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libzmq/tests/test_hwm.cpp
Luca Boccassi da31917f4f Relicense from LGPL3 + exceptions to Mozilla Public License version 2.0
Relicense permission collected from all relevant authors as tallied at:
https://github.com/rlenferink/libzmq-relicense/blob/master/checklist.md
The relicense grants are collected under RELICENSE/ and will be moved
to the above repository in a later commit.

Fixes https://github.com/zeromq/libzmq/issues/2376
2023-06-05 20:31:47 +01:00

280 lines
8.4 KiB
C++

/* SPDX-License-Identifier: MPL-2.0 */
#include "testutil.hpp"
#include "testutil_unity.hpp"
SETUP_TEARDOWN_TESTCONTEXT
const int MAX_SENDS = 10000;
enum TestType
{
BIND_FIRST,
CONNECT_FIRST
};
void test_defaults ()
{
// Set up bind socket
void *bind_socket = test_context_socket (ZMQ_PULL);
TEST_ASSERT_SUCCESS_ERRNO (zmq_bind (bind_socket, "inproc://a"));
// Set up connect socket
void *connect_socket = test_context_socket (ZMQ_PUSH);
TEST_ASSERT_SUCCESS_ERRNO (zmq_connect (connect_socket, "inproc://a"));
// Send until we block
int send_count = 0;
while (send_count < MAX_SENDS
&& zmq_send (connect_socket, NULL, 0, ZMQ_DONTWAIT) == 0)
++send_count;
msleep (SETTLE_TIME);
// Now receive all sent messages
int recv_count = 0;
while (zmq_recv (bind_socket, NULL, 0, ZMQ_DONTWAIT) == 0)
++recv_count;
TEST_ASSERT_EQUAL_INT (send_count, recv_count);
// Clean up
test_context_socket_close (connect_socket);
test_context_socket_close (bind_socket);
// Default values are 1000 on send and 1000 one receive, so 2000 total
TEST_ASSERT_EQUAL_INT (2000, send_count);
}
int count_msg (int send_hwm_, int recv_hwm_, TestType test_type_)
{
void *bind_socket;
void *connect_socket;
if (test_type_ == BIND_FIRST) {
// Set up bind socket
bind_socket = test_context_socket (ZMQ_PULL);
TEST_ASSERT_SUCCESS_ERRNO (zmq_setsockopt (
bind_socket, ZMQ_RCVHWM, &recv_hwm_, sizeof (recv_hwm_)));
TEST_ASSERT_SUCCESS_ERRNO (zmq_bind (bind_socket, "inproc://a"));
// Set up connect socket
connect_socket = test_context_socket (ZMQ_PUSH);
TEST_ASSERT_SUCCESS_ERRNO (zmq_setsockopt (
connect_socket, ZMQ_SNDHWM, &send_hwm_, sizeof (send_hwm_)));
TEST_ASSERT_SUCCESS_ERRNO (zmq_connect (connect_socket, "inproc://a"));
// we must wait for the connect to succeed here, unfortunately we don't
// have monitoring events for inproc, so we just hope SETTLE_TIME suffices
msleep (SETTLE_TIME);
} else {
// Set up connect socket
connect_socket = test_context_socket (ZMQ_PUSH);
TEST_ASSERT_SUCCESS_ERRNO (zmq_setsockopt (
connect_socket, ZMQ_SNDHWM, &send_hwm_, sizeof (send_hwm_)));
TEST_ASSERT_SUCCESS_ERRNO (zmq_connect (connect_socket, "inproc://a"));
// Set up bind socket
bind_socket = test_context_socket (ZMQ_PULL);
TEST_ASSERT_SUCCESS_ERRNO (zmq_setsockopt (
bind_socket, ZMQ_RCVHWM, &recv_hwm_, sizeof (recv_hwm_)));
TEST_ASSERT_SUCCESS_ERRNO (zmq_bind (bind_socket, "inproc://a"));
}
// Send until we block
int send_count = 0;
while (send_count < MAX_SENDS
&& zmq_send (connect_socket, NULL, 0, ZMQ_DONTWAIT) == 0)
++send_count;
// Now receive all sent messages
int recv_count = 0;
while (zmq_recv (bind_socket, NULL, 0, ZMQ_DONTWAIT) == 0)
++recv_count;
TEST_ASSERT_EQUAL_INT (send_count, recv_count);
// Now it should be possible to send one more.
send_string_expect_success (connect_socket, NULL, 0);
// Consume the remaining message.
recv_string_expect_success (bind_socket, NULL, 0);
// Clean up
test_context_socket_close (connect_socket);
test_context_socket_close (bind_socket);
return send_count;
}
int test_inproc_bind_first (int send_hwm_, int recv_hwm_)
{
return count_msg (send_hwm_, recv_hwm_, BIND_FIRST);
}
int test_inproc_connect_first (int send_hwm_, int recv_hwm_)
{
return count_msg (send_hwm_, recv_hwm_, CONNECT_FIRST);
}
int test_inproc_connect_and_close_first (int send_hwm_, int recv_hwm_)
{
// Set up connect socket
void *connect_socket = test_context_socket (ZMQ_PUSH);
TEST_ASSERT_SUCCESS_ERRNO (zmq_setsockopt (connect_socket, ZMQ_SNDHWM,
&send_hwm_, sizeof (send_hwm_)));
TEST_ASSERT_SUCCESS_ERRNO (zmq_connect (connect_socket, "inproc://a"));
// Send until we block
int send_count = 0;
