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b2d0ab18f2
Solution: fix them
190 lines
6.3 KiB
C++
190 lines
6.3 KiB
C++
/*
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Copyright (c) 2007-2016 Contributors as noted in the AUTHORS file
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This file is part of libzmq, the ZeroMQ core engine in C++.
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libzmq is free software; you can redistribute it and/or modify it under
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the terms of the GNU Lesser General Public License (LGPL) as published
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by the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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As a special exception, the Contributors give you permission to link
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this library with independent modules to produce an executable,
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regardless of the license terms of these independent modules, and to
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copy and distribute the resulting executable under terms of your choice,
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provided that you also meet, for each linked independent module, the
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terms and conditions of the license of that module. An independent
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module is a module which is not derived from or based on this library.
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If you modify this library, you must extend this exception to your
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version of the library.
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libzmq is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
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License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __ZMQ_ENCODER_HPP_INCLUDED__
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#define __ZMQ_ENCODER_HPP_INCLUDED__
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#if defined(_MSC_VER)
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#ifndef NOMINMAX
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#define NOMINMAX
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#endif
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#endif
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#include <stddef.h>
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#include <string.h>
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#include <stdlib.h>
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#include <algorithm>
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#include "err.hpp"
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#include "msg.hpp"
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#include "i_encoder.hpp"
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namespace zmq
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{
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// Helper base class for encoders. It implements the state machine that
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// fills the outgoing buffer. Derived classes should implement individual
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// state machine actions.
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template <typename T> class encoder_base_t : public i_encoder
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{
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public:
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inline encoder_base_t (size_t bufsize_) :
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write_pos(0),
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to_write(0),
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next(NULL),
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new_msg_flag(false),
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bufsize (bufsize_),
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in_progress (NULL)
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{
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buf = (unsigned char*) malloc (bufsize_);
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alloc_assert (buf);
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}
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// The destructor doesn't have to be virtual. It is made virtual
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// just to keep ICC and code checking tools from complaining.
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inline virtual ~encoder_base_t ()
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{
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free (buf);
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}
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// The function returns a batch of binary data. The data
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// are filled to a supplied buffer. If no buffer is supplied (data_
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// points to NULL) decoder object will provide buffer of its own.
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inline size_t encode (unsigned char **data_, size_t size_)
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{
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unsigned char *buffer = !*data_ ? buf : *data_;
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size_t buffersize = !*data_ ? bufsize : size_;
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if (in_progress == NULL)
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return 0;
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size_t pos = 0;
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while (pos < buffersize) {
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// If there are no more data to return, run the state machine.
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// If there are still no data, return what we already have
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// in the buffer.
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if (!to_write) {
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if (new_msg_flag) {
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int rc = in_progress->close ();
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errno_assert (rc == 0);
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rc = in_progress->init ();
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errno_assert (rc == 0);
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in_progress = NULL;
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break;
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}
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(static_cast <T*> (this)->*next) ();
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}
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// If there are no data in the buffer yet and we are able to
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// fill whole buffer in a single go, let's use zero-copy.
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// There's no disadvantage to it as we cannot stuck multiple
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// messages into the buffer anyway. Note that subsequent
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// write(s) are non-blocking, thus each single write writes
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// at most SO_SNDBUF bytes at once not depending on how large
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// is the chunk returned from here.
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// As a consequence, large messages being sent won't block
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// other engines running in the same I/O thread for excessive
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// amounts of time.
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if (!pos && !*data_ && to_write >= buffersize) {
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*data_ = write_pos;
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pos = to_write;
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write_pos = NULL;
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to_write = 0;
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return pos;
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}
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// Copy data to the buffer. If the buffer is full, return.
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size_t to_copy = std::min (to_write, buffersize - pos);
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memcpy (buffer + pos, write_pos, to_copy);
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pos += to_copy;
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write_pos += to_copy;
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to_write -= to_copy;
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}
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*data_ = buffer;
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return pos;
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}
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void load_msg (msg_t *msg_)
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{
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zmq_assert (in_progress == NULL);
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in_progress = msg_;
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(static_cast <T*> (this)->*next) ();
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}
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protected:
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// Prototype of state machine action.
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typedef void (T::*step_t) ();
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// This function should be called from derived class to write the data
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// to the buffer and schedule next state machine action.
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inline void next_step (void *write_pos_, size_t to_write_,
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step_t next_, bool new_msg_flag_)
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{
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write_pos = (unsigned char*) write_pos_;
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to_write = to_write_;
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next = next_;
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new_msg_flag = new_msg_flag_;
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}
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private:
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// Where to get the data to write from.
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unsigned char *write_pos;
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// How much data to write before next step should be executed.
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size_t to_write;
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// Next step. If set to NULL, it means that associated data stream
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// is dead.
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step_t next;
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bool new_msg_flag;
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// The buffer for encoded data.
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size_t bufsize;
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unsigned char *buf;
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encoder_base_t (const encoder_base_t&);
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void operator = (const encoder_base_t&);
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protected:
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msg_t *in_progress;
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};
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}
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#endif
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