Update raygui.h
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src/raygui.h
52
src/raygui.h
@ -1417,7 +1417,7 @@ static int GetTextWidth(const char *text); // Gui get text
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static Rectangle GetTextBounds(int control, Rectangle bounds); // Get text bounds considering control bounds
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static const char *GetTextIcon(const char *text, int *iconId); // Get text icon if provided and move text cursor
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static void GuiDrawText(const char *text, Rectangle bounds, int alignment, Color tint); // Gui draw text using default font
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static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, Color tint); // Gui draw text using default font
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static void GuiDrawRectangle(Rectangle rec, int borderWidth, Color borderColor, Color color); // Gui draw rectangle using default raygui style
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static const char **GuiTextSplit(const char *text, char delimiter, int *count, int *textRow); // Split controls text into multiple strings
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@ -4511,16 +4511,20 @@ static Rectangle GetTextBounds(int control, Rectangle bounds)
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textBounds.x = bounds.x + GuiGetStyle(control, BORDER_WIDTH);
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textBounds.y = bounds.y + GuiGetStyle(control, BORDER_WIDTH) + GuiGetStyle(control, TEXT_PADDING);
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textBounds.width = bounds.width - 2*GuiGetStyle(control, BORDER_WIDTH) - 2*GuiGetStyle(control, TEXT_PADDING);
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textBounds.height = bounds.height - 2*GuiGetStyle(control, BORDER_WIDTH) - 2*GuiGetStyle(control, TEXT_PADDING);
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textBounds.height = bounds.height - 2*GuiGetStyle(control, BORDER_WIDTH) - 2*GuiGetStyle(control, TEXT_PADDING); // NOTE: Text is processed line per line!
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// Consider TEXT_PADDING properly, depends on control type and TEXT_ALIGNMENT
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// Depending on control, TEXT_PADDING and TEXT_ALIGNMENT properties could affect the text-bounds
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switch (control)
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{
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case COMBOBOX:
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case DROPDOWNBOX:
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case LISTVIEW:
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// TODO: Special cases (no label): COMBOBOX, DROPDOWNBOX, LISTVIEW
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// More special cases (label on side): CHECKBOX, SLIDER, VALUEBOX, SPINNER
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case SLIDER:
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case CHECKBOX:
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case VALUEBOX:
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case SPINNER:
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// TODO: More special cases (label on side): SLIDER, CHECKBOX, VALUEBOX, SPINNER
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default:
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{
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// TODO: WARNING: TEXT_ALIGNMENT is already considered in GuiDrawText()
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@ -4627,7 +4631,7 @@ static int GetNextSpaceWidth(const char *text, int *nextSpaceIndex)
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}
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// Gui draw text using default font
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static void GuiDrawText(const char *text, Rectangle bounds, int alignment, Color tint)
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static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, Color tint)
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{
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#define TEXT_VALIGN_PIXEL_OFFSET(h) ((int)h%2) // Vertical alignment for pixel perfect
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@ -4665,7 +4669,7 @@ static void GuiDrawText(const char *text, Rectangle bounds, int alignment, Color
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// Get text position depending on alignment and iconId
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//---------------------------------------------------------------------------------
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Vector2 boundsPos = { bounds.x, bounds.y };
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Vector2 textBoundsPosition = { textBounds.x, textBounds.y };
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// NOTE: We get text size after icon has been processed
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// WARNING: GetTextWidth() also processes text icon to get width! -> Really needed?
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@ -4685,25 +4689,25 @@ static void GuiDrawText(const char *text, Rectangle bounds, int alignment, Color
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// Check guiTextAlign global variables
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switch (alignment)
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{
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case TEXT_ALIGN_LEFT: boundsPos.x = bounds.x; break;
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case TEXT_ALIGN_CENTER: boundsPos.x = bounds.x + bounds.width/2 - textSizeX/2; break;
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case TEXT_ALIGN_RIGHT: boundsPos.x = bounds.x + bounds.width - textSizeX; break;
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case TEXT_ALIGN_LEFT: textBoundsPosition.x = textBounds.x; break;
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case TEXT_ALIGN_CENTER: textBoundsPosition.x = textBounds.x + textBounds.width/2 - textSizeX/2; break;
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case TEXT_ALIGN_RIGHT: textBoundsPosition.x = textBounds.x + textBounds.width - textSizeX; break;
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default: break;
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}
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switch (alignmentVertical)
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{
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// Only valid in case of wordWrap = 0;
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case TEXT_ALIGN_TOP: boundsPos.y = bounds.y + posOffsetY; break; // UP
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case TEXT_ALIGN_MIDDLE: boundsPos.y = bounds.y + posOffsetY + bounds.height/2 - totalHeight/2 + TEXT_VALIGN_PIXEL_OFFSET(bounds.height); break;
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case TEXT_ALIGN_BOTTOM: boundsPos.y = bounds.y + posOffsetY + bounds.height - totalHeight + TEXT_VALIGN_PIXEL_OFFSET(bounds.height); break; // DOWN
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case TEXT_ALIGN_TOP: textBoundsPosition.y = textBounds.y + posOffsetY; break;
