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238 lines
7.9 KiB
C++
238 lines
7.9 KiB
C++
// eventpp library
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// Copyright (C) 2018 Wang Qi (wqking)
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// Github: https://github.com/wqking/eventpp
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// http://www.apache.org/licenses/LICENSE-2.0
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// Include the head
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#include "eventpp/utilities/argumentadapter.h"
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#include "eventpp/utilities/conditionalfunctor.h"
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#include "eventpp/eventdispatcher.h"
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#include "eventpp/eventqueue.h"
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#include "tutorial.h"
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#include <iostream>
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namespace {
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// In the tutorials here, we define an event class hierarchy, Event is the base class.
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// The callback prototype in EventDispatcher is reference or pointer to Event,
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// then we should only be able to add listeners that only accept reference or pointer to Event,
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// not derived class such as MouseEvent.
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// But with argumentAdapter, the listeners can accept reference or pointer to MouseEvent,
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// and argumentAdapter converts any reference or pointer to Event to MouseEvent automatically, as
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// long as object pointed to the reference or pointer is a MouseEvent.
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// Define the event types
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enum class EventType
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{
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// for MouseEvent
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mouse,
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// for KeyEvent
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key,
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// for MessageEvent
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message,
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// For either MouseEvent or KeyEvent, we use this type to demonstrate
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// how to use conditionalFunctor
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input,
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};
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class Event
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{
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public:
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Event() {
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}
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// Make the Event polymorphism so we can use dynamic_cast to detect
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// if it's a MouseEvent or KeyEvent
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virtual ~Event() {
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}
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};
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class MouseEvent : public Event
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{
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public:
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MouseEvent(const int x, const int y)
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: x(x), y(y)
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{
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}
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int getX() const { return x; }
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int getY() const { return y; }
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private:
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int x;
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int y;
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};
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class KeyEvent : public Event
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{
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public:
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explicit KeyEvent(const int key)
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: key(key)
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{
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}
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int getKey() const { return key; }
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private:
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int key;
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};
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class MessageEvent : public Event
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{
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public:
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explicit MessageEvent(const std::string & message)
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: message(message) {
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}
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std::string getMessage() const { return message; }
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private:
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std::string message;
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};
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// A free function that will be added as listener later.
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// argumentAdapter works on all types of callables, include but not limited to,
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// lambda, functor object, std::function, free function, etc.
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void tutorialArgumentAdapterFreeFunction(const MouseEvent & e)
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{
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std::cout << "Received MouseEvent in free function, x=" << e.getX() << " y=" << e.getY() << std::endl;
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}
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TEST_CASE("ArgumentAdapter tutorial 1, basic")
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{
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std::cout << std::endl << "ArgumentAdapter tutorial 1, basic" << std::endl;
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eventpp::EventDispatcher<EventType, void (const Event &)> eventDispatcher;
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// callback 1 -- lambda, or any functor object
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// This can't compile because a 'const Event &' can be passed to 'const MouseEvent &'
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//eventDispatcher.appendListener(mouseEventId, [](const MouseEvent & e) {});
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// This compiles. eventpp::argumentAdapter creates a functor object that static_cast
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// 'const Event &' to 'const MouseEvent &' automatically.
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// Note we need to pass the function type to eventpp::argumentAdapter because the lambda
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// doesn't have any function type information and eventpp::argumentAdapter can't deduce
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// the type. This rule also applies to other functor object.
