- Created a new option ZMQ_ROUTER_RAW_SOCK
- Added new raw_encoder and raw_decoder to receive and send messages in raw form to remote client
- Added test case file tests/test_raw_sock.cpp
o To create a raw router sock set the ZMQ_ROUTER_RAW_SOCK option
o ZMQ_MSGMORE flag is ignored for non-id messages
o To terminate a remote connection send id message followed by zero length data message
This is supposed to become part of the ZMTP/1.1.
The main differences from the ZMTP/1.0 framing protocol are:
- flags field comes first, followed by the length field
- long messages are signaled using a flag rather then 0xff escape
- length field does not include the flags field, 0 is a valid value
The TCP keepalive tuning code has been moved into the newly added
files; this also allows future TCP-specific code to be added into
these files, without bloating the IP level code and establishes a
known file structure for other IP-based transports.
Remember: this is a no-op change, hence no API or functionality
was changed as part of this commit.
- reverted commit 941be8d2175332cb720f390f93d07a0870db8824.
- fixed zmq_device implementation for latest socket_base class
- added back zmq_device.3 man page
This allows us to actually report an error to the caller on resolve
failure, rather than asserting later on in the io thread.
Signed-off-by: Staffan Gimåker <staffan@spotify.com>
This is a preliminary patch allowing for socket-type-specific
functionality in the I/O thread. For example, message format
can be checked asynchronously and misbehaved connections dropped
straight away.
Signed-off-by: Martin Sustrik <sustrik@250bpm.com>
The engine was not used exclusively for TCP connections.
Rather it was used to handle any socket with SOCK_STREAM
semantics. The class was renamed to reflect its true function.
Signed-off-by: Martin Sustrik <sustrik@250bpm.com>
zmq_engine and tcp_socket merged into tcp_engine
zmq_connecter and tcp_connecter merged into tcp_connecter
zmq_listener and tcp_listener merged into tcp_listener
Signed-off-by: Martin Sustrik <sustrik@250bpm.com>
Removal of ZMQ_IDENTITY resulted in various session classes doing
almost the same thing. This patch merges the classes into a single
class.
Signed-off-by: Martin Sustrik <sustrik@250bpm.com>
GENERIC allows to use 0MQ as a dumb networking framework.
It provides user with connect/disconnect notifications.
Also, each inbound message is labeled by ID of the connection
it originated from. Outbound messages should be labeled by
the ID of the connection to send them to.
To distinguish connect/disconnect notifications from common
messages, COMMAND flag was introduced.
Signed-off-by: Martin Sustrik <sustrik@250bpm.com>
Storing commands in OS socket buffers caused whole lot of
problems when free space in the buffer ran out. This patch
stores commands in ypipes instead and uses socketpair just
to signal the other thread, ie. at most one byte is stored
in the socketpair at any single instant.
Signed-off-by: Martin Sustrik <sustrik@250bpm.com>
This patch introduces two changes:
1. 32-bit ID is used to identify the peer instead of UUID
2. REQ socket seeds the label stack with unique 32-bit request ID
It also drops any replies with non-matching request ID
Signed-off-by: Martin Sustrik <sustrik@250bpm.com>
On-disk storage should be implemented in devices rather than
in 0MQ core. 0MQ is a networking library and there's no point
in storing network buffers on disk.
Signed-off-by: Martin Sustrik <sustrik@250bpm.com>
Reaper thread destroys the socket asynchronously.
zmq_term() can be interrupted by a signal (EINTR).
zmq_socket() will return ETERM after zmq_term() was called.
Signed-off-by: Martin Sustrik <sustrik@250bpm.com>