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Solution: Fix it.
611 lines
22 KiB
Plaintext
611 lines
22 KiB
Plaintext
zmq_socket(3)
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=============
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NAME
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----
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zmq_socket - create 0MQ socket
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SYNOPSIS
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--------
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*void *zmq_socket (void '*context', int 'type');*
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DESCRIPTION
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-----------
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The 'zmq_socket()' function shall create a 0MQ socket within the specified
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'context' and return an opaque handle to the newly created socket. The 'type'
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argument specifies the socket type, which determines the semantics of
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communication over the socket.
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The newly created socket is initially unbound, and not associated with any
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endpoints. In order to establish a message flow a socket must first be
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connected to at least one endpoint with linkzmq:zmq_connect[3], or at least one
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endpoint must be created for accepting incoming connections with
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linkzmq:zmq_bind[3].
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.Key differences to conventional sockets
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Generally speaking, conventional sockets present a _synchronous_ interface to
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either connection-oriented reliable byte streams (SOCK_STREAM), or
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connection-less unreliable datagrams (SOCK_DGRAM). In comparison, 0MQ sockets
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present an abstraction of an asynchronous _message queue_, with the exact
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queueing semantics depending on the socket type in use. Where conventional
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sockets transfer streams of bytes or discrete datagrams, 0MQ sockets transfer
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discrete _messages_.
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0MQ sockets being _asynchronous_ means that the timings of the physical
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connection setup and tear down, reconnect and effective delivery are transparent
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to the user and organized by 0MQ itself. Further, messages may be _queued_ in
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the event that a peer is unavailable to receive them.
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Conventional sockets allow only strict one-to-one (two peers), many-to-one
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(many clients, one server), or in some cases one-to-many (multicast)
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relationships. With the exception of 'ZMQ_PAIR', 0MQ sockets may be connected
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*to multiple endpoints* using _zmq_connect()_, while simultaneously accepting
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incoming connections *from multiple endpoints* bound to the socket using
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_zmq_bind()_, thus allowing many-to-many relationships.
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.Thread safety
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0MQ has both thread safe socket type and _not_ thread safe socket types.
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Applications MUST NOT use a _not_ thread safe socket
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from multiple threads except after migrating a socket from one thread to
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another with a "full fence" memory barrier.
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Following are the thread safe sockets:
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* ZMQ_CLIENT
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* ZMQ_SERVER
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* ZMQ_DISH
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* ZMQ_RADIO
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* ZMQ_SCATTER
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* ZMQ_GATHER
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.Socket types
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The following sections present the socket types defined by 0MQ, grouped by the
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general _messaging pattern_ which is built from related socket types.
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Client-server pattern
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~~~~~~~~~~~~~~~~~~~~~
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The client-server pattern is used to allow a single 'ZMQ_SERVER' _server_ talk
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to one or more 'ZMQ_CLIENT' _clients_. The client always starts the conversation,
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after which either peer can send messages asynchronously, to the other.
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The client-server pattern is formally defined by http://rfc.zeromq.org/spec:41.
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Note: this pattern is meant to eventually deprecate the use of 'ZMQ_DEALER' and
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'ZMQ_ROUTER' to build client-server architectures, as well as 'ZMQ_REP' and
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'ZMQ_REQ' for request-reply.
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ZMQ_CLIENT
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^^^^^^^^^^
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A 'ZMQ_CLIENT' socket talks to a 'ZMQ_SERVER' socket. Either peer can connect,
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though the usual and recommended model is to bind the 'ZMQ_SERVER' and connect
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the 'ZMQ_CLIENT'.
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If the 'ZMQ_CLIENT' socket has established a connection, linkzmq:zmq_send[3]
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will accept messages, queue them, and send them as rapidly as the network
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allows. The outgoing buffer limit is defined by the high water mark for the
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socket. If the outgoing buffer is full, or if there is no connected peer,
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linkzmq:zmq_send[3] will block, by default. The 'ZMQ_CLIENT' socket will not
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drop messages.
