Fix Windows builds on Azure Pipelines

Currently, all Windows builds are using `Debug|x64` configuration. For example, you can see the CTest steps with Release build cost 20+ seconds, which means it is using the debug binary.
This commit is contained in:
Jiaye Wu 2020-04-14 12:54:35 +08:00 committed by GitHub
parent 6e1ca96a49
commit 6f03be2d3a
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@ -18,12 +18,15 @@ jobs:
Debug: Debug:
BuildType: debug BuildType: debug
cmakeExtraArgs: -DCMAKE_BUILD_TYPE=Debug -DMI_DEBUG_FULL=ON cmakeExtraArgs: -DCMAKE_BUILD_TYPE=Debug -DMI_DEBUG_FULL=ON
MSBuildConfiguration: Debug
Release: Release:
BuildType: release BuildType: release
cmakeExtraArgs: -DCMAKE_BUILD_TYPE=Release cmakeExtraArgs: -DCMAKE_BUILD_TYPE=Release
MSBuildConfiguration: Release
Secure: Secure:
BuildType: secure BuildType: secure
cmakeExtraArgs: -DCMAKE_BUILD_TYPE=Release -DMI_SECURE=ON cmakeExtraArgs: -DCMAKE_BUILD_TYPE=Release -DMI_SECURE=ON
MSBuildConfiguration: Release
steps: steps:
- task: CMake@1 - task: CMake@1
inputs: inputs:
@ -32,6 +35,7 @@ jobs:
- task: MSBuild@1 - task: MSBuild@1
inputs: inputs:
solution: $(BuildType)/libmimalloc.sln solution: $(BuildType)/libmimalloc.sln
configuration: '$(MSBuildConfiguration)'
- script: | - script: |
cd $(BuildType) cd $(BuildType)
ctest ctest