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Copyrights had become ads for Sustrik's corporate sponsors, going against the original agreement to share copyrights with the community (that agreement was: one line stating iMatix copyright + one reference to AUTHORS file). The proliferation of corporate ads is also unfair to the many individual authors. I've removed ALL corporate title from the source files so the copyright statements can now be centralized in AUTHORS and source files can be properly updated on an annual basis.
198 lines
6.4 KiB
C++
198 lines
6.4 KiB
C++
/*
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Copyright (c) 2007-2013 Contributors as noted in the AUTHORS file
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This file is part of 0MQ.
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0MQ is free software; you can redistribute it and/or modify it under
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the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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0MQ is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __ZMQ_YQUEUE_HPP_INCLUDED__
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#define __ZMQ_YQUEUE_HPP_INCLUDED__
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#include <stdlib.h>
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#include <stddef.h>
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#include "err.hpp"
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#include "atomic_ptr.hpp"
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namespace zmq
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{
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// yqueue is an efficient queue implementation. The main goal is
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// to minimise number of allocations/deallocations needed. Thus yqueue
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// allocates/deallocates elements in batches of N.
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//
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// yqueue allows one thread to use push/back function and another one
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// to use pop/front functions. However, user must ensure that there's no
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// pop on the empty queue and that both threads don't access the same
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// element in unsynchronised manner.
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//
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// T is the type of the object in the queue.
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// N is granularity of the queue (how many pushes have to be done till
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// actual memory allocation is required).
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template <typename T, int N> class yqueue_t
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{
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public:
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// Create the queue.
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inline yqueue_t ()
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{
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begin_chunk = (chunk_t*) malloc (sizeof (chunk_t));
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alloc_assert (begin_chunk);
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begin_pos = 0;
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back_chunk = NULL;
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back_pos = 0;
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end_chunk = begin_chunk;
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end_pos = 0;
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}
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// Destroy the queue.
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inline ~yqueue_t ()
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{
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while (true) {
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if (begin_chunk == end_chunk) {
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free (begin_chunk);
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break;
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}
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chunk_t *o = begin_chunk;
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begin_chunk = begin_chunk->next;
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free (o);
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}
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chunk_t *sc = spare_chunk.xchg (NULL);
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if (sc)
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free (sc);
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}
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// Returns reference to the front element of the queue.
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// If the queue is empty, behaviour is undefined.
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inline T &front ()
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{
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return begin_chunk->values [begin_pos];
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}
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// Returns reference to the back element of the queue.
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// If the queue is empty, behaviour is undefined.
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inline T &back ()
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{
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return back_chunk->values [back_pos];
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}
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// Adds an element to the back end of the queue.
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inline void push ()
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{
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back_chunk = end_chunk;
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back_pos = end_pos;
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if (++end_pos != N)
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return;
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chunk_t *sc = spare_chunk.xchg (NULL);
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if (sc) {
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end_chunk->next = sc;
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sc->prev = end_chunk;
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} else {
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end_chunk->next = (chunk_t*) malloc (sizeof (chunk_t));
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alloc_assert (end_chunk->next);
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end_chunk->next->prev = end_chunk;
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}
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end_chunk = end_chunk->next;
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end_pos = 0;
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}
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// Removes element from the back end of the queue. In other words
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// it rollbacks last push to the queue. Take care: Caller is
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// responsible for destroying the object being unpushed.
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// The caller must also guarantee that the queue isn't empty when
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// unpush is called. It cannot be done automatically as the read
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// side of the queue can be managed by different, completely
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// unsynchronised thread.
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inline void unpush ()
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{
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// First, move 'back' one position backwards.
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if (back_pos)
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--back_pos;
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else {
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back_pos = N - 1;
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back_chunk = back_chunk->prev;
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}
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// Now, move 'end' position backwards. Note that obsolete end chunk
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// is not used as a spare chunk. The analysis shows that doing so
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// would require free and atomic operation per chunk deallocated
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// instead of a simple free.
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if (end_pos)
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--end_pos;
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else {
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end_pos = N - 1;
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end_chunk = end_chunk->prev;
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free (end_chunk->next);
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end_chunk->next = NULL;
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}
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}
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// Removes an element from the front end of the queue.
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inline void pop ()
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{
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if (++ begin_pos == N) {
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chunk_t *o = begin_chunk;
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begin_chunk = begin_chunk->next;
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begin_chunk->prev = NULL;
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begin_pos = 0;
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// 'o' has been more recently used than spare_chunk,
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// so for cache reasons we'll get rid of the spare and
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// use 'o' as the spare.
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chunk_t *cs = spare_chunk.xchg (o);
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if (cs)
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free (cs);
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}
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}
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private:
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// Individual memory chunk to hold N elements.
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struct chunk_t
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{
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T values [N];
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chunk_t *prev;
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chunk_t *next;
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};
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// Back position may point to invalid memory if the queue is empty,
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// while begin & end positions are always valid. Begin position is
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// accessed exclusively be queue reader (front/pop), while back and
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// end positions are accessed exclusively by queue writer (back/push).
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chunk_t *begin_chunk;
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int begin_pos;
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chunk_t *back_chunk;
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int back_pos;
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chunk_t *end_chunk;
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int end_pos;
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// People are likely to produce and consume at similar rates. In
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// this scenario holding onto the most recently freed chunk saves
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// us from having to call malloc/free.
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atomic_ptr_t<chunk_t> spare_chunk;
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// Disable copying of yqueue.
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yqueue_t (const yqueue_t&);
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const yqueue_t &operator = (const yqueue_t&);
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};
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}
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#endif
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