Update raygui.h
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src/raygui.h
24
src/raygui.h
@ -507,10 +507,14 @@ typedef enum {
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// should be configured by used as needed while defining the UI layout
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// I'm considering unifying all text-styling options as global or per-control but not sure if that's the best approach
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// Other possible text properties:
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// TEXT_WEIGHT // Normal, Italic, Bold -> Requires specific font change
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// TEXT_DECORATION // None, Underline, Overline, Line-through
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// TEXT_INDENT // Text indentation -> Now using TEXT_PADDING
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// Gui extended properties depend on control
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// NOTE: RAYGUI_MAX_PROPS_EXTENDED properties (by default, max 8 properties)
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//----------------------------------------------------------------------------------
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// DEFAULT extended properties
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// NOTE: Those properties are common to all controls or global
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typedef enum {
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@ -3997,7 +4001,15 @@ void GuiLoadStyleDefault(void)
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GuiSetStyle(DEFAULT, BORDER_WIDTH, 1);
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GuiSetStyle(DEFAULT, TEXT_PADDING, 0);
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GuiSetStyle(DEFAULT, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
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GuiSetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL, TEXT_ALIGN_MIDDLE);
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// Initialize default extended property values
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// NOTE: By default, extended property values are initialized to 0
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GuiSetStyle(DEFAULT, TEXT_SIZE, 10); // DEFAULT, shared by all controls
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GuiSetStyle(DEFAULT, TEXT_SPACING, 1); // DEFAULT, shared by all controls
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GuiSetStyle(DEFAULT, LINE_COLOR, 0x90abb5ff); // DEFAULT specific property
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GuiSetStyle(DEFAULT, BACKGROUND_COLOR, 0xf5f5f5ff); // DEFAULT specific property
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GuiSetStyle(DEFAULT, TEXT_LINE_SPACING, 15); // DEFAULT, 15 pixels between lines
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GuiSetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL, TEXT_ALIGN_MIDDLE); // DEFAULT, text aligned vertically to middle of text-bounds
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// Initialize control-specific property values
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// NOTE: Those properties are in default list but require specific values by control type
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@ -4018,11 +4030,6 @@ void GuiLoadStyleDefault(void)
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// Initialize extended property values
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// NOTE: By default, extended property values are initialized to 0
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GuiSetStyle(DEFAULT, TEXT_SIZE, 10); // DEFAULT, shared by all controls
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GuiSetStyle(DEFAULT, TEXT_SPACING, 1); // DEFAULT, shared by all controls
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GuiSetStyle(DEFAULT, LINE_COLOR, 0x90abb5ff); // DEFAULT specific property
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GuiSetStyle(DEFAULT, BACKGROUND_COLOR, 0xf5f5f5ff); // DEFAULT specific property
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GuiSetStyle(DEFAULT, TEXT_LINE_SPACING, 15); // DEFAULT, 15 pixels between lines
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GuiSetStyle(TOGGLE, GROUP_PADDING, 2);
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GuiSetStyle(SLIDER, SLIDER_WIDTH, 16);
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GuiSetStyle(SLIDER, SLIDER_PADDING, 1);
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@ -4032,7 +4039,6 @@ void GuiLoadStyleDefault(void)
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GuiSetStyle(COMBOBOX, COMBO_BUTTON_SPACING, 2);
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GuiSetStyle(DROPDOWNBOX, ARROW_PADDING, 16);
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GuiSetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING, 2);
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GuiSetStyle(TEXTBOX, TEXT_PADDING, 4);
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GuiSetStyle(SPINNER, SPIN_BUTTON_WIDTH, 24);
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GuiSetStyle(SPINNER, SPIN_BUTTON_SPACING, 2);
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GuiSetStyle(SCROLLBAR, BORDER_WIDTH, 0);
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@ -4513,7 +4519,7 @@ static Rectangle GetTextBounds(int control, Rectangle bounds)
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case COMBOBOX:
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case DROPDOWNBOX:
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case LISTVIEW:
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// TODO: Special cases (no label): COMBOBOX, DROPDOWNBOX, LISTVIEW (scrollbar?)
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// TODO: Special cases (no label): COMBOBOX, DROPDOWNBOX, LISTVIEW
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// More special cases (label on side): CHECKBOX, SLIDER, VALUEBOX, SPINNER
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default:
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{
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