* Fixes a terminate() call on a dangling pointer in the SEND_RESETS
case.
* Fixes recv_reply_pipe() never receiving a message once the pipe it is
waiting on is terminated.
This allows making a new request on a REQ socket by sending a new
message. Without the option set, calling send() after the first message
is done will continue to return an EFSM error.
It's useful for when a REQ is not getting a response. Previously that
meant creating a new socket or switching to DEALER.
* Documentation:
The default behavior of REQ sockets is to rely on the ordering of messages
to match requests and responses and that is usually sufficient. When this option
is set to 1, the REQ socket will prefix outgoing messages with an extra frame
containing a request id. That means the full message is (request id, 0,
user frames...). The REQ socket will discard all incoming messages that don't
begin with these two frames.
* Behavior change: When a REQ socket gets an invalid reply, it used to
discard the message and return EAGAIN. REQ sockets still discard
invalid messages, but keep looking at the next one automatically
until a good one is found or there are no more messages.
* Add test_req_request_ids.
* Add lb_t::sendpipe() that returns the pipe that was used for sending,
similar to fq_t::recvpipe().
* Add forwarder functions to dealer_t to access these two.
* Add logic to req_t to ignore replies on pipes that are not the one
where the request was sent.
* Enable test in test_spec_req.
The window scale option carried in SYN segment is computed from socket's
receive buffer size. So we need to set this buffer size before calling
connect or bind.
The use of binary for CURVE keys is painful; you cannot easily copy
these in e.g. email, or use them directly in source code. There are
various encoding possibilities. Base16 and Base64 are not optimal.
Ascii85 is not safe for source (it generates quotes and escapes).
So, I've designed a new Base85 encoding, Z85, which is safe to use
in code and elsewhere, and I've modified libzmq to use this where
it also uses binary keys (in get/setsockopt).
Very simply, if you use a 32-byte value, it's Base256 (binary),
and if you use a 40-byte value, it's Base85 (Z85).
I've put the Z85 codec into z85_codec.hpp, it's not elegant C++
but it is minimal and it works. Feel free to rewrap as a real class
if this annoys you.
- designed for TCP clients and servers
- added HTTP client / server example in tests/test_stream.cpp
- same as ZMQ_ROUTER + ZMQ_ROUTER_RAW + ZMQ_ROUTER_MANDATORY
- includes b893ce set ZMQ_IDENTITY on outgoing connect
- deprecates ZMQ_ROUTER_RAW
Identity stored during connect procedure. Can be read using
zmq_getsockopt and used as the identity frame when sending messages.
This allows the implementation of a raw socket client.
- ZMQ_CURVE_PUBLICKEY for clients and servers
- ZMQ_CURVE_SECRETKEY for clients
- ZMQ_CURVE_SERVERKEY for clients
- ZMQ_CURVE_SERVER for servers
- added tools/curve_keygen.c as example
- updated man pages
- we need to switch to PLAIN according to options.mechanism
- we need to catch case when both peers are as-server (or neither is)
- and to use username/password from options, for client
* ZMQ_PLAIN_SERVER, ZMQ_PLAIN_USERNAME, ZMQ_PLAIN_PASSWORD options
* Man page changes to zmq_setsockopt and zmq_getsockopt
* Man pages for ZMQ_NULL, ZMQ_PLAIN, and ZMQ_CURVE
* Test program test_security
This implements protocol handshake.
We still need to design and implement 1) API changes so a user
can set username and password, and 2) a mechanism for engine
to authenticate users.
1) VSM - you cannot hand out the 'data' address as it was not allocated on the heap
2) for other messages the 'data' address cannot be handed out either, as it not the address
originally returned by malloc and hence cannot be passed to 'free'.
see msg.cpp
u.lmsg.content = (content_t*) malloc (sizeof (content_t) + size_);
....
u.lmsg.content->data = u.lmsg.content + 1;
So the function is changed to always malloc a data buffer and copy the data into it.
There is a possible optimisation using memmove for the non-VSM case but that is not done yet.
For atomic_counter and atomic_ptr classes, detect the Tile architecture
using #if defined __tile__ matching ARM and Solaris and then use the
Tile atomic instructions. Without this change, the default Mutex
implementation is used, which is slower.
The problem is that other threads might still be in mailbox::send() when
it is destroyed. So as a workaround, we just acquire the mutex in the
destructor. Therefore the running send will finish before the mailbox is
destroyed.
See also the fix for LIBZMQ-281 in zeromq2-x.
Signed-off-by: Mika Fischer <mika.fischer@zoopnet.de>