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When a 'ZMQ_CLIENT' socket is connected to multiple 'ZMQ_SERVER' sockets,
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outgoing messages are distributed between connected peers on a round-robin
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basis. Likewise, the 'ZMQ_CLIENT' socket receives messages fairly from each
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connected peer. This usage is sensible only for stateless protocols.
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'ZMQ_CLIENT' sockets are threadsafe and can be used from multiple threads
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at the same time. Note that replies from a 'ZMQ_SERVER' socket will go to
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the first client thread that calls libzmq:zmq_msg_recv. If you need to get
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replies back to the originating thread, use one 'ZMQ_CLIENT' socket per
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thread.
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NOTE: 'ZMQ_CLIENT' sockets are threadsafe. They do not accept the ZMQ_SNDMORE
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option on sends not ZMQ_RCVMORE on receives. This limits them to single part
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data. The intention is to extend the API to allow scatter/gather of multi-part
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data.
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[horizontal]
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.Summary of ZMQ_CLIENT characteristics
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Compatible peer sockets:: 'ZMQ_SERVER'
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Direction:: Bidirectional
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Send/receive pattern:: Unrestricted
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Outgoing routing strategy:: Round-robin
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Incoming routing strategy:: Fair-queued
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Action in mute state:: Block
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ZMQ_SERVER
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^^^^^^^^^^
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A 'ZMQ_SERVER' socket talks to a set of 'ZMQ_CLIENT' sockets. A 'ZMQ_SERVER'
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socket can only reply to an incoming message: the 'ZMQ_CLIENT' peer must
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always initiate a conversation.
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Each received message has a 'routing_id' that is a 32-bit unsigned integer.
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The application can fetch this with linkzmq:zmq_msg_routing_id[3]. To send
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a message to a given 'ZMQ_CLIENT' peer the application must set the peer's
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'routing_id' on the message, using linkzmq:zmq_msg_set_routing_id[3].
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If the 'routing_id' is not specified, or does not refer to a connected client
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peer, the send call will fail with EHOSTUNREACH. If the outgoing buffer for
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the client peer is full, the send call shall block, unless ZMQ_DONT_WAIT is
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used in the send, in which case it shall fail with EAGAIN. The 'ZMQ_SERVER'
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socket shall not drop messages in any case.
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NOTE: 'ZMQ_SERVER' sockets are threadsafe. They do not accept the ZMQ_SNDMORE
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option on sends not ZMQ_RCVMORE on receives. This limits them to single part
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data. The intention is to extend the API to allow scatter/gather of multi-part
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data.
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[horizontal]
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.Summary of ZMQ_SERVER characteristics
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Compatible peer sockets:: 'ZMQ_CLIENT'
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Direction:: Bidirectional
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Send/receive pattern:: Unrestricted
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Outgoing routing strategy:: See text
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Incoming routing strategy:: Fair-queued
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Action in mute state:: Return EAGAIN
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Radio-dish pattern
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~~~~~~~~~~~~~~~~~~
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The radio-dish pattern is used for one-to-many distribution of data from
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a single _publisher_ to multiple _subscribers_ in a fan out fashion.
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Radio-dish is using groups (vs Pub-sub topics), Dish sockets can join a group
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and each message sent by Radio sockets belong to a group.
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Groups are null terminated strings limited to 16 chars length (including null).
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The intention is to increase the length to 40 chars (including null).
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Groups are matched using exact matching (vs prefix matching of PubSub).
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NOTE: Radio-dish is still in draft phase.
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Note: this pattern is meant to eventually deprecate the use of 'ZMQ_PUB' and
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'ZMQ_SUB' to build pub-sub architectures.
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ZMQ_RADIO
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^^^^^^^
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A socket of type 'ZMQ_RADIO' is used by a _publisher_ to distribute data.
