// eventpp library // Copyright (C) 2018 Wang Qi (wqking) // Github: https://github.com/wqking/eventpp // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // Include the head #include "eventpp/eventqueue.h" #include "test.h" #include #include TEST_CASE("EventQueue tutorial 1, basic") { std::cout << "EventQueue tutorial 1, basic" << std::endl; eventpp::EventQueue &)> queue; queue.appendListener(3, [](const std::string & s, std::unique_ptr & n) { std::cout << "Got event 3, s is " << s << " n is " << *n << std::endl; }); // The listener prototype doesn't need to be exactly same as the dispatcher. // It would be find as long as the arguments is compatible with the dispatcher. queue.appendListener(5, [](std::string s, const std::unique_ptr & n) { std::cout << "Got event 5, s is " << s << " n is " << *n << std::endl; }); queue.appendListener(5, [](const std::string & s, std::unique_ptr & n) { std::cout << "Got another event 5, s is " << s << " n is " << *n << std::endl; }); // Enqueue the events, the first argument is always the event type. // The listeners are not triggered during enqueue. queue.enqueue(3, "Hello", std::unique_ptr(new int(38))); queue.enqueue(5, "World", std::unique_ptr(new int(58))); // Process the event queue, dispatch all queued events. queue.process(); } TEST_CASE("EventQueue tutorial 2, multiple threading") { std::cout << "EventQueue tutorial 2, multiple threading" << std::endl; using EQ = eventpp::EventQueue; EQ queue; constexpr int stopEvent = 1; constexpr int otherEvent = 2; // Start a thread to process the event queue. // All listeners are invoked in that thread. std::thread thread([stopEvent, otherEvent, &queue]() { volatile bool shouldStop = false; queue.appendListener(stopEvent, [&shouldStop](int) { shouldStop = true; }); queue.appendListener(otherEvent, [](const int index) { std::cout << "Got event, index is " << index << std::endl; }); while(! shouldStop) { queue.wait(); queue.process(); } }); // Enqueue an event from the main thread. After sleeping for 10 milliseconds, // the event should have be processed by the other thread. queue.enqueue(otherEvent, 1); std::this_thread::sleep_for(std::chrono::milliseconds(10)); std::cout << "Should have triggered event with index = 1" << std::endl; queue.enqueue(otherEvent, 2); std::this_thread::sleep_for(std::chrono::milliseconds(10)); std::cout << "Should have triggered event with index = 2" << std::endl; { // EventQueue::DisableQueueNotify is a RAII class that // disables waking up any waiting threads. // So no events should be triggered in this code block. // DisableQueueNotify is useful when adding lots of events at the same time // and only want to wake up the waiting threads after all events are added. EQ::DisableQueueNotify disableNotify(&queue); queue.enqueue(otherEvent, 10); std::this_thread::sleep_for(std::chrono::milliseconds(10)); std::cout << "Should NOT trigger event with index = 10" << std::endl; queue.enqueue(otherEvent, 11); std::this_thread::sleep_for(std::chrono::milliseconds(10)); std::cout << "Should NOT trigger event with index = 11" << std::endl; } // The DisableQueueNotify object is destroyed here, and has resumed // waking up waiting threads. So the events should be triggered. std::this_thread::sleep_for(std::chrono::milliseconds(10)); std::cout << "Should have triggered events with index = 10 and 11" << std::endl; queue.enqueue(stopEvent, 1); thread.join(); }