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Problem: test_filter_ipc is flacky
Solution: expect send failure and use random endpoint
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@ -41,8 +41,10 @@ static void bounce_fail (void *server_, void *client_)
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char buffer[32];
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char buffer[32];
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// Send message from client to server
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// Send message from client to server
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send_string_expect_success (client_, content, ZMQ_SNDMORE);
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int rc = zmq_send (client_, content, 32, ZMQ_SNDMORE);
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send_string_expect_success (client_, content, 0);
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TEST_ASSERT_TRUE (rc == 32 || rc == -1);
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rc = zmq_send (client_, content, 32, 0);
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TEST_ASSERT_TRUE (rc == 32 || rc == -1);
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// Receive message at server side (should not succeed)
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// Receive message at server side (should not succeed)
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int timeout = SETTLE_TIME;
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int timeout = SETTLE_TIME;
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@ -61,7 +63,7 @@ template <class T>
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static void
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static void
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run_test (int opt_, T optval_, int expected_error_, int bounce_test_)
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run_test (int opt_, T optval_, int expected_error_, int bounce_test_)
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{
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{
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void *sb = test_context_socket (ZMQ_DEALER);
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void *sb = test_context_socket (ZMQ_PAIR);
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if (opt_) {
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if (opt_) {
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const int rc = zmq_setsockopt (sb, opt_, &optval_, sizeof (optval_));
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const int rc = zmq_setsockopt (sb, opt_, &optval_, sizeof (optval_));
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@ -72,7 +74,7 @@ run_test (int opt_, T optval_, int expected_error_, int bounce_test_)
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}
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}
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}
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}
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void *sc = test_context_socket (ZMQ_DEALER);
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void *sc = test_context_socket (ZMQ_PAIR);
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// If a test fails, don't hang for too long
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// If a test fails, don't hang for too long
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int timeout = 2500;
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int timeout = 2500;
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@ -89,9 +91,9 @@ run_test (int opt_, T optval_, int expected_error_, int bounce_test_)
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zmq_setsockopt (sc, ZMQ_RECONNECT_IVL, &interval, sizeof (int)));
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zmq_setsockopt (sc, ZMQ_RECONNECT_IVL, &interval, sizeof (int)));
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if (bounce_test_) {
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if (bounce_test_) {
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const char *endpoint = "ipc://test_filter_ipc.sock";
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char my_endpoint[256];
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TEST_ASSERT_SUCCESS_ERRNO (zmq_bind (sb, endpoint));
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bind_loopback_ipc (sb, my_endpoint, sizeof my_endpoint);
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TEST_ASSERT_SUCCESS_ERRNO (zmq_connect (sc, endpoint));
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TEST_ASSERT_SUCCESS_ERRNO (zmq_connect (sc, my_endpoint));
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if (bounce_test_ > 0)
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if (bounce_test_ > 0)
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bounce (sb, sc);
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bounce (sb, sc);
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