2020-03-11 13:32:56 +02:00
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/*******************************************************************************************
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*
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2021-10-05 14:10:35 +02:00
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* raygui - custom property list control
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2020-03-11 13:32:56 +02:00
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*
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* DEPENDENCIES:
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2021-10-05 14:10:35 +02:00
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* raylib 4.0 - Windowing/input management and drawing.
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* raygui 3.0 - Immediate-mode GUI controls.
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2020-03-11 13:32:56 +02:00
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*
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* COMPILATION (Windows - MinGW):
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* gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
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*
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* LICENSE: zlib/libpng
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*
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2024-01-02 21:01:38 +01:00
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* Copyright (c) 2020-2024 Vlad Adrian (@Demizdor) and Ramon Santamaria (@raysan5)
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2020-03-11 13:32:56 +02:00
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*
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**********************************************************************************************/
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#include "raylib.h"
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#define RAYGUI_IMPLEMENTATION
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#include "../../src/raygui.h"
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#undef RAYGUI_IMPLEMENTATION // Avoid including raygui implementation again
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#define GUI_PROPERTY_LIST_IMPLEMENTATION
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#include "dm_property_list.h"
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#define SIZEOF(A) (sizeof(A)/sizeof(A[0]))
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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int main()
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{
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// Initialization
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//---------------------------------------------------------------------------------------
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2021-10-05 14:10:35 +02:00
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raygui - property list");
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2020-03-11 13:32:56 +02:00
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GuiDMProperty prop[] = {
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PBOOL("Bool", 0, true),
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PSECTION("#102#SECTION", 0, 2),
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PINT("Int", 0, 123),
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PFLOAT("Float", 0, 0.99f),
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PTEXT("Text", 0, (char*)&(char[30]){"Hello!"}, 30),
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PSELECT("Select", 0, "ONE;TWO;THREE;FOUR", 0),
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PINT_RANGE("Int Range", 0, 32, 1, 0, 100),
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PRECT("Rect", 0, 0, 0, 100, 200),
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PVEC2("Vec2", 0, 20, 20),
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PVEC3("Vec3", 0, 12, 13, 14),
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PVEC4("Vec4", 0, 12, 13, 14, 15),
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PCOLOR("Color", 0, 0, 255, 0, 255),
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};
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2021-10-05 14:10:35 +02:00
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int focus = 0, scroll = 0; // Needed by GuiDMPropertyList()
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2020-03-11 13:32:56 +02:00
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GuiLoadStyleDefault();
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2021-10-05 14:10:35 +02:00
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// Tweak the default raygui style a bit
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2020-03-11 13:32:56 +02:00
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GuiSetStyle(LISTVIEW, LIST_ITEMS_HEIGHT, 24);
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GuiSetStyle(LISTVIEW, SCROLLBAR_WIDTH, 12);
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2023-05-27 11:34:45 +02:00
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Vector2 gridMouseCell = { 0 };
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2020-03-11 13:32:56 +02:00
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2021-10-05 14:10:35 +02:00
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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2020-03-11 13:32:56 +02:00
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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2021-10-05 14:10:35 +02:00
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2020-03-11 13:32:56 +02:00
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ClearBackground(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)));
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2023-05-27 11:34:45 +02:00
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GuiGrid((Rectangle){0, 0, screenWidth, screenHeight}, "Property List", 20.0f, 2, &gridMouseCell); // Draw a fancy grid
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2020-03-11 13:32:56 +02:00
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2021-10-05 14:10:35 +02:00
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GuiDMPropertyList((Rectangle){(screenWidth - 180)/2, (screenHeight - 280)/2, 180, 280}, prop, SIZEOF(prop), &focus, &scroll);
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2020-03-11 13:32:56 +02:00
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2021-04-02 16:32:14 +02:00
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if (prop[0].value.vbool >= 1)
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{
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2020-03-11 13:32:56 +02:00
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DrawText(TextFormat("FOCUS:%i | SCROLL:%i | FPS:%i", focus, scroll, GetFPS()), prop[8].value.v2.x, prop[8].value.v2.y, 20, prop[11].value.vcolor);
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2021-04-02 16:32:14 +02:00
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}
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2021-07-28 12:55:58 +02:00
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EndDrawing();
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//----------------------------------------------------------------------------------
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2020-03-11 13:32:56 +02:00
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}
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2021-10-05 14:10:35 +02:00
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// De-Initialization
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//--------------------------------------------------------------------------------------
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2020-03-11 13:32:56 +02:00
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GuiDMSaveProperties("test.props", prop, SIZEOF(prop)); // Save properties to `test.props` file at exit
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2021-10-05 14:10:35 +02:00
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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2020-03-11 13:32:56 +02:00
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return 0;
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}
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