // %s%03i variables\n", controlTypeName[layout[i].type], i);
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fprintf(ftool, " int %sCount%03i = 3;\n", controlTypeNameShort[layout[i].type], i);
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fprintf(ftool, " int %sActive%03i = 0;\n", controlTypeNameShort[layout[i].type], i);
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fprintf(ftool, " const char *%sList%03i[3] = { \"ONE\", \"TWO\", \"THREE\" };\n", controlTypeNameShort[layout[i].type], i);
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}
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break;
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// Floats
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case SLIDER:
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case SLIDERBAR:
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case PROGRESSBAR:
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{
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fprintf(ftool, " float %svalue%03i = 50.0f;\n", controlTypeNameShort[layout[i].type], i);
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fprintf(ftool, " float %sminValue%03i = 0.0f;\n", controlTypeNameShort[layout[i].type], i);
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fprintf(ftool, " float %smaxValue%03i = 100.0f;\n", controlTypeNameShort[layout[i].type], i);
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fprintf(ftool, " // %s%03i variables\n", controlTypeName[layout[i].type], i);
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fprintf(ftool, " float %sValue%03i = 50.0f;\n", controlTypeNameShort[layout[i].type], i);
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fprintf(ftool, " float %sMinValue%03i = 0.0f;\n", controlTypeNameShort[layout[i].type], i);
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fprintf(ftool, " float %sMaxValue%03i = 100.0f;\n", controlTypeNameShort[layout[i].type], i);
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}
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break;
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// Ints
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case SPINNER:
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{
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fprintf(ftool, " int %svalue%03i = 0;\n", controlTypeNameShort[layout[i].type], i);
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fprintf(ftool, " int %sminValue%03i = 0;\n", controlTypeNameShort[layout[i].type], i);
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fprintf(ftool, " int %smaxValue%03i = 100;\n", controlTypeNameShort[layout[i].type], i);
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fprintf(ftool, " // %s%03i variables\n", controlTypeName[layout[i].type], i);
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fprintf(ftool, " int %sValue%03i = 0;\n", controlTypeNameShort[layout[i].type], i);
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fprintf(ftool, " int %sMinValue%03i = 0;\n", controlTypeNameShort[layout[i].type], i);
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fprintf(ftool, " int %sMaxValue%03i = 100;\n", controlTypeNameShort[layout[i].type], i);
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}
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break;
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case COLORPICKER: fprintf(ftool, " Color %scolor%03i;\n", controlTypeNameShort[layout[i].type], i);
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break;
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// Colors
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case COLORPICKER:
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{
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fprintf(ftool, " // %s%03i variables\n", controlTypeName[layout[i].type], i);
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fprintf(ftool, " Color %sColor%03i;\n", controlTypeNameShort[layout[i].type], i);
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}
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break;
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case TEXTBOX:
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{
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fprintf(ftool, " // %s%03i variables\n", controlTypeName[layout[i].type], i);
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fprintf(ftool, " char %s%03i[32] = \"%s\";\n", controlTypeNameShort[layout[i].type], i, layout[i].text);