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Each message belong to a group, a group is specified with linkzmq_zmq_msg_set_group[3].
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Messages are distributed to all members of a group.
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The linkzmq:zmq_recv[3] function is not implemented for this socket type.
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When a 'ZMQ_RADIO' socket enters the 'mute' state due to having reached the
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high water mark for a _subscriber_, then any messages that would be sent to the
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_subscriber_ in question shall instead be dropped until the mute state
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ends. The _zmq_send()_ function shall never block for this socket type.
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NOTE: 'ZMQ_RADIO' sockets are threadsafe. They do not accept the ZMQ_SNDMORE
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option on sends. This limits them to single part data.
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[horizontal]
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.Summary of ZMQ_RADIO characteristics
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Compatible peer sockets:: 'ZMQ_DISH'
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Direction:: Unidirectional
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Send/receive pattern:: Send only
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Incoming routing strategy:: N/A
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Outgoing routing strategy:: Fan out
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Action in mute state:: Drop
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ZMQ_DISH
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^^^^^^^
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A socket of type 'ZMQ_DISH' is used by a _subscriber_ to subscribe to groups
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distributed by a _radio_. Initially a 'ZMQ_DISH' socket is not subscribed to
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any groups, use linkzmq:zmq_join[3] to
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join a group.
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To get the group the message belong to call linkzmq:zmq_msg_group[3].
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The _zmq_send()_ function is not implemented for this socket type.
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NOTE: 'ZMQ_DISH' sockets are threadsafe. They do not accept ZMQ_RCVMORE on receives.
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This limits them to single part data.
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[horizontal]
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.Summary of ZMQ_DISH characteristics
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Compatible peer sockets:: 'ZMQ_RADIO'
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Direction:: Unidirectional
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Send/receive pattern:: Receive only
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Incoming routing strategy:: Fair-queued
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Outgoing routing strategy:: N/A
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Publish-subscribe pattern
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~~~~~~~~~~~~~~~~~~~~~~~~~
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The publish-subscribe pattern is used for one-to-many distribution of data from
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a single _publisher_ to multiple _subscribers_ in a fan out fashion.
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The publish-subscribe pattern is formally defined by http://rfc.zeromq.org/spec:29.
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ZMQ_PUB
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^^^^^^^
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A socket of type 'ZMQ_PUB' is used by a _publisher_ to distribute data.
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Messages sent are distributed in a fan out fashion to all connected peers.
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The linkzmq:zmq_recv[3] function is not implemented for this socket type.
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When a 'ZMQ_PUB' socket enters the 'mute' state due to having reached the
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high water mark for a _subscriber_, then any messages that would be sent to the
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_subscriber_ in question shall instead be dropped until the mute state
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ends. The _zmq_send()_ function shall never block for this socket type.
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[horizontal]
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.Summary of ZMQ_PUB characteristics
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Compatible peer sockets:: 'ZMQ_SUB', 'ZMQ_XSUB'
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Direction:: Unidirectional
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Send/receive pattern:: Send only
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Incoming routing strategy:: N/A
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Outgoing routing strategy:: Fan out
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Action in mute state:: Drop
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ZMQ_SUB
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^^^^^^^
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A socket of type 'ZMQ_SUB' is used by a _subscriber_ to subscribe to data
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distributed by a _publisher_. Initially a 'ZMQ_SUB' socket is not subscribed to
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any messages, use the 'ZMQ_SUBSCRIBE' option of linkzmq:zmq_setsockopt[3] to
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specify which messages to subscribe to. The _zmq_send()_ function is not
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implemented for this socket type.
