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Adding tests to Xcode project
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@ -28,8 +28,11 @@ EXTRA_DIST += \
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xcode/Config/FrameworkTarget.xcconfig \
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xcode/Config/FrameworkTarget.xcconfig \
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xcode/Config/General.xcconfig \
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xcode/Config/General.xcconfig \
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xcode/Config/ReleaseProject.xcconfig \
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xcode/Config/ReleaseProject.xcconfig \
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xcode/Config/TestTarget.xcconfig \
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xcode/Config/InternalTestTarget.xcconfig \
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xcode/Resources/Info.plist \
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xcode/Resources/Info.plist \
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xcode/Scripts/versiongenerate.py \
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xcode/Scripts/versiongenerate.py \
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xcode/Scripts/runtests.sh \
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xcode/gtest.xcodeproj/project.pbxproj
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xcode/gtest.xcodeproj/project.pbxproj
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# xcode sample files
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# xcode sample files
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@ -225,7 +228,7 @@ test_gtest_typed_test_test_LDADD = lib/libgtest_main.la
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if HAVE_PYTHON
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if HAVE_PYTHON
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check_SCRIPTS =
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check_SCRIPTS =
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# These two Python modules are used by multiple Pythong tests below.
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# These two Python modules are used by multiple Python tests below.
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check_SCRIPTS += test/gtest_test_utils.py \
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check_SCRIPTS += test/gtest_test_utils.py \
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test/gtest_xml_test_utils.py
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test/gtest_xml_test_utils.py
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51
README
51
README
@ -153,17 +153,52 @@ Studio project.
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Open the gtest.xcodeproj in the xcode/ folder using Xcode. Build the "gtest"
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Open the gtest.xcodeproj in the xcode/ folder using Xcode. Build the "gtest"
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target. The universal binary framework will end up in your selected build
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target. The universal binary framework will end up in your selected build
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directory (selected in the Xcode "Preferences..." -> "Building" pane and
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directory (selected in the Xcode "Preferences..." -> "Building" pane and
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defaults to xcode/build).
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defaults to xcode/build). Alternatively, at the command line, enter:
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Alternatively, run "xcodebuild" from the command line in Terminal.app. This
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$ xcodebuild
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will build the "Release" configuration of the gtest.framework, but you can
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This will build the "Release" configuration of the gtest.framework, but you can
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select the "Debug" configuration with a command line option. See the
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select the "Debug" configuration with a command line option. See the
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xcodebuild man page for more information.
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"xcodebuild" man page for more information.
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To use the gtest.framework, add the framework to your own project.
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To test the gtest.framework in Xcode, change the active target to "Check" and
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Create a new executable target and add the framework to the "Link Binary With
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then build. This target builds all of the tests and then runs them. Don't worry
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Libraries" build phase. Select "Edit Active Executable" from the "Project"
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if you see some errors. Xcode reports all test failures (even the intentional
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menu. In the "Arguments" tab, add
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ones) as errors. However, you should see a "Build succeeded" message at the end
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of the build log. To run all of the tests from the command line, enter:
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$ xcodebuid -target Check
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It is also possible to build and execute individual tests within Xcode. Each
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test has its own Xcode "Target" and Xcode "Executable". To build any of the
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tests, change the active target and the active executable to the test of
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interest and then build and run.
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NOTE: many of the tests are executed from Python scripts. These tests are
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indicated by a trailing underscore "_" in the test name. These tests should not
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be executed directly. Instead a custom Xcode "Executable" was created to run the
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Python script from within Xcode. These custom executables do not have the
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trailing underscore in the name. For example, to run the gtest_color_test, set
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the active target to "gtest_color_test_" (with a trailing underscore). This
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target will build the gtest_color_test_, which should not be run directly.
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Then set the active executable to "gtest_color_test" (no trailing underscore).
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This executable will execute the gtest_color_test_ from within the
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gtest_color_test.py script).
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Individual tests can be built from the command line using:
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$ xcodebuild -target <test_name>
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These tests can be executed from the command line by moving to the build
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directory and then (in bash)
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$ export DYLD_FRAMEWORK_PATH=`pwd`
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$ ./<test_name> # (e.g. ./gtest_unittest or ./gtest_color_test.py)
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To use the gtest.framework for your own tests, first, add the framework to Xcode
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project. Next, create a new executable target and add the framework to the
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"Link Binary With Libraries" build phase. Select "Edit Active Executable" from
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the "Project" menu. In the "Arguments" tab, add
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"DYLD_FRAMEWORK_PATH" : "/real/framework/path"
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"DYLD_FRAMEWORK_PATH" : "/real/framework/path"
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