* Add Toggle Slider (#305) * Style Toggle Slider * Add GuiToggleSliderGroup * Minimize API for GuiToggleSlider
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@ -104,6 +104,7 @@ int main()
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int prevVisualStyleActive = 0;
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int toggleGroupActive = 0;
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bool toggleSlider = false;
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Vector2 viewScroll = { 0, 0 };
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//----------------------------------------------------------------------------------
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@ -231,6 +232,8 @@ int main()
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//GuiToggle((Rectangle){ 165, 400, 140, 25 }, "#1#ONE", &toggleGroupActive);
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GuiToggleGroup((Rectangle){ 165, 400, 140, 25 }, "#1#ONE\n#3#TWO\n#8#THREE\n#23#", &toggleGroupActive);
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//GuiDisable();
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GuiToggleSlider((Rectangle){ 165, 510, 140, 25 }, (toggleSlider)? "ON" : "OFF", &toggleSlider);
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// Third GUI column
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GuiPanel((Rectangle){ 320, 25, 225, 140 }, "Panel Info");
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66
src/raygui.h
66
src/raygui.h
@ -628,6 +628,7 @@ RAYGUIAPI int GuiToggle(Rectangle bounds, const char *text, bool *active);
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RAYGUIAPI int GuiToggleGroup(Rectangle bounds, const char *text, int *active); // Toggle Group control, returns active toggle index
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RAYGUIAPI int GuiCheckBox(Rectangle bounds, const char *text, bool *checked); // Check Box control, returns true when active
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RAYGUIAPI int GuiComboBox(Rectangle bounds, const char *text, int *active); // Combo Box control, returns selected item index
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RAYGUIAPI int GuiToggleSlider(Rectangle bounds, const char *text, bool *active); // Toggle Slider control, returns true when clicked
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RAYGUIAPI int GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMode); // Dropdown Box control, returns selected item
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RAYGUIAPI int GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode); // Spinner control, returns selected value
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@ -2821,6 +2822,71 @@ int GuiSliderBar(Rectangle bounds, const char *textLeft, const char *textRight,
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return GuiSliderPro(bounds, textLeft, textRight, value, minValue, maxValue, 0);
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}
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// Toggle Slider control extended, returns true when clicked
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int GuiToggleSlider(Rectangle bounds, const char *text, bool *value)
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{
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int result = 0;
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GuiState state = guiState;
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Rectangle slider = { bounds.x, bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH) + GuiGetStyle(SLIDER, SLIDER_PADDING),
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0, bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - 2*GuiGetStyle(SLIDER, SLIDER_PADDING) };
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if (*value)
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{
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slider.x += bounds.width/2;
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slider.width = bounds.width/2 - 2*GuiGetStyle(SLIDER, BORDER_WIDTH);
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}
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else
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{
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slider.x += GuiGetStyle(SLIDER, BORDER_WIDTH);
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slider.width = bounds.width/2 - 2*GuiGetStyle(SLIDER, BORDER_WIDTH);
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}
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// Update control
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//--------------------------------------------------------------------
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if ((state != STATE_DISABLED) && !guiLocked)
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{
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Vector2 mousePoint = GetMousePosition();
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if (CheckCollisionPointRec(mousePoint, bounds))
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{
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if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON))
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{
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state = STATE_PRESSED;
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*value = !(*value);
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result = 1;
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}
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else state = STATE_FOCUSED;
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}
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else if (*value) state = STATE_PRESSED;
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}
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// Bar limits check
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if (slider.x <= (bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH))) slider.x = bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH) + 1;
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else if ((slider.x + slider.width) >= (bounds.x + bounds.width)) slider.x = bounds.x + bounds.width - slider.width - GuiGetStyle(SLIDER, BORDER_WIDTH);
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//--------------------------------------------------------------------
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// Draw control
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//--------------------------------------------------------------------
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GuiDrawRectangle(bounds, GuiGetStyle(SLIDER, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(BUTTON, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(BUTTON, (*value || state == STATE_FOCUSED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha));
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GuiDrawRectangle(slider, 0, BLANK, Fade(GetColor(GuiGetStyle(BUTTON, BASE + (state*3))), guiAlpha));
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// Draw text in slider
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if (text != NULL)
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{
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Rectangle textBounds = { 0 };
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textBounds.width = (float)GetTextWidth(text);
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textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
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textBounds.x = slider.x + slider.width/2 - textBounds.width/2;
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textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
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GuiDrawText(text, textBounds, GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(BUTTON, TEXT + (state*3))), guiAlpha));
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}
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//--------------------------------------------------------------------
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return result;
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}
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// Progress Bar control extended, shows current progress value
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int GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue)
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{
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