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[horizontal]
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.Summary of ZMQ_SUB characteristics
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Compatible peer sockets:: 'ZMQ_PUB', 'ZMQ_XPUB'
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Direction:: Unidirectional
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Send/receive pattern:: Receive only
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Incoming routing strategy:: Fair-queued
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Outgoing routing strategy:: N/A
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ZMQ_XPUB
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^^^^^^^^
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Same as ZMQ_PUB except that you can receive subscriptions from the peers
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in form of incoming messages. Subscription message is a byte 1 (for
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subscriptions) or byte 0 (for unsubscriptions) followed by the subscription
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body. Messages without a sub/unsub prefix are also received, but have no
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effect on subscription status.
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[horizontal]
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.Summary of ZMQ_XPUB characteristics
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Compatible peer sockets:: 'ZMQ_SUB', 'ZMQ_XSUB'
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Direction:: Unidirectional
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Send/receive pattern:: Send messages, receive subscriptions
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Incoming routing strategy:: N/A
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Outgoing routing strategy:: Fan out
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Action in mute state:: Drop
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ZMQ_XSUB
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^^^^^^^^
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Same as ZMQ_SUB except that you subscribe by sending subscription messages to
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the socket. Subscription message is a byte 1 (for subscriptions) or byte 0
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(for unsubscriptions) followed by the subscription body. Messages without a
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sub/unsub prefix may also be sent, but have no effect on subscription status.
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[horizontal]
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.Summary of ZMQ_XSUB characteristics
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Compatible peer sockets:: 'ZMQ_PUB', 'ZMQ_XPUB'
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Direction:: Unidirectional
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Send/receive pattern:: Receive messages, send subscriptions
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Incoming routing strategy:: Fair-queued
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Outgoing routing strategy:: N/A
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Action in mute state:: Drop
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Pipeline pattern
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~~~~~~~~~~~~~~~~
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The pipeline pattern is used for distributing data to _nodes_ arranged in
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a pipeline. Data always flows down the pipeline, and each stage of the pipeline
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is connected to at least one _node_. When a pipeline stage is connected to
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multiple _nodes_ data is round-robined among all connected _nodes_.
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The pipeline pattern is formally defined by http://rfc.zeromq.org/spec:30.
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ZMQ_PUSH
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^^^^^^^^
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A socket of type 'ZMQ_PUSH' is used by a pipeline _node_ to send messages
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to downstream pipeline _nodes_. Messages are round-robined to all connected
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downstream _nodes_. The _zmq_recv()_ function is not implemented for this
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socket type.
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When a 'ZMQ_PUSH' socket enters the 'mute' state due to having reached the
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high water mark for all downstream _nodes_, or if there are no downstream
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_nodes_ at all, then any linkzmq:zmq_send[3] operations on the socket shall
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block until the mute state ends or at least one downstream _node_
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becomes available for sending; messages are not discarded.
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[horizontal]
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.Summary of ZMQ_PUSH characteristics
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Compatible peer sockets:: 'ZMQ_PULL'
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Direction:: Unidirectional
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Send/receive pattern:: Send only
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Incoming routing strategy:: N/A
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Outgoing routing strategy:: Round-robin
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Action in mute state:: Block
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ZMQ_PULL
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^^^^^^^^
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A socket of type 'ZMQ_PULL' is used by a pipeline _node_ to receive messages
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from upstream pipeline _nodes_. Messages are fair-queued from among all
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connected upstream _nodes_. The _zmq_send()_ function is not implemented for
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this socket type.
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[horizontal]
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.Summary of ZMQ_PULL characteristics
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Compatible peer sockets:: 'ZMQ_PUSH'
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Direction:: Unidirectional
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Send/receive pattern:: Receive only
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Incoming routing strategy:: Fair-queued
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Outgoing routing strategy:: N/A
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Action in mute state:: Block
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Exclusive pair pattern
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~~~~~~~~~~~~~~~~~~~~~~
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The exclusive pair pattern is used to connect a peer to precisely one other
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peer. This pattern is used for inter-thread communication across the inproc
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transport.
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The exclusive pair pattern is formally defined by http://rfc.zeromq.org/spec:31.
