Move ricons logic to raygui
Now ricons.h only contains icons data, so, it can be easily generated (and replaced) using rGuiIcons tool.
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9fd0f91dea
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1beef1c0e0
161
src/raygui.h
161
src/raygui.h
@ -443,6 +443,20 @@ RAYGUIDEF void UnloadGuiStyle(GuiStyle style); // Unload style
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RAYGUIDEF const char *GuiIconText(int iconId, const char *text); // Get text with icon id prepended
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#if defined(RAYGUI_SUPPORT_RICONS)
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// Gui icons functionality
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RAYGUIDEF void GuiDrawIcon(int iconId, Vector2 position, int pixelSize, Color color);
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RAYGUIDEF unsigned int *GuiGetIcons(void); // Get full icons data pointer
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RAYGUIDEF unsigned int *GuiGetIconData(int iconId); // Get icon bit data
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RAYGUIDEF void GuiSetIconData(int iconId, unsigned int *data); // Set icon bit data
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RAYGUIDEF void GuiSetIconPixel(int iconId, int x, int y); // Set icon pixel value
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RAYGUIDEF void GuiClearIconPixel(int iconId, int x, int y); // Clear icon pixel value
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RAYGUIDEF bool GuiCheckIconPixel(int iconId, int x, int y); // Check icon pixel value
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#endif
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#endif // RAYGUI_H
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@ -3170,6 +3184,153 @@ RAYGUIDEF const char *GuiIconText(int iconId, const char *text)
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#endif
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}
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#if defined(RAYGUI_SUPPORT_RICONS)
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// Get full icons data pointer
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RAYGUIDEF unsigned int *GuiGetIcons(void) { return guiIcons; }
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// Load raygui icons file (.rgi)
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// NOTE: In case nameIds are required, they can be requested with loadIconsName,
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// they are returned as a guiIconsName[iconsCount][RICON_MAX_NAME_LENGTH],
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// guiIconsName[]][] memory should be manually freed!
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RAYGUIDEF char **GuiLoadIcons(const char *fileName, bool loadIconsName)
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{
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// Style File Structure (.rgi)
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// ------------------------------------------------------
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// Offset | Size | Type | Description
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// ------------------------------------------------------
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// 0 | 4 | char | Signature: "rGI "
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// 4 | 2 | short | Version: 100
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// 6 | 2 | short | reserved
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// 8 | 2 | short | Num icons (N)
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// 10 | 2 | short | Icons size (Options: 16, 32, 64) (S)
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// Icons name id (32 bytes per name id)
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// foreach (icon)
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// {
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// 12+32*i | 32 | char | Icon NameId
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// }
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// Icons data: One bit per pixel, stored as unsigned int array (depends on icon size)
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// S*S pixels/32bit per unsigned int = K unsigned int per icon
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// foreach (icon)
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// {
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// ... | K | unsigned int | Icon Data
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// }
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FILE *rgiFile = fopen(fileName, "rb");
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char **guiIconsName = NULL;
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if (rgiFile != NULL)
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{
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char signature[5] = "";
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short version = 0;
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short reserved = 0;
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short iconsCount = 0;
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short iconsSize = 0;
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fread(signature, 1, 4, rgiFile);
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fread(&version, 1, sizeof(short), rgiFile);
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fread(&reserved, 1, sizeof(short), rgiFile);
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fread(&iconsCount, 1, sizeof(short), rgiFile);
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fread(&iconsSize, 1, sizeof(short), rgiFile);
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if ((signature[0] == 'r') &&
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(signature[1] == 'G') &&
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(signature[2] == 'I') &&
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(signature[3] == ' '))
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{
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if (loadIconsName)
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{
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guiIconsName = (char **)malloc(iconsCount*sizeof(char **));
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for (int i = 0; i < iconsCount; i++)
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{
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guiIconsName[i] = (char *)malloc(RICON_MAX_NAME_LENGTH);
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fread(guiIconsName[i], 32, 1, rgiFile);
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}
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}
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// Read icons data directly over guiIcons data array
