GuiGrid() Corrected issue with div by 0

This commit is contained in:
Ray 2020-03-12 12:29:20 +01:00
parent 6cf73a3054
commit 18a32e61ab

View File

@ -2901,18 +2901,20 @@ Vector2 GuiGrid(Rectangle bounds, float spacing, int subdivs)
{
case GUI_STATE_NORMAL:
{
// Draw vertical grid lines
for (int i = 0; i < linesV; i++)
if (subdivs > 0)
{
DrawRectangleRec(RAYGUI_CLITERAL(Rectangle){ bounds.x + spacing*i/subdivs, bounds.y, 1, bounds.height }, ((i%subdivs) == 0)? Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), GRID_COLOR_ALPHA*4) : Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), GRID_COLOR_ALPHA));
}
// Draw vertical grid lines
for (int i = 0; i < linesV; i++)
{
DrawRectangleRec(RAYGUI_CLITERAL(Rectangle) { bounds.x + spacing * i / subdivs, bounds.y, 1, bounds.height }, ((i%subdivs) == 0) ? Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), GRID_COLOR_ALPHA * 4) : Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), GRID_COLOR_ALPHA));
}
// Draw horizontal grid lines
for (int i = 0; i < linesH; i++)
{
DrawRectangleRec(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + spacing*i/subdivs, bounds.width, 1 }, ((i%subdivs) == 0)? Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), GRID_COLOR_ALPHA*4) : Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), GRID_COLOR_ALPHA));
// Draw horizontal grid lines
for (int i = 0; i < linesH; i++)
{
DrawRectangleRec(RAYGUI_CLITERAL(Rectangle) { bounds.x, bounds.y + spacing * i / subdivs, bounds.width, 1 }, ((i%subdivs) == 0) ? Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), GRID_COLOR_ALPHA * 4) : Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), GRID_COLOR_ALPHA));
}
}
} break;
default: break;
}