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ZMQ_PAIR
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^^^^^^^^
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A socket of type 'ZMQ_PAIR' can only be connected to a single peer at any one
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time. No message routing or filtering is performed on messages sent over a
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'ZMQ_PAIR' socket.
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When a 'ZMQ_PAIR' socket enters the 'mute' state due to having reached the
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high water mark for the connected peer, or if no peer is connected, then
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any linkzmq:zmq_send[3] operations on the socket shall block until the peer
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becomes available for sending; messages are not discarded.
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NOTE: 'ZMQ_PAIR' sockets are designed for inter-thread communication across
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the linkzmq:zmq_inproc[7] transport and do not implement functionality such
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as auto-reconnection.
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[horizontal]
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.Summary of ZMQ_PAIR characteristics
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Compatible peer sockets:: 'ZMQ_PAIR'
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Direction:: Bidirectional
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Send/receive pattern:: Unrestricted
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Incoming routing strategy:: N/A
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Outgoing routing strategy:: N/A
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Action in mute state:: Block
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Native Pattern
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~~~~~~~~~~~~~~
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The native pattern is used for communicating with TCP peers and allows
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asynchronous requests and replies in either direction.
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ZMQ_STREAM
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^^^^^^^^^^
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A socket of type 'ZMQ_STREAM' is used to send and receive TCP data from a
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non-0MQ peer, when using the tcp:// transport. A 'ZMQ_STREAM' socket can
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act as client and/or server, sending and/or receiving TCP data asynchronously.
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When receiving TCP data, a 'ZMQ_STREAM' socket shall prepend a message part
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containing the _identity_ of the originating peer to the message before passing
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it to the application. Messages received are fair-queued from among all
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connected peers.
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When sending TCP data, a 'ZMQ_STREAM' socket shall remove the first part of the
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message and use it to determine the _identity_ of the peer the message shall be
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routed to, and unroutable messages shall cause an EHOSTUNREACH or EAGAIN error.
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To open a connection to a server, use the zmq_connect call, and then fetch the
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socket identity using the ZMQ_IDENTITY zmq_getsockopt call.
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To close a specific connection, send the identity frame followed by a
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zero-length message (see EXAMPLE section).
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When a connection is made, a zero-length message will be received by the
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application. Similarly, when the peer disconnects (or the connection is lost),
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a zero-length message will be received by the application.
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You must send one identity frame followed by one data frame. The ZMQ_SNDMORE
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flag is required for identity frames but is ignored on data frames.
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[horizontal]
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.Summary of ZMQ_STREAM characteristics
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Compatible peer sockets:: none.
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Direction:: Bidirectional
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Send/receive pattern:: Unrestricted
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Outgoing routing strategy:: See text
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Incoming routing strategy:: Fair-queued
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Action in mute state:: EAGAIN
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Request-reply pattern
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~~~~~~~~~~~~~~~~~~~~~
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The request-reply pattern is used for sending requests from a ZMQ_REQ _client_
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to one or more ZMQ_REP _services_, and receiving subsequent replies to each
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request sent.
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The request-reply pattern is formally defined by http://rfc.zeromq.org/spec:28.
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Note: this pattern will be deprecated in favor of the client-server pattern.
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ZMQ_REQ
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^^^^^^^
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A socket of type 'ZMQ_REQ' is used by a _client_ to send requests to and
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receive replies from a _service_. This socket type allows only an alternating
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sequence of _zmq_send(request)_ and subsequent _zmq_recv(reply)_ calls. Each
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request sent is round-robined among all _services_, and each reply received is
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matched with the last issued request.
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If no services are available, then any send operation on the socket shall
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block until at least one _service_ becomes available. The REQ socket shall
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not discard messages.
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[horizontal]
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.Summary of ZMQ_REQ characteristics
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Compatible peer sockets:: 'ZMQ_REP', 'ZMQ_ROUTER'
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Direction:: Bidirectional
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Send/receive pattern:: Send, Receive, Send, Receive, ...
