Rename and review riconsdata.h
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@ -1,37 +1,11 @@
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/**********************************************************************************************
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*
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* rIcons - Icons pack intended for tools development with raygui
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*
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* CONFIGURATION:
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*
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* #define RICONS_IMPLEMENTATION
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* Generates the implementation of the library into the included file.
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* If not defined, the library is in header only mode and can be included in other headers
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* or source files without problems. But only ONE file should hold the implementation.
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*
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* #define RICONS_STANDALONE
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* Avoid raylib.h header inclusion in this file. Icon drawing function must be provided by
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* the user (check library implementation for further details).
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* rIconsData - Icons data pack intended for tools development with raygui
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*
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* LICENSE: zlib/libpng
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*
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* Copyright (c) 2019 Ramon Santamaria (@raysan5)
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose, including commercial
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* applications, and to alter it and redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not claim that you
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* wrote the original software. If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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* as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*
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**********************************************************************************************/
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#ifndef RICONS_H
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@ -51,11 +25,6 @@
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// Number of elemens depend on RICON_SIZE (by default 16x16 pixels)
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#define RICON_DATA_ELEMENTS (RICON_SIZE*RICON_SIZE/32)
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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//----------------------------------------------------------------------------------
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// ...
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//----------------------------------------------------------------------------------
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// Icons enumeration
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//----------------------------------------------------------------------------------
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@ -318,22 +287,11 @@ typedef enum {
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RICON_255 = 255,
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} guiIconName;
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#endif // RICONS_H
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/***********************************************************************************
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*
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* RICONS IMPLEMENTATION
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*
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************************************************************************************/
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#if defined(RICONS_IMPLEMENTATION)
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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// Gui icons array (allocated on heap by default)
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// Icons data (allocated on heap by default)
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// NOTE: A new icon set could be loaded over this array using GuiLoadIcons(),
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// just note that loaded icons set must be same RICON_SIZE
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//----------------------------------------------------------------------------------
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static unsigned int guiIcons[RICON_MAX_ICONS*RICON_DATA_ELEMENTS] = {
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0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_NONE
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0x3ff80000, 0x2f082008, 0x2042207e, 0x40027fc2, 0x40024002, 0x40024002, 0x40024002, 0x00007ffe, // RICON_FOLDER_FILE_OPEN
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@ -593,4 +551,4 @@ static unsigned int guiIcons[RICON_MAX_ICONS*RICON_DATA_ELEMENTS] = {
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0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_255
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};
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#endif // RICONS_IMPLEMENTATION
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#endif // RICONS_H
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