update redirection modules to v1.3

This commit is contained in:
Daan Leijen 2024-12-19 11:10:17 -08:00
parent 27d929f338
commit 130227e399
6 changed files with 41 additions and 14 deletions

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@ -5,24 +5,26 @@ is robust and has the particular advantage to be able to redirect all malloc/fre
the (dynamic) C runtime allocator, including those from other DLL's or libraries.
As it intercepts all allocation calls on a low level, it can be used reliably
on large programs that include other 3rd party components.
There are four requirements to make the overriding work robustly:
There are four requirements to make the overriding work well:
1. Use the C-runtime library as a DLL (using the `/MD` or `/MDd` switch).
2. Link your program explicitly with `mimalloc-override.dll` library.
To ensure the `mimalloc-override.dll` is loaded at run-time it is easiest to insert some
call to the mimalloc API in the `main` function, like `mi_version()`
(or use the `/INCLUDE:mi_version` switch on the linker, or
use `#pragma comment(linker, "/include:mi_version")` in some source file).
See the `mimalloc-override-test` project for an example on how to use this.
2. Link your program explicitly with the `mimalloc-override.lib` export library for
the `mimalloc-override.dll` -- which contains all mimalloc functionality.
To ensure the `mimalloc-override.dll` is actually loaded at run-time it is easiest to insert some
call to the mimalloc API in the `main` function, like `mi_version()`
(or use the `/include:mi_version` switch on the linker, or
use `#pragma comment(linker, "/include:mi_version")` in some source file).
See the `mimalloc-override-test` project for an example on how to use this.
3. The `mimalloc-redirect.dll` (x64) (or `mimalloc-redirect32.dll` (x86), or `mimalloc-redirect-arm64.dll` (arm64)) must be put
in the same folder as the main `mimalloc-override.dll` at runtime (as it is a dependency of that DLL).
The redirection DLL ensures that all calls to the C runtime malloc API get redirected to
mimalloc functions (which reside in `mimalloc-override.dll`).
3. The `mimalloc-redirect.dll` must be put in the same folder as the main
`mimalloc-override.dll` at runtime (as it is a dependency of that DLL).
The redirection DLL ensures that all calls to the C runtime malloc API get
redirected to mimalloc functions (which reside in `mimalloc-override.dll`).
4. Ensure the `mimalloc-override.dll` comes as early as possible in the import
list of the final executable (so it can intercept all potential allocations).
You can use `minject -l <exe>` to check this if needed.
For best performance on Windows with C++, it
is also recommended to also override the `new`/`delete` operations (by including
@ -32,17 +34,39 @@ a single(!) source file in your project).
The environment variable `MIMALLOC_DISABLE_REDIRECT=1` can be used to disable dynamic
overriding at run-time. Use `MIMALLOC_VERBOSE=1` to check if mimalloc was successfully redirected.
## Minject
### Other Platforms
You always link with `mimalloc-override.dll` but for different platforms you may
need a specific `mimalloc-redirect.dll`:
- __x64__: `mimalloc-redirect.dll`.
- __x86__: `mimalloc-redirect32.dll`. Use for older 32-bit Windows programs.
- __arm64__: `mimalloc-redirect-arm64.dll`. Use for native Windows arm64 programs.
- __arm64ec__: `mimalloc-redirect-arm64ec.dll`. The [arm64ec] ABI is "emulation compatible"
mode on Windows arm64. Unfortunately we cannot run x64 code emulated on Windows arm64 with
the x64 mimalloc override directly (since the C runtime always uses `arm64ec`). Instead:
1. Build the program as normal for x64 and link as normal with the x64
`mimalloc-override.lib` export library.
2. Now separately build `mimalloc-override.dll` in `arm64ec` mode and _overwrite_ your
previous (x64) `mimalloc-override.dll` -- the loader can handle the mix of arm64ec
and x64 code. Now use `mimalloc-redirect-arm64ec.dll` in this case to match your
arm64ec `mimalloc-override.dll`. The main program stays as is and can be fully x64
or contain more arm64ec modules. At runtime, the arm64ec `mimalloc-override.dll` will
run with native arm64 instructions while the rest of the program runs emulated x64.
[arm64ec]: https://learn.microsoft.com/en-us/windows/arm/arm64ec
### Minject
We cannot always re-link an executable with `mimalloc-override.dll`, and similarly, we cannot always
ensure the the DLL comes first in the import table of the final executable.
ensure that the DLL comes first in the import table of the final executable.
In many cases though we can patch existing executables without any recompilation
if they are linked with the dynamic C runtime (`ucrtbase.dll`) -- just put the `mimalloc-override.dll`
into the import table (and put `mimalloc-redirect.dll` in the same folder)
Such patching can be done for example with [CFF Explorer](https://ntcore.com/?page_id=388).
The `minject` program can also do this from the command line
(or `minject32` for 32-bit PE files, or `minject-arm64` on arm64 Windows).
Use `minject --help` for options:
```
@ -72,3 +96,6 @@ examples:
> minject --list myprogram.exe
> minject --force --inplace myprogram.exe
```
For x86 32-bit binaries, use `minject32`, and for arm64 binaries use `minject-arm64`.