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fprintf(ftool, " int %sSize%03i = 32;\n", controlTypeNameShort[layout[i].type], i);
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}
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default: break;
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}
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}
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@ -1141,10 +1137,10 @@ static void GenerateLayoutCode(const char *fileName)
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for (int i = 0; i < controlsCounter; i++)
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{
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fprintf(ftool, " (Rectangle){ %i, %i, %i, %i }", layout[i].rec.x, layout[i].rec.y, layout[i].rec.width, layout[i].rec.height);
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fprintf(ftool, " (Rectangle){ %i, %i, %i, %i }", (layout[i].rec.x + layout[i].ap->x), (layout[i].rec.y + layout[i].ap->y), layout[i].rec.width, layout[i].rec.height);
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if (i == controlsCounter - 1) fprintf(ftool, " // %s %03i\n };\n\n", controlTypeName[layout[i].type], i);
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else fprintf(ftool, ", // %s %03i\n", controlTypeName[layout[i].type], i);
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if (i == controlsCounter - 1) fprintf(ftool, "\t\t// %s %03i\n };\n\n", controlTypeName[layout[i].type], i);
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else fprintf(ftool, ",\t\t// %s %03i\n", controlTypeName[layout[i].type], i);
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}
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fprintf(ftool, " SetTargetFPS(60);\n");
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@ -1166,20 +1162,20 @@ static void GenerateLayoutCode(const char *fileName)
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{
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switch (layout[i].type)
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{
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case LABEL: fprintf(ftool, " GuiLabel(layoutRecs[%i], \"%s\");\n\n", i, layout[i].text); break;
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case BUTTON: fprintf(ftool, " if (GuiButton(layoutRecs[%i], \"%s\")) Button%03i(); \n\n", i, layout[i].text, i); break;
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case IMAGEBUTTON: fprintf(ftool, " if (GuiImageButtonEx(layoutRecs[%i], texture, (Rectangle){ 0, 0, texture.width/3, texture.height/6 }, \"%s\")) ImageButton%03i(); \n\n", i, layout[i].text, i); break;
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case TOGGLE: fprintf(ftool, " %s%03i = GuiToggleButton(layoutRecs[%i], \"%s\", %s%03i); \n\n", controlTypeNameShort[layout[i].type], i, i, layout[i].text, controlTypeNameShort[layout[i].type], i); break;
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// case TOGGLEGROUP: GuiToggleGroup(layout[i].rec, 3, list, 1); break;
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case SLIDER: fprintf(ftool, " %svalue%03i = GuiSlider(layoutRecs[%i], %svalue%03i, %sminValue%03i, %smaxValue%03i);\n\n", controlTypeNameShort[layout[i].type], i, i, controlTypeNameShort[layout[i].type], i, controlTypeNameShort[layout[i].type], i, controlTypeNameShort[layout[i].type], i); break;
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case SLIDERBAR: fprintf(ftool, " %svalue%03i = GuiSliderBar(layoutRecs[%i], %svalue%03i, %sminValue%03i, %smaxValue%03i);\n\n", controlTypeNameShort[layout[i].type], i, i, controlTypeNameShort[layout[i].type], i, controlTypeNameShort[layout[i].type], i, controlTypeNameShort[layout[i].type], i); break;
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case PROGRESSBAR: fprintf(ftool, " %svalue%03i = GuiProgressBar(layoutRecs[%i], %svalue%03i, %sminValue%03i, %smaxValue%03i);\n\n", controlTypeNameShort[layout[i].type], i, i, controlTypeNameShort[layout[i].type], i, controlTypeNameShort[layout[i].type], i, controlTypeNameShort[layout[i].type], i); break;
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case SPINNER: fprintf(ftool, " %svalue%03i = GuiSpinner(layoutRecs[%i], %svalue%03i, %sminValue%03i, %smaxValue%03i);\n\n", controlTypeNameShort[layout[i].type], i, i, controlTypeNameShort[layout[i].type], i, controlTypeNameShort[layout[i].type], i, controlTypeNameShort[layout[i].type], i); break;
