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eventpp/tests/tutorial_eventdispatcher.cpp
2018-05-14 20:42:54 +08:00

154 lines
5.4 KiB
C++

// eventpp library
// Copyright (C) 2018 Wang Qi (wqking)
// Github: https://github.com/wqking/eventpp
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Include the head
#include "eventpp/eventdispatcher.h"
#include "test.h"
#include <iostream>
TEST_CASE("EventDispatcher tutorial 1, basic")
{
std::cout << "EventDispatcher tutorial 1, basic" << std::endl;
// The namespace is eventpp
// The first template parameter int is the event type,
// the event type can be any type such as std::string, int, etc.
// The second is the prototype of the listener.
eventpp::EventDispatcher<int, void ()> dispatcher;
// Add a listener. As the type of dispatcher,
// here 3 and 5 is the event type,
// []() {} is the listener.
// Lambda is not required, any function or std::function
// or whatever function object with the required prototype is fine.
dispatcher.appendListener(3, []() {
std::cout << "Got event 3." << std::endl;
});
dispatcher.appendListener(5, []() {
std::cout << "Got event 5." << std::endl;
});
dispatcher.appendListener(5, []() {
std::cout << "Got another event 5." << std::endl;
});
// Dispatch the events, the first argument is always the event type.
dispatcher.dispatch(3);
dispatcher.dispatch(5);
}
TEST_CASE("EventDispatcher tutorial 2, listener with parameters")
{
std::cout << "EventDispatcher tutorial 2, listener with parameters" << std::endl;
// The listener has two parameters.
eventpp::EventDispatcher<int, void (const std::string &, const bool)> dispatcher;
dispatcher.appendListener(3, [](const std::string & s, const bool b) {
std::cout << std::boolalpha << "Got event 3, s is " << s << " b is " << b << std::endl;
});
// The listener prototype doesn't need to be exactly same as the dispatcher.
// It would be find as long as the arguments is compatible with the dispatcher.
dispatcher.appendListener(5, [](std::string s, int b) {
std::cout << std::boolalpha << "Got event 5, s is " << s << " b is " << b << std::endl;
});
dispatcher.appendListener(5, [](const std::string & s, const bool b) {
std::cout << std::boolalpha << "Got another event 5, s is " << s << " b is " << b << std::endl;
});
// Dispatch the events, the first argument is always the event type.
dispatcher.dispatch(3, "Hello", true);
dispatcher.dispatch(5, "World", false);
}
TEST_CASE("EventDispatcher tutorial 3, customized Event struct")
{
std::cout << "EventDispatcher tutorial 3, customized Event struct" << std::endl;
// Define an Event to hold all parameters.
struct MyEvent {
int type;
std::string message;
int param;
};
// Define an event type getter to let the dispatcher knows how to
// extract the event type.
// The getter must derive from eventpp::EventGetterBase
// The getter must have:
// 1, A type named Event indicating the event type.
// 2, A static member function named getEvent. It receives all parameters
// same as the dispatcher prototype, and returns Event.
struct MyEventTypeGetter : public eventpp::EventGetterBase
{
using Event = int;
static Event getEvent(const MyEvent & e, bool b) {
return e.type;
}
};
// Pass MyEventTypeGetter as the first template argument of EventDispatcher
eventpp::EventDispatcher<
MyEventTypeGetter,
void (const MyEvent &, bool)
> dispatcher;
// Add a listener.
// Note: the first argument, event type, is MyEventTypeGetter::Event,
// not Event
dispatcher.appendListener(3, [](const MyEvent & e, bool b) {
std::cout
<< std::boolalpha
<< "Got event 3" << std::endl
<< "Event::type is " << e.type << std::endl
<< "Event::message is " << e.message << std::endl
<< "Event::param is " << e.param << std::endl
<< "b is " << b << std::endl
;
});
// Dispatch the event.
// The first argument is Event.
dispatcher.dispatch(MyEvent { 3, "Hello world", 38 }, true);
}
TEST_CASE("EventDispatcher tutorial 4, event queue")
{
std::cout << "EventDispatcher tutorial 4, event queue" << std::endl;
eventpp::EventDispatcher<int, void (const std::string &, const bool)> dispatcher;
dispatcher.appendListener(3, [](const std::string & s, const bool b) {
std::cout << std::boolalpha << "Got event 3, s is " << s << " b is " << b << std::endl;
});
// The listener prototype doesn't need to be exactly same as the dispatcher.
// It would be find as long as the arguments is compatible with the dispatcher.
dispatcher.appendListener(5, [](std::string s, int b) {
std::cout << std::boolalpha << "Got event 5, s is " << s << " b is " << b << std::endl;
});
dispatcher.appendListener(5, [](const std::string & s, const bool b) {
std::cout << std::boolalpha << "Got another event 5, s is " << s << " b is " << b << std::endl;
});
// Enqueue the events, the first argument is always the event type.
// The listeners are not triggered during enqueue.
dispatcher.enqueue(3, "Hello", true);
dispatcher.enqueue(5, "World", false);
// Process the event queue, dispatch all queued events.
dispatcher.process();
}