mirror of
https://github.com/zeromq/libzmq.git
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222 lines
6.3 KiB
C++
222 lines
6.3 KiB
C++
/*
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Copyright (c) 2007-2016 Contributors as noted in the AUTHORS file
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This file is part of libzmq, the ZeroMQ core engine in C++.
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libzmq is free software; you can redistribute it and/or modify it under
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the terms of the GNU Lesser General Public License (LGPL) as published
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by the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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As a special exception, the Contributors give you permission to link
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this library with independent modules to produce an executable,
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regardless of the license terms of these independent modules, and to
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copy and distribute the resulting executable under terms of your choice,
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provided that you also meet, for each linked independent module, the
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terms and conditions of the license of that module. An independent
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module is a module which is not derived from or based on this library.
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If you modify this library, you must extend this exception to your
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version of the library.
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libzmq is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
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License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __ZMQ_STREAM_ENGINE_BASE_HPP_INCLUDED__
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#define __ZMQ_STREAM_ENGINE_BASE_HPP_INCLUDED__
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#include <stddef.h>
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#include "fd.hpp"
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#include "i_engine.hpp"
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#include "io_object.hpp"
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#include "i_encoder.hpp"
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#include "i_decoder.hpp"
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#include "options.hpp"
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#include "socket_base.hpp"
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#include "metadata.hpp"
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#include "msg.hpp"
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#include "tcp.hpp"
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namespace zmq
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{
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class io_thread_t;
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class session_base_t;
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class mechanism_t;
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// This engine handles any socket with SOCK_STREAM semantics,
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// e.g. TCP socket or an UNIX domain socket.
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class stream_engine_base_t : public io_object_t, public i_engine
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{
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public:
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stream_engine_base_t (fd_t fd_,
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const options_t &options_,
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const endpoint_uri_pair_t &endpoint_uri_pair_,
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bool has_handshake_stage_);
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~stream_engine_base_t () ZMQ_OVERRIDE;
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// i_engine interface implementation.
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bool has_handshake_stage () ZMQ_FINAL { return _has_handshake_stage; };
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void plug (zmq::io_thread_t *io_thread_,
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zmq::session_base_t *session_) ZMQ_FINAL;
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void terminate () ZMQ_FINAL;
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bool restart_input () ZMQ_FINAL;
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void restart_output () ZMQ_FINAL;
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void zap_msg_available () ZMQ_FINAL;
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const endpoint_uri_pair_t &get_endpoint () const ZMQ_FINAL;
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// i_poll_events interface implementation.
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void in_event () ZMQ_FINAL;
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void out_event () ZMQ_OVERRIDE;
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void timer_event (int id_) ZMQ_FINAL;
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protected:
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typedef metadata_t::dict_t properties_t;
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bool init_properties (properties_t &properties_);
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// Function to handle network disconnections.
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virtual void error (error_reason_t reason_);
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int next_handshake_command (msg_t *msg_);
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int process_handshake_command (msg_t *msg_);
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int pull_msg_from_session (msg_t *msg_);
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int push_msg_to_session (msg_t *msg_);
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int pull_and_encode (msg_t *msg_);
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virtual int decode_and_push (msg_t *msg_);
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int push_one_then_decode_and_push (msg_t *msg_);
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void set_handshake_timer ();
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virtual bool handshake () { return true; };
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virtual void plug_internal (){};
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virtual int process_command_message (msg_t *msg_)
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{
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LIBZMQ_UNUSED (msg_);
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return -1;
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};
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virtual int produce_ping_message (msg_t *msg_)
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{
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LIBZMQ_UNUSED (msg_);
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return -1;
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};
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virtual int process_heartbeat_message (msg_t *msg_)
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{
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LIBZMQ_UNUSED (msg_);
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return -1;
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};
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virtual int produce_pong_message (msg_t *msg_)
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{
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LIBZMQ_UNUSED (msg_);
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return -1;
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};
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virtual int read (void *data, size_t size_);
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virtual int write (const void *data_, size_t size_);
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void reset_pollout () { io_object_t::reset_pollout (_handle); }
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void set_pollout () { io_object_t::set_pollout (_handle); }
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void set_pollin () { io_object_t::set_pollin (_handle); }
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session_base_t *session () { return _session; }
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socket_base_t *socket () { return _socket; }
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const options_t _options;
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unsigned char *_inpos;
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size_t _insize;
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i_decoder *_decoder;
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unsigned char *_outpos;
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size_t _outsize;
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i_encoder *_encoder;
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mechanism_t *_mechanism;
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int (stream_engine_base_t::*_next_msg) (msg_t *msg_);
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int (stream_engine_base_t::*_process_msg) (msg_t *msg_);
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// Metadata to be attached to received messages. May be NULL.
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metadata_t *_metadata;
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// True iff the engine couldn't consume the last decoded message.
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bool _input_stopped;
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// True iff the engine doesn't have any message to encode.
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bool _output_stopped;
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// Representation of the connected endpoints.
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const endpoint_uri_pair_t _endpoint_uri_pair;
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// ID of the handshake timer
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enum
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{
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handshake_timer_id = 0x40
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};
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// True is linger timer is running.
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bool _has_handshake_timer;
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// Heartbeat stuff
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enum
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{
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heartbeat_ivl_timer_id = 0x80,
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heartbeat_timeout_timer_id = 0x81,
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heartbeat_ttl_timer_id = 0x82
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};
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bool _has_ttl_timer;
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bool _has_timeout_timer;
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bool _has_heartbeat_timer;
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const std::string _peer_address;
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private:
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bool in_event_internal ();
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// Unplug the engine from the session.
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void unplug ();
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int write_credential (msg_t *msg_);
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void mechanism_ready ();
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// Underlying socket.
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fd_t _s;
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handle_t _handle;
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bool _plugged;
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// When true, we are still trying to determine whether
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// the peer is using versioned protocol, and if so, which
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// version. When false, normal message flow has started.
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bool _handshaking;
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msg_t _tx_msg;
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bool _io_error;
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// The session this engine is attached to.
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zmq::session_base_t *_session;
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// Socket
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zmq::socket_base_t *_socket;
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// Indicate if engine has an handshake stage, if it does, engine must call session.engine_ready
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// when handshake is completed.
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bool _has_handshake_stage;
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ZMQ_NON_COPYABLE_NOR_MOVABLE (stream_engine_base_t)
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};
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}
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#endif
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