raygui/README.md

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<img align="left" src="logo/raygui_256x256.png" width=256>
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**raygui is a simple and easy-to-use immediate-mode-gui library.**
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`raygui` was initially inspired by [Unity IMGUI](https://docs.unity3d.com/Manual/GUIScriptingGuide.html) (immediate mode GUI API).
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`raygui` was originated as an auxiliar module for [raylib](https://github.com/raysan5/raylib) to create simple GUI interfaces using raylib graphic style (simple colors, plain rectangular shapes, wide borders...).
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`raygui` is intended for **tools development**; it has already been used to develop [multiple publised tools](https://raylibtech.itch.io/rguiicons).
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<br>
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## features
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- **Immediate-mode** gui, no retained data
- **+28** basic and advance controls provided
- Powerful **styling system** for colors, font and metrics
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- Standalone usage mode supported (for other graphic libs)
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- **Icons support**, embedding a complete 1-bit icons pack
- Multiple **tools** provided for raygui development
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## raygui controls
### basic controls
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```
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Label | Button | LabelButton | Toggle | ToggleGroup | CheckBox
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ComboBox | DropdownBox | TextBox | TextBoxMulti | ValueBox | Spinner | Slider
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SliderBar | ProgressBar | StatusBar | ScrollBar | ScrollPanel | DummyRec | Grid
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```
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### advance controls
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```
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ListView | ColorPicker | MessageBox | TextInputBox
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```
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### container/separator controls
```
WindowBox | GroupBox | Line | Panel
```
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## raygui styles
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`raygui` comes with a [default](styles/default) style automatically loaded at runtime:
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![raygui default style](styles/default/style_table.png)
Some additional styles are also provided for convenience, just check [styles directory](styles) for details:
![raygui additional styles](images/raygui_style_table_multi.png)
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Custom styles can also be created very easily using [rGuiStyler](https://raylibtech.itch.io/rguistyler) tool.
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Styles can be loaded at runtime using raygui `GuiLoadStyle()` function. Simple and easy-to-use.
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## raygui icons
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`raygui` supports custom icons, by default, a predefined set of icons is provided inside `raygui` as an array of binary data; it contains **256 possible icons** defined as **16x16 pixels** each; each pixel is codified using **1-bit**. The total size of the array is `2048 bytes`.
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<img align="right" src="images/raygui_ricons.png">
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To use any of those icons just prefix the *#iconId#* number to **any text** written within `raygui` controls:
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```c
if (GuiButton(rec, "#05#Open Image")) { /* ACTION */ }
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```
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It's also possible to use the provided `GuiIconText()` function to prefix it automatically, using a clearer identifier (defined in `raygui.h`).
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```c
if (GuiButton(rec, GuiIconText(RICON_FILE_OPEN, "Open Image"))) { /* ACTION */ }
```
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Provided set of icons can be reviewed and customized using [rGuiIcons](https://raylibtech.itch.io/rguiicons) tool.
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## raygui support tools
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- [**rGuiStyler**](https://raylibtech.itch.io/rguistyler) - A simple and easy-to-use raygui styles editor.
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![rGuiStyler v3.1](images/rguistyler_v300.png)
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- [**rGuiIcons**](https://raylibtech.itch.io/rguiicons) - A simple and easy-to-use raygui icons editor.
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![rGuiIcons v1.0](images/rguiicons_v100.png)
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- [**rGuiLayout**](https://raylibtech.itch.io/rguilayout) - A simple and easy-to-use raygui layouts editor.
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![rGuiLayout v2.2](images/rguilayout_v220.png)
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## building
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`raygui` is intended to be used as a portable single-file header-only library, to be directly integrated into any C/C++ codebase but some users could require a shared/dynamic version of the library, for example, to create bindings:
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- **Windows (MinGW, GCC)**
```
copy src/raylib.h src/raylib.c
gcc -o src/raygui.dll src/raygui.c -shared -DRAYGUI_IMPLEMENTATION -DBUILD_LIBTYPE_SHARED -static-libgcc -lopengl32 -lgdi32 -lwinmm -Wl,--out-implib,src/librayguidll.a
```
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- **Linux (GCC)**
```
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mv src/raygui.h src/raygui.c
gcc -o raygui.so src/raygui.c -shared -fpic -DRAYGUI_IMPLEMENTATION -lraylib -lGL -lm -lpthread -ldl -lrt -lX11
```
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## license
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raygui is licensed under an unmodified zlib/libpng license, which is an OSI-certified, BSD-like license that allows static linking with closed source software. Check [LICENSE](LICENSE) for further details.