while (send_count < MAX_SENDS
&& zmq_send (connect_socket, NULL, 0, ZMQ_DONTWAIT) == 0)
++send_count;
// Close connect
test_context_socket_close (connect_socket);
// Set up bind socket
void *bind_socket = test_context_socket (ZMQ_PULL);
TEST_ASSERT_SUCCESS_ERRNO (
zmq_setsockopt (bind_socket, ZMQ_RCVHWM, &recv_hwm_, sizeof (recv_hwm_)));
TEST_ASSERT_SUCCESS_ERRNO (zmq_bind (bind_socket, "inproc://a"));
// Now receive all sent messages
int recv_count = 0;
while (zmq_recv (bind_socket, NULL, 0, ZMQ_DONTWAIT) == 0)
++recv_count;
TEST_ASSERT_EQUAL_INT (send_count, recv_count);
// Clean up
test_context_socket_close (bind_socket);
return send_count;
}
int test_inproc_bind_and_close_first (int send_hwm_, int /* recv_hwm */)
{
// Set up bind socket
void *bind_socket = test_context_socket (ZMQ_PUSH);
TEST_ASSERT_SUCCESS_ERRNO (
zmq_setsockopt (bind_socket, ZMQ_SNDHWM, &send_hwm_, sizeof (send_hwm_)));
TEST_ASSERT_SUCCESS_ERRNO (zmq_bind (bind_socket, "inproc://a"));
// Send until we block
int send_count = 0;
while (send_count < MAX_SENDS
&& zmq_send (bind_socket, NULL, 0, ZMQ_DONTWAIT) == 0)
++send_count;
// Close bind
test_context_socket_close (bind_socket);
/* TODO Can't currently do connect without then wiring up a bind as things hang, this needs top be fixed.
// Set up connect socket
void *connect_socket = test_context_socket (ZMQ_PULL);
TEST_ASSERT_SUCCESS_ERRNO (zmq_setsockopt (connect_socket, ZMQ_RCVHWM, &recv_hwm, sizeof (recv_hwm)));
TEST_ASSERT_SUCCESS_ERRNO (zmq_connect (connect_socket, "inproc://a"));
// Now receive all sent messages
int recv_count = 0;
while (zmq_recv (connect_socket, NULL, 0, ZMQ_DONTWAIT) == 0)
++recv_count;
TEST_ASSERT_EQUAL_INT(send_count, recv_count);
*/
// Clean up
//test_context_socket_close (connect_socket);
return send_count;
}
void test_infinite_both_inproc_bind_first ()
{
int count = test_inproc_bind_first (0, 0);
TEST_ASSERT_EQUAL_INT (MAX_SENDS, count);
}
void test_infinite_both_inproc_connect_first ()
{
int count = test_inproc_connect_first (0, 0);
TEST_ASSERT_EQUAL_INT (MAX_SENDS, count);
}
void test_infinite_receive_inproc_bind_first ()
{
int count = test_inproc_bind_first (1, 0);
TEST_ASSERT_EQUAL_INT (MAX_SENDS, count);
}
void test_infinite_receive_inproc_connect_first ()
{
int count = test_inproc_connect_first (1, 0);
TEST_ASSERT_EQUAL_INT (MAX_SENDS, count);
}
void test_infinite_send_inproc_bind_first ()
{
int count = test_inproc_bind_first (0, 1);
TEST_ASSERT_EQUAL_INT (MAX_SENDS, count);
}
void test_infinite_send_inproc_connect_first ()
{
int count = test_inproc_connect_first (0, 1);
TEST_ASSERT_EQUAL_INT (MAX_SENDS, count);
}
void test_finite_both_bind_first ()
{
// Send and recv buffers hwm 1, so total that can be queued is 2
int count = test_inproc_bind_first (1, 1);
TEST_ASSERT_EQUAL_INT (2, count);
}
void test_finite_both_connect_first ()
{
// Send and recv buffers hwm 1, so total that can be queued is 2
int count = test_inproc_connect_first (1, 1);
TEST_ASSERT_EQUAL_INT (2, count);
}
void test_infinite_recv_connect_and_close_first ()
{
// Send hwm of 1, send before bind so total that can be queued is 1
int count = test_inproc_connect_and_close_first (1, 0);
TEST_ASSERT_EQUAL_INT (1, count);
}
void test_infinite_recv_bind_and_close_first ()
{
// Send hwm of 1, send from bind side before connect so total that can be queued should be 1,
// however currently all messages get thrown away before the connect. BUG?
/*int count = */ test_inproc_bind_and_close_first (1, 0);
// TEST_ASSERT_EQUAL_INT (1, count);
}
int main (void)
{
setup_test_environment ();
UNITY_BEGIN ();
RUN_TEST (test_defaults);
RUN_TEST (test_infinite_both_inproc_bind_first);
RUN_TEST (test_infinite_both_inproc_connect_first);
RUN_TEST (test_infinite_receive_inproc_bind_first);
RUN_TEST (test_infinite_receive_inproc_connect_first);
RUN_TEST (test_infinite_send_inproc_bind_first);
RUN_TEST (test_infinite_send_inproc_connect_first);
RUN_TEST (test_finite_both_bind_first);
RUN_TEST (test_finite_both_connect_first);
RUN_TEST (test_infinite_recv_connect_and_close_first);
RUN_TEST (test_infinite_recv_bind_and_close_first);
return UNITY_END ();
}