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libzmq/tests/test_proxy_single_socket.cpp
Luca Boccassi 5934919f3e Problem: tests bind to hardcoded TCP ports
Solution: use ZMQ_LAST_ENDPOINT in most places. This alllows running
tests in paralle, and on over-booked shared machines where many of
the ports would be already in use.
Keep 3 tests with an hardcoded port, as there are some code paths that
require it (eg: connect before bind), but list those ports in
tests/testutil.hpp as macros so that they do not overlap and still
allow parallel runs.

These changes were inspired by a patch uploaded to Ubuntu by the
package maintainer, Steve Langasek <steve.langasek@ubuntu.com>.
Thank you Steve!
2017-05-01 22:57:05 +01:00

122 lines
3.7 KiB
C++

/*
Copyright (c) 2007-2017 Contributors as noted in the AUTHORS file
This file is part of libzmq, the ZeroMQ core engine in C++.
libzmq is free software; you can redistribute it and/or modify it under
the terms of the GNU Lesser General Public License (LGPL) as published
by the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
As a special exception, the Contributors give you permission to link
this library with independent modules to produce an executable,
regardless of the license terms of these independent modules, and to
copy and distribute the resulting executable under terms of your choice,
provided that you also meet, for each linked independent module, the
terms and conditions of the license of that module. An independent
module is a module which is not derived from or based on this library.
If you modify this library, you must extend this exception to your
version of the library.
libzmq is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "testutil.hpp"
// This is our server task.
// It runs a proxy with a single REP socket as both frontend and backend.
void
server_task (void *ctx)
{
size_t len = MAX_SOCKET_STRING;
char my_endpoint[MAX_SOCKET_STRING];
void *rep = zmq_socket (ctx, ZMQ_REP);
assert (rep);
int rc = zmq_bind (rep, "tcp://127.0.0.1:*");
assert (rc == 0);
rc = zmq_getsockopt (rep, ZMQ_LAST_ENDPOINT, my_endpoint, &len);
assert (rc == 0);
// Control socket receives terminate command from main over inproc
void *control = zmq_socket (ctx, ZMQ_REQ);
assert (control);
rc = zmq_connect (control, "inproc://control");
assert (rc == 0);
rc = s_send (control, my_endpoint);
assert (rc > 0);
// Use rep as both frontend and backend
rc = zmq_proxy_steerable (rep, rep, NULL, control);
assert (rc == 0);
rc = zmq_close (rep);
assert (rc == 0);
rc = zmq_close (control);
assert (rc == 0);
}
// The main thread simply starts several clients and a server, and then
// waits for the server to finish.
int main (void)
{
setup_test_environment ();
void *ctx = zmq_ctx_new ();
assert (ctx);
void *server_thread = zmq_threadstart(&server_task, ctx);
// Control socket receives terminate command from main over inproc
void *control = zmq_socket (ctx, ZMQ_REP);
assert (control);
int rc = zmq_bind (control, "inproc://control");
assert (rc == 0);
char *my_endpoint = s_recv (control);
assert (my_endpoint);
// client socket pings proxy over tcp
void *req = zmq_socket (ctx, ZMQ_REQ);
assert (req);
rc = zmq_connect (req, my_endpoint);
assert (rc == 0);
char buf[255];
rc = zmq_send(req, "msg1", 4, 0);
assert (rc == 4);
rc = zmq_recv(req, buf, 255, 0);
assert (rc == 4);
assert (memcmp (buf, "msg1", 4) == 0);
rc = zmq_send(req, "msg22", 5, 0);
assert (rc == 5);
rc = zmq_recv(req, buf, 255, 0);
assert (rc == 5);
assert (memcmp (buf, "msg22", 5) == 0);
rc = zmq_send (control, "TERMINATE", 9, 0);
assert (rc == 9);
rc = zmq_close (control);
assert (rc == 0);
rc = zmq_close (req);
assert (rc == 0);
free (my_endpoint);
zmq_threadclose (server_thread);
rc = zmq_ctx_term (ctx);
assert (rc == 0);
return 0;
}