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fread(guiIcons, iconsCount*(iconsSize*iconsSize/32), sizeof(unsigned int), rgiFile);
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}
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fclose(rgiFile);
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}
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return guiIconsName;
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}
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// Draw selected icon using rectangles pixel-by-pixel
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RAYGUIDEF void GuiDrawIcon(int iconId, Vector2 position, int pixelSize, Color color)
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{
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#define BIT_CHECK(a,b) ((a) & (1<<(b)))
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for (int i = 0, y = 0; i < RICON_SIZE*RICON_SIZE/32; i++)
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{
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for (int k = 0; k < 32; k++)
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{
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if (BIT_CHECK(guiIcons[iconId*RICON_DATA_ELEMENTS + i], k))
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{
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#if !defined(RICONS_STANDALONE)
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DrawRectangle(position.x + (k%RICON_SIZE)*pixelSize, position.y + y*pixelSize, pixelSize, pixelSize, color);
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#endif
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}
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if ((k == 15) || (k == 31)) y++;
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}
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}
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}
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// Get icon bit data
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// NOTE: Bit data array grouped as unsigned int (ICON_SIZE*ICON_SIZE/32 elements)
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RAYGUIDEF unsigned int *GuiGetIconData(int iconId)
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{
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static unsigned int iconData[RICON_DATA_ELEMENTS] = { 0 };
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memset(iconData, 0, RICON_DATA_ELEMENTS*sizeof(unsigned int));
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if (iconId < RICON_MAX_ICONS) memcpy(iconData, &guiIcons[iconId*RICON_DATA_ELEMENTS], RICON_DATA_ELEMENTS*sizeof(unsigned int));
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return iconData;
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}
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// Set icon bit data
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// NOTE: Data must be provided as unsigned int array (ICON_SIZE*ICON_SIZE/32 elements)
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RAYGUIDEF void GuiSetIconData(int iconId, unsigned int *data)
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{
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if (iconId < RICON_MAX_ICONS) memcpy(&guiIcons[iconId*RICON_DATA_ELEMENTS], data, RICON_DATA_ELEMENTS*sizeof(unsigned int));
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}
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// Set icon pixel value
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RAYGUIDEF void GuiSetIconPixel(int iconId, int x, int y)
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{
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#define BIT_SET(a,b) ((a) |= (1<<(b)))
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// This logic works for any RICON_SIZE pixels icons,
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// For example, in case of 16x16 pixels, every 2 lines fit in one unsigned int data element
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BIT_SET(guiIcons[iconId*RICON_DATA_ELEMENTS + y/(sizeof(unsigned int)*8/RICON_SIZE)], x + (y%(sizeof(unsigned int)*8/RICON_SIZE)*RICON_SIZE));
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}
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// Clear icon pixel value
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RAYGUIDEF void GuiClearIconPixel(int iconId, int x, int y)
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{
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#define BIT_CLEAR(a,b) ((a) &= ~((1)<<(b)))
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// This logic works for any RICON_SIZE pixels icons,
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// For example, in case of 16x16 pixels, every 2 lines fit in one unsigned int data element
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BIT_CLEAR(guiIcons[iconId*RICON_DATA_ELEMENTS + y/(sizeof(unsigned int)*8/RICON_SIZE)], x + (y%(sizeof(unsigned int)*8/RICON_SIZE)*RICON_SIZE));
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}
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// Check icon pixel value
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RAYGUIDEF bool GuiCheckIconPixel(int iconId, int x, int y)
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{
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#define BIT_CHECK(a,b) ((a) & (1<<(b)))
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return (BIT_CHECK(guiIcons[iconId*8 + y/2], x + (y%2*16)));
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}
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#endif // RAYGUI_SUPPORT_RICONS
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//----------------------------------------------------------------------------------
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// Module specific Functions Definition
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//----------------------------------------------------------------------------------
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174
src/ricons.h
174
src/ricons.h
@ -43,14 +43,14 @@
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#define RICON_MAX_ICONS 256 // Maximum number of icons
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#define RICON_SIZE 16 // Size of icons (squared)
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#define RICON_MAX_NAME_LENGTH 32 // Maximum length of icon name id
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// Icons data is defined by bit array (every bit represents one pixel)
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// Those arrays are stored as unsigned int data arrays, so every array
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// element defines 32 pixels (bits) of information
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// Number of elemens depend on RICON_SIZE (by default 16x16 pixels)
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#define RICON_DATA_ELEMENTS (RICON_SIZE*RICON_SIZE/32)