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||||
// case COMBOBOX: GuiComboBox(layout[i].rec, 3, list, 1); break;
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||||
case CHECKBOX: fprintf(ftool, " %s%03i = GuiCheckBox(layoutRecs[%i], %s%03i); \n\n", controlTypeNameShort[layout[i].type], i, i, controlTypeNameShort[layout[i].type], i); break;
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||||
// case TEXTBOX: GuiTextBox(layout[i].rec, \"test text\"); break;
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||||
case COLORPICKER: fprintf(ftool, " %scolor%03i = GuiColorPicker(layoutRecs[%i], %scolor%03i);\n\n", controlTypeNameShort[layout[i].type], i, i, controlTypeNameShort[layout[i].type], i); break;
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case LABEL: fprintf(ftool, "\t\t\tGuiLabel(layoutRecs[%i], \"%s\");\n\n", i, layout[i].text); break;
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||||
case BUTTON: fprintf(ftool, "\t\t\tif (GuiButton(layoutRecs[%i], \"%s\")) Button%03i(); \n\n", i, layout[i].text, i); break;
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||||
case IMAGEBUTTON: fprintf(ftool, "\t\t\tif (GuiImageButtonEx(layoutRecs[%i], texture, (Rectangle){ 0, 0, texture.width/3, texture.height/6 }, \"%s\")) ImageButton%03i(); \n\n", i, layout[i].text, i); break;
|
||||
case TOGGLE: fprintf(ftool, "\t\t\t%s%03i = GuiToggleButton(layoutRecs[%i], \"%s\", %s%03i); \n\n", controlTypeNameShort[layout[i].type], i, i, layout[i].text, controlTypeNameShort[layout[i].type], i); break;
|
||||
case TOGGLEGROUP: fprintf(ftool, "\t\t\t%sActive%03i = GuiToggleGroup(layoutRecs[%i], %sList%03i, %sCount%03i, %sActive%03i); \n\n", controlTypeNameShort[layout[i].type], i, i, controlTypeNameShort[layout[i].type], i, controlTypeNameShort[layout[i].type], i, controlTypeNameShort[layout[i].type], i); break;
|
||||
case SLIDER: fprintf(ftool, "\t\t\t%sValue%03i = GuiSlider(layoutRecs[%i], %sValue%03i, %sMinValue%03i, %sMaxValue%03i);\n\n", controlTypeNameShort[layout[i].type], i, i, controlTypeNameShort[layout[i].type], i, controlTypeNameShort[layout[i].type], i, controlTypeNameShort[layout[i].type], i); break;
|
||||
case SLIDERBAR: fprintf(ftool, "\t\t\t%sValue%03i = GuiSliderBar(layoutRecs[%i], %sValue%03i, %sMinValue%03i, %sMaxValue%03i);\n\n", controlTypeNameShort[layout[i].type], i, i, controlTypeNameShort[layout[i].type], i, controlTypeNameShort[layout[i].type], i, controlTypeNameShort[layout[i].type], i); break;
|
||||
case PROGRESSBAR: fprintf(ftool, "\t\t\t%sValue%03i = GuiProgressBar(layoutRecs[%i], %sValue%03i, %sMinValue%03i, %sMaxValue%03i);\n\n", controlTypeNameShort[layout[i].type], i, i, controlTypeNameShort[layout[i].type], i, controlTypeNameShort[layout[i].type], i, controlTypeNameShort[layout[i].type], i); break;
|
||||
case SPINNER: fprintf(ftool, "\t\t\t%sValue%03i = GuiSpinner(layoutRecs[%i], %sValue%03i, %sMinValue%03i, %sMaxValue%03i);\n\n", controlTypeNameShort[layout[i].type], i, i, controlTypeNameShort[layout[i].type], i, controlTypeNameShort[layout[i].type], i, controlTypeNameShort[layout[i].type], i); break;
|
||||
case COMBOBOX: fprintf(ftool, "\t\t\t%sActive%03i = GuiComboBox(layoutRecs[%i], %sList%03i, %sCount%03i, %sActive%03i); \n\n", controlTypeNameShort[layout[i].type], i, i, controlTypeNameShort[layout[i].type], i, controlTypeNameShort[layout[i].type], i, controlTypeNameShort[layout[i].type], i); break;
|
||||
case CHECKBOX: fprintf(ftool, "\t\t\t%s%03i = GuiCheckBox(layoutRecs[%i], %s%03i); \n\n", controlTypeNameShort[layout[i].type], i, i, controlTypeNameShort[layout[i].type], i); break;
|
||||
case LISTVIEW: fprintf(ftool, "\t\t\t%sActive%03i = GuiListView(layoutRecs[%i], %sList%03i, %sCount%03i, %sActive%03i); \n\n", controlTypeNameShort[layout[i].type], i, i, controlTypeNameShort[layout[i].type], i, controlTypeNameShort[layout[i].type], i, controlTypeNameShort[layout[i].type], i); break;
|
||||
case TEXTBOX: fprintf(ftool, "\t\t\tGuiTextBox(layoutRecs[%i], %s%03i, %sSize%03i);\n\n", i, controlTypeNameShort[layout[i].type], i, controlTypeNameShort[layout[i].type], i); break;
|
||||
case COLORPICKER: fprintf(ftool, "\t\t\t%sColor%03i = GuiColorPicker(layoutRecs[%i], %sColor%03i);\n\n", controlTypeNameShort[layout[i].type], i, i, controlTypeNameShort[layout[i].type], i); break;
|
||||
|
||||
default: break;
|
||||
}
|
||||
|
Loading…
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Reference in New Issue
Block a user