Update raygui.h

This commit is contained in:
Ray 2023-09-01 20:57:33 +02:00
parent 0938f9219c
commit 12fc56e5e1

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@ -1417,7 +1417,7 @@ static int GetTextWidth(const char *text); // Gui get text
static Rectangle GetTextBounds(int control, Rectangle bounds); // Get text bounds considering control bounds
static const char *GetTextIcon(const char *text, int *iconId); // Get text icon if provided and move text cursor
static void GuiDrawText(const char *text, Rectangle bounds, int alignment, Color tint); // Gui draw text using default font
static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, Color tint); // Gui draw text using default font
static void GuiDrawRectangle(Rectangle rec, int borderWidth, Color borderColor, Color color); // Gui draw rectangle using default raygui style
static const char **GuiTextSplit(const char *text, char delimiter, int *count, int *textRow); // Split controls text into multiple strings
@ -4511,16 +4511,20 @@ static Rectangle GetTextBounds(int control, Rectangle bounds)
textBounds.x = bounds.x + GuiGetStyle(control, BORDER_WIDTH);
textBounds.y = bounds.y + GuiGetStyle(control, BORDER_WIDTH) + GuiGetStyle(control, TEXT_PADDING);
textBounds.width = bounds.width - 2*GuiGetStyle(control, BORDER_WIDTH) - 2*GuiGetStyle(control, TEXT_PADDING);
textBounds.height = bounds.height - 2*GuiGetStyle(control, BORDER_WIDTH) - 2*GuiGetStyle(control, TEXT_PADDING);
textBounds.height = bounds.height - 2*GuiGetStyle(control, BORDER_WIDTH) - 2*GuiGetStyle(control, TEXT_PADDING); // NOTE: Text is processed line per line!
// Consider TEXT_PADDING properly, depends on control type and TEXT_ALIGNMENT
// Depending on control, TEXT_PADDING and TEXT_ALIGNMENT properties could affect the text-bounds
switch (control)
{
case COMBOBOX:
case DROPDOWNBOX:
case LISTVIEW:
// TODO: Special cases (no label): COMBOBOX, DROPDOWNBOX, LISTVIEW
// More special cases (label on side): CHECKBOX, SLIDER, VALUEBOX, SPINNER
case SLIDER:
case CHECKBOX:
case VALUEBOX:
case SPINNER:
// TODO: More special cases (label on side): SLIDER, CHECKBOX, VALUEBOX, SPINNER
default:
{
// TODO: WARNING: TEXT_ALIGNMENT is already considered in GuiDrawText()
@ -4627,7 +4631,7 @@ static int GetNextSpaceWidth(const char *text, int *nextSpaceIndex)
}
// Gui draw text using default font
static void GuiDrawText(const char *text, Rectangle bounds, int alignment, Color tint)
static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, Color tint)
{
#define TEXT_VALIGN_PIXEL_OFFSET(h) ((int)h%2) // Vertical alignment for pixel perfect
@ -4665,7 +4669,7 @@ static void GuiDrawText(const char *text, Rectangle bounds, int alignment, Color
// Get text position depending on alignment and iconId
//---------------------------------------------------------------------------------
Vector2 boundsPos = { bounds.x, bounds.y };
Vector2 textBoundsPosition = { textBounds.x, textBounds.y };
// NOTE: We get text size after icon has been processed
// WARNING: GetTextWidth() also processes text icon to get width! -> Really needed?
@ -4685,25 +4689,25 @@ static void GuiDrawText(const char *text, Rectangle bounds, int alignment, Color
// Check guiTextAlign global variables
switch (alignment)
{
case TEXT_ALIGN_LEFT: boundsPos.x = bounds.x; break;
case TEXT_ALIGN_CENTER: boundsPos.x = bounds.x + bounds.width/2 - textSizeX/2; break;
case TEXT_ALIGN_RIGHT: boundsPos.x = bounds.x + bounds.width - textSizeX; break;
case TEXT_ALIGN_LEFT: textBoundsPosition.x = textBounds.x; break;
case TEXT_ALIGN_CENTER: textBoundsPosition.x = textBounds.x + textBounds.width/2 - textSizeX/2; break;
case TEXT_ALIGN_RIGHT: textBoundsPosition.x = textBounds.x + textBounds.width - textSizeX; break;
default: break;
}
switch (alignmentVertical)
{
// Only valid in case of wordWrap = 0;
case TEXT_ALIGN_TOP: boundsPos.y = bounds.y + posOffsetY; break; // UP
case TEXT_ALIGN_MIDDLE: boundsPos.y = bounds.y + posOffsetY + bounds.height/2 - totalHeight/2 + TEXT_VALIGN_PIXEL_OFFSET(bounds.height); break;