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Outgoing routing strategy:: Round-robin
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Incoming routing strategy:: Last peer
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Action in mute state:: Block
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ZMQ_REP
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^^^^^^^
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A socket of type 'ZMQ_REP' is used by a _service_ to receive requests from and
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send replies to a _client_. This socket type allows only an alternating
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sequence of _zmq_recv(request)_ and subsequent _zmq_send(reply)_ calls. Each
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request received is fair-queued from among all _clients_, and each reply sent
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is routed to the _client_ that issued the last request. If the original
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requester does not exist any more the reply is silently discarded.
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[horizontal]
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.Summary of ZMQ_REP characteristics
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Compatible peer sockets:: 'ZMQ_REQ', 'ZMQ_DEALER'
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Direction:: Bidirectional
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Send/receive pattern:: Receive, Send, Receive, Send, ...
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Incoming routing strategy:: Fair-queued
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Outgoing routing strategy:: Last peer
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ZMQ_DEALER
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^^^^^^^^^^
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A socket of type 'ZMQ_DEALER' is an advanced pattern used for extending
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request/reply sockets. Each message sent is round-robined among all connected
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peers, and each message received is fair-queued from all connected peers.
|
|
|
|
When a 'ZMQ_DEALER' socket enters the 'mute' state due to having reached the
|
|
high water mark for all peers, or if there are no peers at all, then any
|
|
linkzmq:zmq_send[3] operations on the socket shall block until the mute
|
|
state ends or at least one peer becomes available for sending; messages are not
|
|
discarded.
|
|
|
|
When a 'ZMQ_DEALER' socket is connected to a 'ZMQ_REP' socket each message sent
|
|
must consist of an empty message part, the _delimiter_, followed by one or more
|
|
_body parts_.
|
|
|
|
[horizontal]
|
|
.Summary of ZMQ_DEALER characteristics
|
|
Compatible peer sockets:: 'ZMQ_ROUTER', 'ZMQ_REP', 'ZMQ_DEALER'
|
|
Direction:: Bidirectional
|
|
Send/receive pattern:: Unrestricted
|
|
Outgoing routing strategy:: Round-robin
|
|
Incoming routing strategy:: Fair-queued
|
|
Action in mute state:: Block
|
|
|
|
|
|
ZMQ_ROUTER
|
|
^^^^^^^^^^
|
|
A socket of type 'ZMQ_ROUTER' is an advanced socket type used for extending
|
|
request/reply sockets. When receiving messages a 'ZMQ_ROUTER' socket shall
|
|
prepend a message part containing the _identity_ of the originating peer to the
|
|
message before passing it to the application. Messages received are fair-queued
|
|
from among all connected peers. When sending messages a 'ZMQ_ROUTER' socket shall
|
|
remove the first part of the message and use it to determine the _identity_ of
|
|
the peer the message shall be routed to. If the peer does not exist anymore
|
|
the message shall be silently discarded by default, unless 'ZMQ_ROUTER_MANDATORY'
|
|
socket option is set to '1'.
|
|
|
|
When a 'ZMQ_ROUTER' socket enters the 'mute' state due to having reached the
|
|
high water mark for all peers, then any messages sent to the socket shall be dropped
|
|
until the mute state ends. Likewise, any messages routed to a peer for which
|
|
the individual high water mark has been reached shall also be dropped,
|
|
unless 'ZMQ_ROUTER_MANDATORY' socket option is set.
|
|
|
|
When a 'ZMQ_REQ' socket is connected to a 'ZMQ_ROUTER' socket, in addition to the
|
|
_identity_ of the originating peer each message received shall contain an empty
|
|
_delimiter_ message part. Hence, the entire structure of each received message
|
|
as seen by the application becomes: one or more _identity_ parts, _delimiter_
|
|
part, one or more _body parts_. When sending replies to a 'ZMQ_REQ' socket the
|
|
application must include the _delimiter_ part.
