// eventpp library // Copyright (C) 2018 Wang Qi (wqking) // Github: https://github.com/wqking/eventpp // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // Include the head #include "eventpp/eventdispatcher.h" #include "eventpp/mixins/mixinfilter.h" #include "test.h" #include TEST_CASE("EventDispatcher tutorial 1, basic") { std::cout << "EventDispatcher tutorial 1, basic" << std::endl; // The namespace is eventpp // The first template parameter int is the event type, // the event type can be any type such as std::string, int, etc. // The second is the prototype of the listener. eventpp::EventDispatcher dispatcher; // Add a listener. As the type of dispatcher, // here 3 and 5 is the event type, // []() {} is the listener. // Lambda is not required, any function or std::function // or whatever function object with the required prototype is fine. dispatcher.appendListener(3, []() { std::cout << "Got event 3." << std::endl; }); dispatcher.appendListener(5, []() { std::cout << "Got event 5." << std::endl; }); dispatcher.appendListener(5, []() { std::cout << "Got another event 5." << std::endl; }); // Dispatch the events, the first argument is always the event type. dispatcher.dispatch(3); dispatcher.dispatch(5); } TEST_CASE("EventDispatcher tutorial 2, listener with parameters") { std::cout << "EventDispatcher tutorial 2, listener with parameters" << std::endl; // The listener has two parameters. eventpp::EventDispatcher dispatcher; dispatcher.appendListener(3, [](const std::string & s, const bool b) { std::cout << std::boolalpha << "Got event 3, s is " << s << " b is " << b << std::endl; }); // The listener prototype doesn't need to be exactly same as the dispatcher. // It would be find as long as the arguments is compatible with the dispatcher. dispatcher.appendListener(5, [](std::string s, int b) { std::cout << std::boolalpha << "Got event 5, s is " << s << " b is " << b << std::endl; }); dispatcher.appendListener(5, [](const std::string & s, const bool b) { std::cout << std::boolalpha << "Got another event 5, s is " << s << " b is " << b << std::endl; }); // Dispatch the events, the first argument is always the event type. dispatcher.dispatch(3, "Hello", true); dispatcher.dispatch(5, "World", false); } TEST_CASE("EventDispatcher tutorial 3, customized Event struct") { std::cout << "EventDispatcher tutorial 3, customized Event struct" << std::endl; // Define an Event to hold all parameters. struct MyEvent { int type; std::string message; int param; }; // Define policies to let the dispatcher knows how to // extract the event type. struct MyEventPolicies { static int getEvent(const MyEvent & e, bool /*b*/) { return e.type; } }; // Pass MyEventPolicies as the third template argument of EventDispatcher. // Note: the first template argument is the event type type int, not MyEvent. eventpp::EventDispatcher< int, void (const MyEvent &, bool), MyEventPolicies > dispatcher; // Add a listener. // Note: the first argument is the event type of type int, not MyEvent. dispatcher.appendListener(3, [](const MyEvent & e, bool b) { std::cout << std::boolalpha << "Got event 3" << std::endl << "Event::type is " << e.type << std::endl << "Event::message is " << e.message << std::endl << "Event::param is " << e.param << std::endl << "b is " << b << std::endl ; }); // Dispatch the event. // The first argument is Event. dispatcher.dispatch(MyEvent { 3, "Hello world", 38 }, true); } TEST_CASE("EventDispatcher tutorial 4, event canceling") { std::cout << "EventDispatcher tutorial 4, event canceling" << std::endl; struct MyEvent { MyEvent() : type(0), canceled(false) { } explicit MyEvent(const int type) : type(type), canceled(false) { } int type; mutable bool canceled; }; struct MyEventPolicies { static int getEvent(const MyEvent & e) { return e.type; } static bool canContinueInvoking(const MyEvent & e) { return ! e.canceled; } }; eventpp::EventDispatcher dispatcher; dispatcher.appendListener(3, [](const MyEvent & e) { std::cout << "Got event 3" << std::endl; e.canceled = true; }); dispatcher.appendListener(3, [](const MyEvent & e) { std::cout << "Should not get this event 3" << std::endl; }); dispatcher.dispatch(MyEvent(3)); } TEST_CASE("EventDispatcher tutorial 5, event filter") { std::cout << "EventDispatcher tutorial 5, event filter" << std::endl; struct MyPolicies { using Mixins = eventpp::MixinList; }; eventpp::EventDispatcher dispatcher; dispatcher.appendListener(3, [](const int /*e*/, const int i, const std::string & s) { std::cout << "Got event 3, i was 1 but actural is " << i << " s was Hello but actural is " << s << std::endl ; }); dispatcher.appendListener(5, [](const int /*e*/, const int /*i*/, const std::string & /*s*/) { std::cout << "Shout not got event 5" << std::endl; }); // Add three event filters. // The first filter modifies the input arguments to other values, then the subsequence filters // and listeners will see the modified values. dispatcher.appendFilter([](const int e, int & i, std::string & s) -> bool { std::cout << "Filter 1, e is " << e << " passed in i is " << i << " s is " << s << std::endl; i = 38; s = "Hi"; std::cout << "Filter 1, changed i is " << i << " s is " << s << std::endl; return true; }); // The second filter filters out all event of 5. So no listeners on event 5 can be triggered. // The third filter is not invoked on event 5 also. dispatcher.appendFilter([](const int e, int & i, std::string & s) -> bool { std::cout << "Filter 2, e is " << e << " passed in i is " << i << " s is " << s << std::endl; if(e == 5) { return false; } return true; }); // The third filter just prints the input arguments. dispatcher.appendFilter([](const int e, int & i, std::string & s) -> bool { std::cout << "Filter 3, e is " << e << " passed in i is " << i << " s is " << s << std::endl; return true; }); // Dispatch the events, the first argument is always the event type. dispatcher.dispatch(3, 1, "Hello"); dispatcher.dispatch(5, 2, "World"); }