case TEXT_ALIGN_BOTTOM: boundsPos.y = bounds.y + posOffsetY + bounds.height - totalHeight + TEXT_VALIGN_PIXEL_OFFSET(bounds.height); break; // DOWN
case TEXT_ALIGN_TOP: textBoundsPosition.y = textBounds.y + posOffsetY; break;
case TEXT_ALIGN_MIDDLE: textBoundsPosition.y = textBounds.y + posOffsetY + textBounds.height/2 - totalHeight/2 + TEXT_VALIGN_PIXEL_OFFSET(textBounds.height); break;
case TEXT_ALIGN_BOTTOM: textBoundsPosition.y = textBounds.y + posOffsetY + textBounds.height - totalHeight + TEXT_VALIGN_PIXEL_OFFSET(textBounds.height); break;
default: break;
}
// NOTE: Make sure we get pixel-perfect coordinates,
// In case of decimals we got weird text positioning
boundsPos.x = (float)((int)boundsPos.x);
boundsPos.y = (float)((int)boundsPos.y);
textBoundsPosition.x = (float)((int)textBoundsPosition.x);
textBoundsPosition.y = (float)((int)textBoundsPosition.y);
//---------------------------------------------------------------------------------
// Draw text (with icon if available)
@ -4712,8 +4716,8 @@ static void GuiDrawText(const char *text, Rectangle bounds, int alignment, Color
if (iconId >= 0)
{
// NOTE: We consider icon height, probably different than text size
GuiDrawIcon(iconId, (int)boundsPos.x, (int)(bounds.y + bounds.height/2 - RAYGUI_ICON_SIZE*guiIconScale/2 + TEXT_VALIGN_PIXEL_OFFSET(bounds.height)), guiIconScale, tint);
boundsPos.x += (RAYGUI_ICON_SIZE*guiIconScale + ICON_TEXT_PADDING);
GuiDrawIcon(iconId, (int)textBoundsPosition.x, (int)(textBounds.y + textBounds.height/2 - RAYGUI_ICON_SIZE*guiIconScale/2 + TEXT_VALIGN_PIXEL_OFFSET(textBounds.height)), guiIconScale, tint);
textBoundsPosition.x += (RAYGUI_ICON_SIZE*guiIconScale + ICON_TEXT_PADDING);
}
#endif
// Get size in bytes of text,
@ -4743,7 +4747,7 @@ static void GuiDrawText(const char *text, Rectangle bounds, int alignment, Color
else glyphWidth = (float)guiFont.glyphs[index].advanceX*scaleFactor;
// Jump to next line if current character reach end of the box limits
if ((textOffsetX + glyphWidth) > bounds.width)
if ((textOffsetX + glyphWidth) > textBounds.width)
{
textOffsetX = 0.0f;
textOffsetY += GuiGetStyle(DEFAULT, TEXT_LINE_SPACING);
@ -4755,13 +4759,13 @@ static void GuiDrawText(const char *text, Rectangle bounds, int alignment, Color
int nextSpaceIndex = 0;
int nextSpaceWidth = GetNextSpaceWidth(lines[i] + c, &nextSpaceIndex);
if ((textOffsetX + nextSpaceWidth) > bounds.width)
if ((textOffsetX + nextSpaceWidth) > textBounds.width)
{
textOffsetX = 0.0f;
textOffsetY += GuiGetStyle(DEFAULT, TEXT_LINE_SPACING);
}
// TODO: Consider case: (nextSpaceWidth >= bounds.width)
// TODO: Consider case: (nextSpaceWidth >= textBounds.width)
}
if (codepoint == '\n') break; // WARNING: Lines are already processed manually, no need to keep drawing after this codepoint
@ -4773,18 +4777,18 @@ static void GuiDrawText(const char *text, Rectangle bounds, int alignment, Color
{
if (wrapMode == TEXT_WRAP_NONE)
{
// Draw only required text glyphs fitting the bounds.width
if (textOffsetX <= (bounds.width - glyphWidth))
// Draw only required text glyphs fitting the textBounds.width
if (textOffsetX <= (textBounds.width - glyphWidth))
{
DrawTextCodepoint(guiFont, codepoint, RAYGUI_CLITERAL(Vector2){ boundsPos.x + textOffsetX, boundsPos.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha));
DrawTextCodepoint(guiFont, codepoint, RAYGUI_CLITERAL(Vector2){ textBoundsPosition.x + textOffsetX, textBoundsPosition.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha));
}
}
else if ((wrapMode == TEXT_WRAP_CHAR) || (wrapMode == TEXT_WRAP_WORD))
{
// Draw only glyphs inside the bounds
if ((boundsPos.y + textOffsetY) <= (bounds.y + bounds.height - GuiGetStyle(DEFAULT, TEXT_SIZE)))
if ((textBoundsPosition.y + textOffsetY) <= (textBounds.y + textBounds.height - GuiGetStyle(DEFAULT, TEXT_SIZE)))
{
DrawTextCodepoint(guiFont, codepoint, RAYGUI_CLITERAL(Vector2){ boundsPos.x + textOffsetX, boundsPos.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha));
DrawTextCodepoint(guiFont, codepoint, RAYGUI_CLITERAL(Vector2){ textBoundsPosition.x + textOffsetX, textBoundsPosition.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha));
}
}
}