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eventDispatcher.appendListener(
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EventType::mouse,
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eventpp::argumentAdapter<void(const MouseEvent &)>([](const MouseEvent & e) {
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std::cout << "Received MouseEvent in lambda, x=" << e.getX() << " y=" << e.getY() << std::endl;
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})
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);
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eventDispatcher.appendListener(
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EventType::message,
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eventpp::argumentAdapter<void(const MessageEvent &)>([](const MessageEvent & e) {
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std::cout << "Received MessageEvent in lambda, message=" << e.getMessage() << std::endl;
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})
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);
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// callback 2 -- std::function
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// We don't need to pass the function type to eventpp::argumentAdapter because it can
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// deduce the type from the std::function
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eventDispatcher.appendListener(
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EventType::key,
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eventpp::argumentAdapter(std::function<void(const KeyEvent &)>([](const KeyEvent & e) {
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std::cout << "Received KeyEvent in std::function, key=" << e.getKey() << std::endl;
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}))
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);
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// callback 3 -- free function
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// We don't need to pass the function type to eventpp::argumentAdapter because it can
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// deduce the type from the free function
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eventDispatcher.appendListener(
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EventType::mouse,
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eventpp::argumentAdapter(tutorialArgumentAdapterFreeFunction)
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);
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eventDispatcher.dispatch(EventType::mouse, MouseEvent(3, 5));
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eventDispatcher.dispatch(EventType::key, KeyEvent(255));
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eventDispatcher.dispatch(EventType::message, MessageEvent("Hello, argumentAdapter"));
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// In syntax we can dispatch KeyEvent under EventType::mouse, in our case,
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// the EventType::mouse listener casts KeyEvent to MouseEvent, which is invalid object,
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// and the listener will either use garbled data, or crash.
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//eventDispatcher.dispatch(EventType::mouse, KeyEvent(255));
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}
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TEST_CASE("ArgumentAdapter tutorial 2, arguments with std::shared_ptr")
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{
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std::cout << std::endl << "ArgumentAdapter tutorial 2, arguments with std::shared_ptr" << std::endl;
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// Note the argument can't be any reference to std::shared_ptr, such as 'const std::shared_ptr<Event> &',
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// because eventpp::argumentAdapter uses std::static_pointer_cast to cast the pointer and it doesn't
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// work on reference.
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eventpp::EventQueue<EventType, void(std::shared_ptr<Event>)> eventQueue;
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// This can't compile because a 'std::shared_ptr<Event>' can be passed to 'std::shared_ptr<MouseEvent>'
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//eventDispatcher.appendListener(mouseEventId, [](std::shared_ptr<MouseEvent> e) {});
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// This compiles. eventpp::argumentAdapter creates a functor object that static_cast
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// 'std::shared_ptr<Event>' to 'std::shared_ptr<MouseEvent>' automatically.
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eventQueue.appendListener(
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EventType::mouse,
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eventpp::argumentAdapter<void(std::shared_ptr<MouseEvent>)>([](std::shared_ptr<MouseEvent> e) {
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std::cout << "Received MouseEvent as std::shared_ptr, x=" << e->getX() << " y=" << e->getY() << std::endl;
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})
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);
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eventQueue.enqueue(EventType::mouse, std::make_shared<MouseEvent>(3, 5));
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eventQueue.process();
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}
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TEST_CASE("ArgumentAdapter tutorial 3, conditional adapter")
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{
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std::cout << std::endl << "ArgumentAdapter tutorial 3, conditional adapter" << std::endl;
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eventpp::EventDispatcher<EventType, void(const Event &)> eventDispatcher;
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// Here we add two listener of MouseEvent and KeyEvent under the same event type 'input'.
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// We use eventpp::conditionalFunctor to determine whether the Event matches the expected
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// event type.
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// listener 1
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eventDispatcher.appendListener(
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EventType::input,
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eventpp::conditionalFunctor(
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eventpp::argumentAdapter<void(const MouseEvent &)>([](const MouseEvent & e) {
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std::cout << "Received MouseEvent in conditional tutorial, x=" << e.getX() << " y=" << e.getY() << std::endl;
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}),
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// This lambda is the condition. We use dynamic_cast to check if the event is desired.
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// This is for demonstration purpose, in production you may use a better way than dynamic_cast.
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[](const Event & e) { return dynamic_cast<const MouseEvent *>(&e) != nullptr; }
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)
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);
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// listener 2
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eventDispatcher.appendListener(
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EventType::input,
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eventpp::conditionalFunctor(
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eventpp::argumentAdapter<void(const KeyEvent &)>([](const KeyEvent & e) {
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std::cout << "Received KeyEvent in conditional tutorial, key=" << e.getKey() << std::endl;
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}),
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[](const Event & e) { return dynamic_cast<const KeyEvent *>(&e) != nullptr; }
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)
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);
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// listener 1 will receive this event, listener 2 will not.
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eventDispatcher.dispatch(EventType::input, MouseEvent(3, 8));
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// listener 2 will receive this event, listener 1 will not.
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eventDispatcher.dispatch(EventType::input, KeyEvent(99));
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}
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} // namespace
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