/*
Copyright (c) 2007-2016 Contributors as noted in the AUTHORS file
This file is part of libzmq, the ZeroMQ core engine in C++.
libzmq is free software; you can redistribute it and/or modify it under
the terms of the GNU Lesser General Public License (LGPL) as published
by the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
As a special exception, the Contributors give you permission to link
this library with independent modules to produce an executable,
regardless of the license terms of these independent modules, and to
copy and distribute the resulting executable under terms of your choice,
provided that you also meet, for each linked independent module, the
terms and conditions of the license of that module. An independent
module is a module which is not derived from or based on this library.
If you modify this library, you must extend this exception to your
version of the library.
libzmq is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see .
*/
#ifndef __ZMQ_YQUEUE_HPP_INCLUDED__
#define __ZMQ_YQUEUE_HPP_INCLUDED__
#include
#include
#include "err.hpp"
#include "atomic_ptr.hpp"
namespace zmq
{
// yqueue is an efficient queue implementation. The main goal is
// to minimise number of allocations/deallocations needed. Thus yqueue
// allocates/deallocates elements in batches of N.
//
// yqueue allows one thread to use push/back function and another one
// to use pop/front functions. However, user must ensure that there's no
// pop on the empty queue and that both threads don't access the same
// element in unsynchronised manner.
//
// T is the type of the object in the queue.
// N is granularity of the queue (how many pushes have to be done till
// actual memory allocation is required).
#ifdef HAVE_POSIX_MEMALIGN
// ALIGN is the memory alignment size to use in the case where we have
// posix_memalign available. Default value is 64, this alignment will
// prevent two queue chunks from occupying the same CPU cache line on
// architectures where cache lines are <= 64 bytes (e.g. most things
// except POWER).
template class yqueue_t
#else
template class yqueue_t
#endif
{
public:
// Create the queue.
inline yqueue_t ()
{
begin_chunk = allocate_chunk ();
alloc_assert (begin_chunk);
begin_pos = 0;
back_chunk = NULL;
back_pos = 0;
end_chunk = begin_chunk;
end_pos = 0;
}
// Destroy the queue.
inline ~yqueue_t ()
{
while (true) {
if (begin_chunk == end_chunk) {
free (begin_chunk);
break;
}
chunk_t *o = begin_chunk;
begin_chunk = begin_chunk->next;
free (o);
}
chunk_t *sc = spare_chunk.xchg (NULL);
free (sc);
}
// Returns reference to the front element of the queue.
// If the queue is empty, behaviour is undefined.
inline T &front () { return begin_chunk->values[begin_pos]; }
// Returns reference to the back element of the queue.
// If the queue is empty, behaviour is undefined.
inline T &back () { return back_chunk->values[back_pos]; }
// Adds an element to the back end of the queue.
inline void push ()
{
back_chunk = end_chunk;
back_pos = end_pos;
if (++end_pos != N)
return;
chunk_t *sc = spare_chunk.xchg (NULL);
if (sc) {
end_chunk->next = sc;
sc->prev = end_chunk;
} else {
end_chunk->next = allocate_chunk ();
alloc_assert (end_chunk->next);
end_chunk->next->prev = end_chunk;
}
end_chunk = end_chunk->next;
end_pos = 0;
}
// Removes element from the back end of the queue. In other words
// it rollbacks last push to the queue. Take care: Caller is
// responsible for destroying the object being unpushed.
// The caller must also guarantee that the queue isn't empty when
// unpush is called. It cannot be done automatically as the read
// side of the queue can be managed by different, completely
// unsynchronised thread.
inline void unpush ()
{
// First, move 'back' one position backwards.
if (back_pos)
--back_pos;
else {
back_pos = N - 1;
back_chunk = back_chunk->prev;
}
// Now, move 'end' position backwards. Note that obsolete end chunk
// is not used as a spare chunk. The analysis shows that doing so
// would require free and atomic operation per chunk deallocated
// instead of a simple free.
if (end_pos)
--end_pos;
else {
end_pos = N - 1;
end_chunk = end_chunk->prev;
free (end_chunk->next);
end_chunk->next = NULL;
}
}
// Removes an element from the front end of the queue.
inline void pop ()
{
if (++begin_pos == N) {
chunk_t *o = begin_chunk;
begin_chunk = begin_chunk->next;
begin_chunk->prev = NULL;
begin_pos = 0;
// 'o' has been more recently used than spare_chunk,
// so for cache reasons we'll get rid of the spare and
// use 'o' as the spare.
chunk_t *cs = spare_chunk.xchg (o);
free (cs);
}
}
private:
// Individual memory chunk to hold N elements.
struct chunk_t
{
T values[N];
chunk_t *prev;
chunk_t *next;
};
inline chunk_t *allocate_chunk ()
{
#ifdef HAVE_POSIX_MEMALIGN
void *pv;
if (posix_memalign (&pv, ALIGN, sizeof (chunk_t)) == 0)
return (chunk_t *) pv;
return NULL;
#else
return (chunk_t *) malloc (sizeof (chunk_t));
#endif
}
// Back position may point to invalid memory if the queue is empty,
// while begin & end positions are always valid. Begin position is
// accessed exclusively be queue reader (front/pop), while back and
// end positions are accessed exclusively by queue writer (back/push).
chunk_t *begin_chunk;
int begin_pos;
chunk_t *back_chunk;
int back_pos;
chunk_t *end_chunk;
int end_pos;
// People are likely to produce and consume at similar rates. In
// this scenario holding onto the most recently freed chunk saves
// us from having to call malloc/free.
atomic_ptr_t spare_chunk;
// Disable copying of yqueue.
yqueue_t (const yqueue_t &);
const yqueue_t &operator= (const yqueue_t &);
};
}
#endif