Of course people still "can" distributed the sources under the
LGPLv3. However we provide COPYING.LESSER with additional grants.
Solution: specify these grants in the header of each source file.
Mingw64 provides mstcpip.h and the build fails (redefinition) if the struct tcp_keepalive is redefined. Do not define the struct if __MINGW64__ is defined. Note that I had to manually pass the compile definition to cmake: -D__MINGW64__=1
Copyrights had become ads for Sustrik's corporate sponsors, going against the original
agreement to share copyrights with the community (that agreement was: one line stating
iMatix copyright + one reference to AUTHORS file). The proliferation of corporate ads
is also unfair to the many individual authors. I've removed ALL corporate title from
the source files so the copyright statements can now be centralized in AUTHORS and
source files can be properly updated on an annual basis.
- when compiling for Windows CE, a C++ project must define the preprocessor definitions: UNDER_CE=$(CEVersion),_WIN32_WCE=$(CEVersion)
- choosing the "_WIN32_CE" form for uniformization with "_WIN32" and "_WIN32_WINNT" already used in libzmq (boost is using both forms)
- see http://msdn.microsoft.com/en-us/library/ee479161(v=winembedded.60).aspx
* Added two new files: errno.hpp and errno.cpp. They are required to use errno functionality on WM.
* zmq.cpp, msg.h: removed inclusion of errno.h because it is included in zmq.h that is also included by .cpp.
* windows.hpp: process.h is included only for desktop builds.
* thread.cpp: on CE CreateThread is used instead of __beginthreadex
* socket_base.cpp, clock.cpp: on CE include cmnintrin.h instead on intrin.h
* signaler.cpp: on Windows should use special macro around event name (for unicode builds)
* err.hpp: make it include errno.hpp (my file) instead on errno.h when building for CE
* err.cpp: use FormatMessage when building for CE (because CE does not have ANSI API functions)
* zmq.h: do not include errno.h whe building for CE
* libzmq.vcproj: add tro new files
These include configurations for both Win32 and x64 platforms. All project
settings have been normalised in property sheets (the ".props" files under
builds/msvc/properties) to simplify maintenance. Build artefacts are all
generated in platform-specific subfolders of bin, lib and obj directories.
Also enables the use of precompiled headers with MSVC10.
This significantly reduces the time required to compile libzmq with Visual
Studio on Windows. It should have no impact on other platforms.
Signed-off-by: Stuart Webster <sw_webster@hotmail.com>