Update raygui.h
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@ -4943,7 +4943,7 @@ static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, C
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float glyphWidth = 0;
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float glyphWidth = 0;
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int ellipsisWidth = GetTextWidth("...");
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int ellipsisWidth = GetTextWidth("...");
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bool overflowReached = false;
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bool textOverflow = false;
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for (int c = 0, codepointSize = 0; c < lineSize; c += codepointSize)
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for (int c = 0, codepointSize = 0; c < lineSize; c += codepointSize)
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{
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{
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int codepoint = GetCodepointNext(&lines[i][c], &codepointSize);
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int codepoint = GetCodepointNext(&lines[i][c], &codepointSize);
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@ -5014,9 +5014,9 @@ static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, C
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{
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{
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DrawTextCodepoint(guiFont, codepoint, RAYGUI_CLITERAL(Vector2){ textBoundsPosition.x + textOffsetX, textBoundsPosition.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha));
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DrawTextCodepoint(guiFont, codepoint, RAYGUI_CLITERAL(Vector2){ textBoundsPosition.x + textOffsetX, textBoundsPosition.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha));
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}
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}
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else if (!overflowReached)
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else if (!textOverflow)
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{
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{
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overflowReached = true;
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textOverflow = true;
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for (int j = 0; j < ellipsisWidth; j += ellipsisWidth/3)
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for (int j = 0; j < ellipsisWidth; j += ellipsisWidth/3)
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{
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{
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