Rename and review riconsdata.h

This commit is contained in:
Ray 2019-11-26 00:54:39 +01:00
parent f296f53a1c
commit 0843425e4e

View File

@ -1,37 +1,11 @@
/**********************************************************************************************
*
* rIcons - Icons pack intended for tools development with raygui
*
* CONFIGURATION:
*
* #define RICONS_IMPLEMENTATION
* Generates the implementation of the library into the included file.
* If not defined, the library is in header only mode and can be included in other headers
* or source files without problems. But only ONE file should hold the implementation.
*
* #define RICONS_STANDALONE
* Avoid raylib.h header inclusion in this file. Icon drawing function must be provided by
* the user (check library implementation for further details).
* rIconsData - Icons data pack intended for tools development with raygui
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2019 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose, including commercial
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that you
* wrote the original software. If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
* as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
**********************************************************************************************/
#ifndef RICONS_H
@ -51,11 +25,6 @@
// Number of elemens depend on RICON_SIZE (by default 16x16 pixels)
#define RICON_DATA_ELEMENTS (RICON_SIZE*RICON_SIZE/32)
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
// ...
//----------------------------------------------------------------------------------
// Icons enumeration
//----------------------------------------------------------------------------------
@ -318,22 +287,11 @@ typedef enum {
RICON_255 = 255,
} guiIconName;
#endif // RICONS_H
/***********************************************************************************
*
* RICONS IMPLEMENTATION
*
************************************************************************************/
#if defined(RICONS_IMPLEMENTATION)
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
// Gui icons array (allocated on heap by default)
// Icons data (allocated on heap by default)
// NOTE: A new icon set could be loaded over this array using GuiLoadIcons(),
// just note that loaded icons set must be same RICON_SIZE
//----------------------------------------------------------------------------------
static unsigned int guiIcons[RICON_MAX_ICONS*RICON_DATA_ELEMENTS] = {
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_NONE
0x3ff80000, 0x2f082008, 0x2042207e, 0x40027fc2, 0x40024002, 0x40024002, 0x40024002, 0x00007ffe, // RICON_FOLDER_FILE_OPEN
@ -593,4 +551,4 @@ static unsigned int guiIcons[RICON_MAX_ICONS*RICON_DATA_ELEMENTS] = {
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_255
};
#endif // RICONS_IMPLEMENTATION
#endif // RICONS_H