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case TEXT_ALIGN_MIDDLE: textBoundsPosition.y = textBounds.y + posOffsetY + textBounds.height/2 - totalHeight/2 + TEXT_VALIGN_PIXEL_OFFSET(textBounds.height); break;
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case TEXT_ALIGN_BOTTOM: textBoundsPosition.y = textBounds.y + posOffsetY + textBounds.height - totalHeight + TEXT_VALIGN_PIXEL_OFFSET(textBounds.height); break;
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default: break;
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}
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// NOTE: Make sure we get pixel-perfect coordinates,
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// In case of decimals we got weird text positioning
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boundsPos.x = (float)((int)boundsPos.x);
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boundsPos.y = (float)((int)boundsPos.y);
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textBoundsPosition.x = (float)((int)textBoundsPosition.x);
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textBoundsPosition.y = (float)((int)textBoundsPosition.y);
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//---------------------------------------------------------------------------------
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// Draw text (with icon if available)
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@ -4712,8 +4716,8 @@ static void GuiDrawText(const char *text, Rectangle bounds, int alignment, Color
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if (iconId >= 0)
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{
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// NOTE: We consider icon height, probably different than text size
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GuiDrawIcon(iconId, (int)boundsPos.x, (int)(bounds.y + bounds.height/2 - RAYGUI_ICON_SIZE*guiIconScale/2 + TEXT_VALIGN_PIXEL_OFFSET(bounds.height)), guiIconScale, tint);
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boundsPos.x += (RAYGUI_ICON_SIZE*guiIconScale + ICON_TEXT_PADDING);
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GuiDrawIcon(iconId, (int)textBoundsPosition.x, (int)(textBounds.y + textBounds.height/2 - RAYGUI_ICON_SIZE*guiIconScale/2 + TEXT_VALIGN_PIXEL_OFFSET(textBounds.height)), guiIconScale, tint);
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textBoundsPosition.x += (RAYGUI_ICON_SIZE*guiIconScale + ICON_TEXT_PADDING);
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}
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#endif
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// Get size in bytes of text,
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@ -4743,7 +4747,7 @@ static void GuiDrawText(const char *text, Rectangle bounds, int alignment, Color
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else glyphWidth = (float)guiFont.glyphs[index].advanceX*scaleFactor;
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// Jump to next line if current character reach end of the box limits
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if ((textOffsetX + glyphWidth) > bounds.width)
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if ((textOffsetX + glyphWidth) > textBounds.width)
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{
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textOffsetX = 0.0f;
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textOffsetY += GuiGetStyle(DEFAULT, TEXT_LINE_SPACING);
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@ -4755,13 +4759,13 @@ static void GuiDrawText(const char *text, Rectangle bounds, int alignment, Color
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int nextSpaceIndex = 0;
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int nextSpaceWidth = GetNextSpaceWidth(lines[i] + c, &nextSpaceIndex);
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if ((textOffsetX + nextSpaceWidth) > bounds.width)
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if ((textOffsetX + nextSpaceWidth) > textBounds.width)
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{
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textOffsetX = 0.0f;
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textOffsetY += GuiGetStyle(DEFAULT, TEXT_LINE_SPACING);
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}
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// TODO: Consider case: (nextSpaceWidth >= bounds.width)
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// TODO: Consider case: (nextSpaceWidth >= textBounds.width)
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}
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if (codepoint == '\n') break; // WARNING: Lines are already processed manually, no need to keep drawing after this codepoint
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@ -4773,18 +4777,18 @@ static void GuiDrawText(const char *text, Rectangle bounds, int alignment, Color
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{
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if (wrapMode == TEXT_WRAP_NONE)
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{
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// Draw only required text glyphs fitting the bounds.width
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if (textOffsetX <= (bounds.width - glyphWidth))
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// Draw only required text glyphs fitting the textBounds.width
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if (textOffsetX <= (textBounds.width - glyphWidth))
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{
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DrawTextCodepoint(guiFont, codepoint, RAYGUI_CLITERAL(Vector2){ boundsPos.x + textOffsetX, boundsPos.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha));
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DrawTextCodepoint(guiFont, codepoint, RAYGUI_CLITERAL(Vector2){ textBoundsPosition.x + textOffsetX, textBoundsPosition.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha));
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}
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}
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else if ((wrapMode == TEXT_WRAP_CHAR) || (wrapMode == TEXT_WRAP_WORD))
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{
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// Draw only glyphs inside the bounds
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if ((boundsPos.y + textOffsetY) <= (bounds.y + bounds.height - GuiGetStyle(DEFAULT, TEXT_SIZE)))
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if ((textBoundsPosition.y + textOffsetY) <= (textBounds.y + textBounds.height - GuiGetStyle(DEFAULT, TEXT_SIZE)))
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{
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DrawTextCodepoint(guiFont, codepoint, RAYGUI_CLITERAL(Vector2){ boundsPos.x + textOffsetX, boundsPos.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha));
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DrawTextCodepoint(guiFont, codepoint, RAYGUI_CLITERAL(Vector2){ textBoundsPosition.x + textOffsetX, textBoundsPosition.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha));
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}
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}
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}
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