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The complete pugixml source consists of three files - one source file, `pugixml.cpp`, and two header files, `pugixml.hpp` and `pugiconfig.hpp`. `pugixml.hpp` is the primary header which you need to include in order to use pugixml classes/functions. The rest of this guide assumes that `pugixml.hpp` is either in the current directory or in one of include directories of your projects, so that `#include "pugixml.hpp"` can find the header; however you can also use relative path (i.e. `#include "../libs/pugixml/src/pugixml.hpp"`) or include directory-relative path (i.e. `#include <xml/thirdparty/pugixml/src/pugixml.hpp>`).
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The easiest way to build pugixml is to compile the source file, `pugixml.cpp`, along with the existing library/executable. This process depends on the method of building your application; for example, if you're using Microsoft Visual Studio footnote:[All trademarks used are properties of their respective owners.], Apple Xcode, Code::Blocks or any other IDE, just add `pugixml.cpp` to one of your projects. There are other building methods available, including building pugixml as a standalone static/shared library; link:manual/install.html#install.building[read the manual] for further information.
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The easiest way to build pugixml is to compile the source file, `pugixml.cpp`, along with the existing library/executable. This process depends on the method of building your application; for example, if you're using Microsoft Visual Studio footnote:[All trademarks used are properties of their respective owners.], Apple Xcode, Code::Blocks or any other IDE, just add `pugixml.cpp` to one of your projects. There are other building methods available, including building pugixml as a standalone static/shared library; link:manual.html#install.building[read the manual] for further information.
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[[dom]]
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== Document object model
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