|
|
|
|
[horizontal]
|
|
.Summary of ZMQ_ROUTER characteristics
|
|
Compatible peer sockets:: 'ZMQ_DEALER', 'ZMQ_REQ', 'ZMQ_ROUTER'
|
|
Direction:: Bidirectional
|
|
Send/receive pattern:: Unrestricted
|
|
Outgoing routing strategy:: See text
|
|
Incoming routing strategy:: Fair-queued
|
|
Action in mute state:: Drop (see text)
|
|
|
|
|
|
RETURN VALUE
|
|
------------
|
|
The _zmq_socket()_ function shall return an opaque handle to the newly created
|
|
socket if successful. Otherwise, it shall return NULL and set 'errno' to one of
|
|
the values defined below.
|
|
|
|
|
|
ERRORS
|
|
------
|
|
*EINVAL*::
|
|
The requested socket 'type' is invalid.
|
|
*EFAULT*::
|
|
The provided 'context' is invalid.
|
|
*EMFILE*::
|
|
The limit on the total number of open 0MQ sockets has been reached.
|
|
*ETERM*::
|
|
The context specified was terminated.
|
|
|
|
EXAMPLE
|
|
-------
|
|
.Creating a simple HTTP server using ZMQ_STREAM
|
|
----
|
|
void *ctx = zmq_ctx_new ();
|
|
assert (ctx);
|
|
/* Create ZMQ_STREAM socket */
|
|
void *socket = zmq_socket (ctx, ZMQ_STREAM);
|
|
assert (socket);
|
|
int rc = zmq_bind (socket, "tcp://*:8080");
|
|
assert (rc == 0);
|
|
/* Data structure to hold the ZMQ_STREAM ID */
|
|
uint8_t id [256];
|
|
size_t id_size = 256;
|
|
/* Data structure to hold the ZMQ_STREAM received data */
|
|
uint8_t raw [256];
|
|
size_t raw_size = 256;
|
|
while (1) {
|
|
/* Get HTTP request; ID frame and then request */
|
|
id_size = zmq_recv (socket, id, 256, 0);
|
|
assert (id_size > 0);
|
|
do {
|
|
raw_size = zmq_recv (socket, raw, 256, 0);
|
|
assert (raw_size >= 0);
|
|
} while (raw_size == 256);
|
|
/* Prepares the response */
|
|
char http_response [] =
|
|
"HTTP/1.0 200 OK\r\n"
|
|
"Content-Type: text/plain\r\n"
|
|
"\r\n"
|
|
"Hello, World!";
|
|
/* Sends the ID frame followed by the response */
|
|
zmq_send (socket, id, id_size, ZMQ_SNDMORE);
|
|
zmq_send (socket, http_response, strlen (http_response), 0);
|
|
/* Closes the connection by sending the ID frame followed by a zero response */
|
|
zmq_send (socket, id, id_size, ZMQ_SNDMORE);
|
|
zmq_send (socket, 0, 0, 0);
|
|
}
|
|
zmq_close (socket);
|
|
zmq_ctx_destroy (ctx);
|
|
----
|
|
|
|
|
|
SEE ALSO
|
|
--------
|
|
linkzmq:zmq_init[3]
|
|
linkzmq:zmq_setsockopt[3]
|
|
linkzmq:zmq_bind[3]
|
|
linkzmq:zmq_connect[3]
|
|
linkzmq:zmq_send[3]
|
|
linkzmq:zmq_recv[3]
|
|
linkzmq:zmq_inproc[7]
|
|
linkzmq:zmq[7]
|
|
|
|
|
|
AUTHORS
|
|
-------
|
|
This page was written by the 0MQ community. To make a change please
|
|
read the 0MQ Contribution Policy at <http://www.zeromq.org/docs:contributing>.
|