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#define RICON_MAX_NAME_LENGTH 32 // Maximum length of icon name id
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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//----------------------------------------------------------------------------------
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@ -318,20 +318,6 @@ typedef enum {
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RICON_255 = 255,
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} guiIconName;
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//----------------------------------------------------------------------------------
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// Module Functions Declaration
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//----------------------------------------------------------------------------------
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void GuiDrawIcon(int iconId, Vector2 position, int pixelSize, Color color);
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unsigned int *GuiGetIcons(void); // Get full icons data pointer
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unsigned int *GuiGetIconData(int iconId); // Get icon bit data
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void GuiSetIconData(int iconId, unsigned int *data); // Set icon bit data
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void GuiSetIconPixel(int iconId, int x, int y); // Set icon pixel value
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void GuiClearIconPixel(int iconId, int x, int y); // Clear icon pixel value
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bool GuiCheckIconPixel(int iconId, int x, int y); // Check icon pixel value
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#endif // RICONS_H
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/***********************************************************************************
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@ -342,14 +328,6 @@ bool GuiCheckIconPixel(int iconId, int x, int y); // Check icon pixel value
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#if defined(RICONS_IMPLEMENTATION)
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#if !defined(RICONS_STANDALONE)
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#include "raylib.h" // Required for: Icons drawing function: DrawRectangle()
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#endif
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#include <stdio.h> // Required for: fopen(), fclose()...
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#include <string.h> // Required for: memset(), memcpy()
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#include <stdlib.h> // Required for: malloc()
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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@ -615,152 +593,4 @@ static unsigned int guiIcons[RICON_MAX_ICONS*RICON_DATA_ELEMENTS] = {
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0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_255
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};
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//----------------------------------------------------------------------------------
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// Module Functions Definition
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//----------------------------------------------------------------------------------
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// Get full icons data pointer
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unsigned int *GuiGetIcons(void) { return guiIcons; }
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// Load raygui icons file (.rgi)
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// NOTE: In case nameIds are required, they can be requested with loadIconsName,
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// they are returned as a guiIconsName[iconsCount][RICON_MAX_NAME_LENGTH],
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// guiIconsName[]][] memory should be manually freed!
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char **GuiLoadIcons(const char *fileName, bool loadIconsName)
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{
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// Style File Structure (.rgi)
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// ------------------------------------------------------
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// Offset | Size | Type | Description
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// ------------------------------------------------------
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// 0 | 4 | char | Signature: "rGI "
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// 4 | 2 | short | Version: 100
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// 6 | 2 | short | reserved
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// 8 | 2 | short | Num icons (N)
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// 10 | 2 | short | Icons size (Options: 16, 32, 64) (S)
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// Icons name id (32 bytes per name id)
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// foreach (icon)
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// {
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// 12+32*i | 32 | char | Icon NameId
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// }
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// Icons data: One bit per pixel, stored as unsigned int array (depends on icon size)
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// S*S pixels/32bit per unsigned int = K unsigned int per icon
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// foreach (icon)
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// {
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// ... | K | unsigned int | Icon Data
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// }
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FILE *rgiFile = fopen(fileName, "rb");
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char **guiIconsName = NULL;
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if (rgiFile != NULL)
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{
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char signature[5] = "";
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short version = 0;
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short reserved = 0;
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short iconsCount = 0;
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short iconsSize = 0;
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fread(signature, 1, 4, rgiFile);
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fread(&version, 1, sizeof(short), rgiFile);
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fread(&reserved, 1, sizeof(short), rgiFile);
