2023-06-05 00:16:05 +01:00
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/* SPDX-License-Identifier: MPL-2.0 */
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2020-04-17 13:20:57 +03:00
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#include "testutil.hpp"
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#include "testutil_unity.hpp"
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SETUP_TEARDOWN_TESTCONTEXT
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void test (const char *address)
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{
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// Create a server
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void *server = test_context_socket (ZMQ_SERVER);
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// set server socket options
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TEST_ASSERT_SUCCESS_ERRNO (
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zmq_setsockopt (server, ZMQ_DISCONNECT_MSG, "D", 1));
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// bind server
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TEST_ASSERT_SUCCESS_ERRNO (zmq_bind (server, address));
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// Create a client
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void *client = test_context_socket (ZMQ_CLIENT);
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TEST_ASSERT_SUCCESS_ERRNO (zmq_setsockopt (client, ZMQ_HELLO_MSG, "H", 1));
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TEST_ASSERT_SUCCESS_ERRNO (zmq_connect (client, address));
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// Receive the hello message from client
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recv_string_expect_success (server, "H", 0);
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// Kill the client
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test_context_socket_close (client);
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// Receive the disconnect message
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recv_string_expect_success (server, "D", 0);
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// Clean up.
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test_context_socket_close (server);
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}
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void test_tcp ()
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{
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test ("tcp://127.0.0.1:5569");
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}
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void test_inproc ()
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{
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test ("inproc://disconnect-msg");
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}
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void test_inproc_disconnect ()
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{
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const char *address = "inproc://disconnect-msg";
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// Create a server
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void *server = test_context_socket (ZMQ_SERVER);
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// set server socket options
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TEST_ASSERT_SUCCESS_ERRNO (
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zmq_setsockopt (server, ZMQ_DISCONNECT_MSG, "D", 1));
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// bind server
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TEST_ASSERT_SUCCESS_ERRNO (zmq_bind (server, address));
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// Create a client
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void *client = test_context_socket (ZMQ_CLIENT);
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TEST_ASSERT_SUCCESS_ERRNO (zmq_setsockopt (client, ZMQ_HELLO_MSG, "H", 1));
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TEST_ASSERT_SUCCESS_ERRNO (zmq_connect (client, address));
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// Receive the hello message from client
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recv_string_expect_success (server, "H", 0);
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// disconnect the client
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TEST_ASSERT_SUCCESS_ERRNO (zmq_disconnect (client, address));
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// Receive the disconnect message
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recv_string_expect_success (server, "D", 0);
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// Clean up.
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test_context_socket_close (client);
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test_context_socket_close (server);
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}
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int main ()
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{
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setup_test_environment ();
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UNITY_BEGIN ();
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RUN_TEST (test_tcp);
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RUN_TEST (test_inproc);
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RUN_TEST (test_inproc_disconnect);
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return UNITY_END ();
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}
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