2023-06-05 00:16:05 +01:00
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/* SPDX-License-Identifier: MPL-2.0 */
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2020-04-17 09:50:59 +03:00
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#include "testutil.hpp"
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#include "testutil_unity.hpp"
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SETUP_TEARDOWN_TESTCONTEXT
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void test (const char *address)
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{
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// Create a router
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void *router = test_context_socket (ZMQ_ROUTER);
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2020-05-05 14:13:38 +01:00
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char my_endpoint[MAX_SOCKET_STRING];
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2020-04-17 09:50:59 +03:00
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// set router socket options
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TEST_ASSERT_SUCCESS_ERRNO (zmq_setsockopt (router, ZMQ_HELLO_MSG, "H", 1));
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// bind router
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2020-05-05 14:13:38 +01:00
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test_bind (router, address, my_endpoint, MAX_SOCKET_STRING);
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2020-04-17 09:50:59 +03:00
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// Create a dealer
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void *dealer = test_context_socket (ZMQ_DEALER);
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2020-05-05 14:13:38 +01:00
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TEST_ASSERT_SUCCESS_ERRNO (zmq_connect (dealer, my_endpoint));
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2020-04-17 09:50:59 +03:00
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// Receive the hello message
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recv_string_expect_success (dealer, "H", 0);
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// Clean up.
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test_context_socket_close (dealer);
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test_context_socket_close (router);
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}
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void test_tcp ()
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{
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2020-05-05 14:13:38 +01:00
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test ("tcp://127.0.0.1:*");
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2020-04-17 09:50:59 +03:00
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}
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void test_inproc ()
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{
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test ("inproc://hello-msg");
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}
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void test_inproc_late_bind ()
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{
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char address[] = "inproc://late-hello-msg";
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// Create a server
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void *server = test_context_socket (ZMQ_SERVER);
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// set server socket options
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TEST_ASSERT_SUCCESS_ERRNO (zmq_setsockopt (server, ZMQ_HELLO_MSG, "W", 1));
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// Create a dealer
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void *client = test_context_socket (ZMQ_CLIENT);
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TEST_ASSERT_SUCCESS_ERRNO (zmq_setsockopt (client, ZMQ_HELLO_MSG, "H", 1));
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TEST_ASSERT_SUCCESS_ERRNO (zmq_connect (client, address));
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// bind server after the dealer
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TEST_ASSERT_SUCCESS_ERRNO (zmq_bind (server, address));
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// Receive the welcome message from server
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recv_string_expect_success (client, "W", 0);
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// Receive the hello message from client
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recv_string_expect_success (server, "H", 0);
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// Clean up.
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test_context_socket_close (client);
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test_context_socket_close (server);
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}
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int main ()
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{
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setup_test_environment ();
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UNITY_BEGIN ();
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RUN_TEST (test_tcp);
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RUN_TEST (test_inproc);
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RUN_TEST (test_inproc_late_bind);
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return UNITY_END ();
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}
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