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fread(&iconsCount, 1, sizeof(short), rgiFile);
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fread(&iconsSize, 1, sizeof(short), rgiFile);
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if ((signature[0] == 'r') &&
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(signature[1] == 'G') &&
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(signature[2] == 'I') &&
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(signature[3] == ' '))
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{
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if (loadIconsName)
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{
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guiIconsName = (char **)malloc(iconsCount*sizeof(char **));
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for (int i = 0; i < iconsCount; i++)
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{
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guiIconsName[i] = (char *)malloc(RICON_MAX_NAME_LENGTH);
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fread(guiIconsName[i], 32, 1, rgiFile);
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}
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}
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// Read icons data directly over guiIcons data array
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fread(guiIcons, iconsCount*(iconsSize*iconsSize/32), sizeof(unsigned int), rgiFile);
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}
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fclose(rgiFile);
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}
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return guiIconsName;
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}
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// Draw selected icon using rectangles pixel-by-pixel
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void GuiDrawIcon(int iconId, Vector2 position, int pixelSize, Color color)
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{
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#define BIT_CHECK(a,b) ((a) & (1<<(b)))
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for (int i = 0, y = 0; i < RICON_SIZE*RICON_SIZE/32; i++)
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{
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for (int k = 0; k < 32; k++)
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{
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if (BIT_CHECK(guiIcons[iconId*RICON_DATA_ELEMENTS + i], k))
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{
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#if !defined(RICONS_STANDALONE)
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DrawRectangle(position.x + (k%RICON_SIZE)*pixelSize, position.y + y*pixelSize, pixelSize, pixelSize, color);
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#endif
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}
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if ((k == 15) || (k == 31)) y++;
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}
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}
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}
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// Get icon bit data
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// NOTE: Bit data array grouped as unsigned int (ICON_SIZE*ICON_SIZE/32 elements)
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unsigned int *GuiGetIconData(int iconId)
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{
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static unsigned int iconData[RICON_DATA_ELEMENTS] = { 0 };
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memset(iconData, 0, RICON_DATA_ELEMENTS*sizeof(unsigned int));
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if (iconId < RICON_MAX_ICONS) memcpy(iconData, &guiIcons[iconId*RICON_DATA_ELEMENTS], RICON_DATA_ELEMENTS*sizeof(unsigned int));
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return iconData;
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}
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// Set icon bit data
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// NOTE: Data must be provided as unsigned int array (ICON_SIZE*ICON_SIZE/32 elements)
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void GuiSetIconData(int iconId, unsigned int *data)
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{
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if (iconId < RICON_MAX_ICONS) memcpy(&guiIcons[iconId*RICON_DATA_ELEMENTS], data, RICON_DATA_ELEMENTS*sizeof(unsigned int));
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}
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// Set icon pixel value
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void GuiSetIconPixel(int iconId, int x, int y)
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{
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#define BIT_SET(a,b) ((a) |= (1<<(b)))
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// This logic works for any RICON_SIZE pixels icons,
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// For example, in case of 16x16 pixels, every 2 lines fit in one unsigned int data element
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BIT_SET(guiIcons[iconId*RICON_DATA_ELEMENTS + y/(sizeof(unsigned int)*8/RICON_SIZE)], x + (y%(sizeof(unsigned int)*8/RICON_SIZE)*RICON_SIZE));
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}
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// Clear icon pixel value
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void GuiClearIconPixel(int iconId, int x, int y)
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{
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#define BIT_CLEAR(a,b) ((a) &= ~((1)<<(b)))
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// This logic works for any RICON_SIZE pixels icons,
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// For example, in case of 16x16 pixels, every 2 lines fit in one unsigned int data element
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BIT_CLEAR(guiIcons[iconId*RICON_DATA_ELEMENTS + y/(sizeof(unsigned int)*8/RICON_SIZE)], x + (y%(sizeof(unsigned int)*8/RICON_SIZE)*RICON_SIZE));
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}
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// Check icon pixel value
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bool GuiCheckIconPixel(int iconId, int x, int y)
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{
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#define BIT_CHECK(a,b) ((a) & (1<<(b)))
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return (BIT_CHECK(guiIcons[iconId*8 + y/2], x + (y%2*16)));
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}
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#endif // RICONS_IMPLEMENTATION
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