REVIEWED: GuiDropdownBox()
locking mechanism #139
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@ -22,15 +22,15 @@
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*
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*
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* DEPENDENCIES:
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* raylib 2.6-dev - Windowing/input management and drawing.
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* raygui 2.6-dev - Immediate-mode GUI controls.
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* raylib 4.0 - Windowing/input management and drawing.
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* raygui 3.0 - Immediate-mode GUI controls.
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*
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* COMPILATION (Windows - MinGW):
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* gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
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*
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* LICENSE: zlib/libpng
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*
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* Copyright (c) 2020 Ramon Santamaria (@raysan5)
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* Copyright (c) 2016-2021 Ramon Santamaria (@raysan5)
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*
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**********************************************************************************************/
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@ -145,6 +145,7 @@ int main()
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// raygui: controls drawing
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//----------------------------------------------------------------------------------
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if (dropDown000EditMode || dropDown001EditMode) GuiLock();
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else if (!dropDown000EditMode && !dropDown001EditMode) GuiUnlock();
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//GuiDisable();
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// First GUI column
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@ -163,13 +164,13 @@ int main()
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if (GuiButton((Rectangle){ 25, 255, 125, 30 }, GuiIconText(RICON_FILE_SAVE, "Save File"))) showTextInputBox = true;
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GuiGroupBox((Rectangle){ 25, 310, 125, 150 }, "STATES");
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GuiLock();
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//GuiLock();
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GuiSetState(GUI_STATE_NORMAL); if (GuiButton((Rectangle){ 30, 320, 115, 30 }, "NORMAL")) { }
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GuiSetState(GUI_STATE_FOCUSED); if (GuiButton((Rectangle){ 30, 355, 115, 30 }, "FOCUSED")) { }
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GuiSetState(GUI_STATE_PRESSED); if (GuiButton((Rectangle){ 30, 390, 115, 30 }, "#15#PRESSED")) { }
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GuiSetState(GUI_STATE_DISABLED); if (GuiButton((Rectangle){ 30, 425, 115, 30 }, "DISABLED")) { }
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GuiSetState(GUI_STATE_NORMAL);
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GuiUnlock();
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//GuiUnlock();
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comboBoxActive = GuiComboBox((Rectangle){ 25, 470, 125, 30 }, "ONE;TWO;THREE;FOUR", comboBoxActive);
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@ -228,8 +229,6 @@ int main()
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strcpy(textInput, "\0");
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}
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}
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GuiUnlock();
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//----------------------------------------------------------------------------------
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EndDrawing();
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@ -1895,7 +1895,7 @@ bool GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMo
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// Update control
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//--------------------------------------------------------------------
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if ((state != GUI_STATE_DISABLED) && !guiLocked && (itemCount > 1))
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if ((state != GUI_STATE_DISABLED) && (editMode || !guiLocked) && (itemCount > 1))
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{
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Vector2 mousePoint = GetMousePosition();
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