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libzmq/src/socket_base.hpp
Martin Sustrik 05d908492d WIP: Socket migration between threads, new zmq_close() semantics
Sockets may now be migrated between OS threads; sockets may not be used by
more than one thread at any time. To migrate a socket to another thread the
caller must ensure that a full memory barrier is called before using the
socket from the target thread.

The new zmq_close() semantics implement the behaviour discussed at:

http://lists.zeromq.org/pipermail/zeromq-dev/2010-July/004244.html

Specifically, zmq_close() is now deterministic and while it still returns
immediately, it does not discard any data that may still be queued for
sending. Further, zmq_term() will now block until all outstanding data has
been sent.

TODO: Many bugs have been introduced, needs testing. Further, SO_LINGER or
an equivalent mechanism (possibly a configurable timeout to zmq_term())
needs to be implemented.
2010-08-25 15:39:20 +02:00

206 lines
7.5 KiB
C++

/*
Copyright (c) 2007-2010 iMatix Corporation
This file is part of 0MQ.
0MQ is free software; you can redistribute it and/or modify it under
the terms of the Lesser GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
0MQ is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
Lesser GNU General Public License for more details.
You should have received a copy of the Lesser GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __ZMQ_SOCKET_BASE_HPP_INCLUDED__
#define __ZMQ_SOCKET_BASE_HPP_INCLUDED__
#include <set>
#include <map>
#include <vector>
#include "../include/zmq.h"
#include "object.hpp"
#include "yarray_item.hpp"
#include "mutex.hpp"
#include "options.hpp"
#include "stdint.hpp"
#include "atomic_counter.hpp"
#include "signaler.hpp"
#include "stdint.hpp"
#include "blob.hpp"
namespace zmq
{
class socket_base_t :
public object_t,
public yarray_item_t
{
public:
// Create a socket of a specified type.
static socket_base_t *create (int type_, class ctx_t *parent_,
uint32_t slot_);
// Returns the signaler associated with this socket.
signaler_t *get_signaler ();
// Interrupt blocking call if the socket is stuck in one.
// This function can be called from a different thread!
void stop ();
// Interface for communication with the API layer.
int setsockopt (int option_, const void *optval_, size_t optvallen_);
int getsockopt (int option_, void *optval_, size_t *optvallen_);
int bind (const char *addr_);
int connect (const char *addr_);
int send (zmq_msg_t *msg_, int flags_);
int recv (zmq_msg_t *msg_, int flags_);
int close ();
// When another owned object wants to send command to this object
// it calls this function to let it know it should not shut down
// before the command is delivered.
void inc_seqnum ();
// These functions are used by the polling mechanism to determine
// which events are to be reported from this socket.
bool has_in ();
bool has_out ();
// The list of sessions cannot be accessed via inter-thread
// commands as it is unacceptable to wait for the completion of the
// action till user application yields control of the application
// thread to 0MQ. Locking is used instead.
// There are two distinct types of sessions: those identified by name
// and those identified by ordinal number. Thus two sets of session
// management functions.
bool register_session (const blob_t &peer_identity_,
class session_t *session_);
void unregister_session (const blob_t &peer_identity_);
class session_t *find_session (const blob_t &peer_identity_);
uint64_t register_session (class session_t *session_);
void unregister_session (uint64_t ordinal_);
class session_t *find_session (uint64_t ordinal_);
// i_reader_events interface implementation.
void activated (class reader_t *pipe_);
void terminated (class reader_t *pipe_);
// i_writer_events interface implementation.
void activated (class writer_t *pipe_);
void terminated (class writer_t *pipe_);
// This function should be called only on zombie sockets. It tries
// to deallocate the zombie and returns true is successful.
bool dezombify ();
protected:
socket_base_t (class ctx_t *parent_, uint32_t slot_);
virtual ~socket_base_t ();
// Concrete algorithms for the x- methods are to be defined by
// individual socket types.
virtual void xattach_pipes (class reader_t *inpipe_,
class writer_t *outpipe_, const blob_t &peer_identity_) = 0;
virtual void xterm_pipes () = 0;
virtual bool xhas_pipes () = 0;
// The default implementation assumes there are no specific socket
// options for the particular socket type. If not so, overload this
// method.
virtual int xsetsockopt (int option_, const void *optval_,
size_t optvallen_);
// The default implementation assumes that send is not supported.
virtual bool xhas_out ();
virtual int xsend (zmq_msg_t *msg_, int options_);
// The default implementation assumes that recv in not supported.
virtual bool xhas_in ();
virtual int xrecv (zmq_msg_t *msg_, int options_);
// Socket options.
options_t options;
// If true, socket was already closed but not yet deallocated
// because either shutdown is in process or there are still pipes
// attached to the socket.
bool zombie;
private:
// If no identity set generate one and call xattach_pipes ().
void attach_pipes (class reader_t *inpipe_, class writer_t *outpipe_,
const blob_t &peer_identity_);
// Processes commands sent to this socket (if any). If 'block' is
// set to true, returns only after at least one command was processed.
// If throttle argument is true, commands are processed at most once
// in a predefined time period.
void process_commands (bool block_, bool throttle_);
// Handlers for incoming commands.
void process_stop ();
void process_own (class owned_t *object_);
void process_bind (class reader_t *in_pipe_, class writer_t *out_pipe_,
const blob_t &peer_identity_);
void process_term_req (class owned_t *object_);
void process_term_ack ();
void process_seqnum ();
// App thread's signaler object.
signaler_t signaler;
// Timestamp of when commands were processed the last time.
uint64_t last_processing_time;
// List of all I/O objects owned by this socket. The socket is
// responsible for deallocating them before it quits.
typedef std::set <class owned_t*> io_objects_t;
io_objects_t io_objects;
// Number of I/O objects that were already asked to terminate
// but haven't acknowledged it yet.
int pending_term_acks;
// Number of messages received since last command processing.
int ticks;
// If true there's a half-read message in the socket.
bool rcvmore;
// Sequence number of the last command sent to this object.
atomic_counter_t sent_seqnum;
// Sequence number of the last command processed by this object.
uint64_t processed_seqnum;
// Lists of existing sessions. This lists are never referenced from
// within the socket, instead they are used by I/O objects owned by
// the socket. As those objects can live in different threads,
// the access is synchronised by mutex.
typedef std::map <blob_t, session_t*> named_sessions_t;
named_sessions_t named_sessions;
typedef std::map <uint64_t, session_t*> unnamed_sessions_t;
unnamed_sessions_t unnamed_sessions;
uint64_t next_ordinal;
mutex_t sessions_sync;
socket_base_t (const socket_base_t&);
void operator = (const socket_base_t&);
};
}
#endif