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256 lines
8.1 KiB
Markdown
256 lines
8.1 KiB
Markdown
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# Class CallbackList reference
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## Tutorials
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### CallbackList tutorial 1, basic
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**Code**
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```c++
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// The namespace is eventpp
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// the first parameter is the prototype of the listener.
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eventpp::CallbackList<void ()> callbackList;
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// Add a callback.
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// []() {} is the callback.
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// Lambda is not required, any function or std::function
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// or whatever function object with the required prototype is fine.
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callbackList.append([]() {
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std::cout << "Got callback 1." << std::endl;
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});
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callbackList.append([]() {
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std::cout << "Got callback 2." << std::endl;
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});
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// Invoke the callback list
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callbackList();
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```
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**Output**
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> Got callback 1.
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> Got callback 2.
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**Remarks**
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First let's define a callback list.
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```c++
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eventpp::CallbackList<void ()> callbackList;
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```
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class CallbackList takes at least one template arguments. It is the *prototype* of the callback.
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The *prototype* is C++ function type, such as `void (int)`, `void (const std::string &, const MyClass &, int, bool)`.
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Now let's add a callback.
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```c++
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callbackList.append([]() {
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std::cout << "Got callback 1." << std::endl;
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});
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```
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Function `append` takes one arguments, the *callback*.
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The *callback* can be any callback target -- functions, pointers to functions, , pointers to member functions, lambda expressions, and function objects. It must be able to be called with the *prototype* declared in `callbackList`.
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In the tutorial, we also add another callback.
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Now let's invoke the callbackList.
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```c++
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callbackList();
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```
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During the invoking, all callbacks will be invoked one by one in the order of they were added.
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### CallbackList tutorial 2, callback with parameters
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**Code**
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```c++
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// The callback list has two parameters.
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eventpp::CallbackList<void (const std::string &, const bool)> callbackList;
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callbackList.append([](const std::string & s, const bool b) {
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std::cout << std::boolalpha << "Got callback 1, s is " << s << " b is " << b << std::endl;
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});
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// The callback prototype doesn't need to be exactly same as the callback list.
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// It would be find as long as the arguments is compatible with the dispatcher.
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callbackList.append([](std::string s, int b) {
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std::cout << std::boolalpha << "Got callback 2, s is " << s << " b is " << b << std::endl;
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});
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// Invoke the callback list
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callbackList("Hello world", true);
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```
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**Output**
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> Got callback 1, s is Hello world b is true
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> Got callback 2, s is Hello world b is 1
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**Remarks**
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Now the callback list prototype takes two parameters, `const std::string &` and `const bool`.
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The callback's prototype is not required to be same as the callback list, it's fine as long as the prototype is compatible with the callback list. See the second callback, `[](std::string s, int b)`, its prototype is not same as the callback list.
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### CallbackList tutorial 3, remove
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**Code**
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```c++
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using CL = eventpp::CallbackList<void ()>;
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CL callbackList;
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CL::Handle handle2;
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// Add some callbacks.
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callbackList.append([]() {
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std::cout << "Got callback 1." << std::endl;
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});
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handle2 = callbackList.append([]() {
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std::cout << "Got callback 2." << std::endl;
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});
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callbackList.append([]() {
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std::cout << "Got callback 3." << std::endl;
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});
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callbackList.remove(handle2);
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// Invoke the callback list
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// The "Got callback 2" callback should not be triggered.
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callbackList();
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```
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**Output**
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> Got callback 1.
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> Got callback 3.
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**Remarks**
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### CallbackList tutorial 4, for each
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**Code**
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```c++
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using CL = eventpp::CallbackList<void ()>;
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CL callbackList;
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// Add some callbacks.
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callbackList.append([]() {
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std::cout << "Got callback 1." << std::endl;
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});
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callbackList.append([]() {
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std::cout << "Got callback 2." << std::endl;
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});
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callbackList.append([]() {
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std::cout << "Got callback 3." << std::endl;
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});
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// Now call forEach to remove the second callback
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// The forEach callback prototype is void(const CallbackList::Handle & handle, const CallbackList::Callback & callback)
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int index = 0;
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callbackList.forEach([&callbackList, &index](const CL::Handle & handle, const CL::Callback & callback) {
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std::cout << "forEach(Handle, Callback), invoked " << index << std::endl;
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if(index == 1) {
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callbackList.remove(handle);
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std::cout << "forEach(Handle, Callback), removed second callback" << std::endl;
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}
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++index;
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});
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// The forEach callback prototype can also be void(const CallbackList::Handle & handle)
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callbackList.forEach([&callbackList, &index](const CL::Handle & handle) {
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std::cout << "forEach(Handle), invoked" << std::endl;
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});
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// The forEach callback prototype can also be void(const CallbackList::Callback & callback)
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callbackList.forEach([&callbackList, &index](const CL::Callback & callback) {
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std::cout << "forEach(Callback), invoked" << std::endl;
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});
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// Invoke the callback list
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// The "Got callback 2" callback should not be triggered.
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callbackList();
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```
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**Output**
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> Got callback 1.
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> Got callback 3.
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**Remarks**
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## API reference
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**Template parameters**
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```c++
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template <
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typename Prototype,
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typename Callback = void,
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typename Threading = MultipleThreading
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>
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class CallbackList;
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```
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`Prototype`: the callback prototype. It's C++ function type such as `void(int, std::string, const MyClass *)`.
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`Callback`: the underlying type to hold the callback. Default is `void`, which will be expanded to `std::function`.
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`Threading`: threading model. Default is 'MultipleThreading'. Possible values:
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* `MultipleThreading`: the core data is protected with mutex. It's the default value.
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* `SingleThreading`: the core data is not protected and can't be accessed from multiple threads.
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**Public types**
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`Handle`: the handle type returned by appendListener, prependListener and insertListener. A handle can be used to insert a callback or remove a callback. To check if a `Handle` is empty, convert it to boolean, *false* is empty.
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`Callback`: the callback storage type.
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**Functions**
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```c++
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CallbackList() = default;
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CallbackList(CallbackList &&) = delete;
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CallbackList(const CallbackList &) = delete;
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CallbackList & operator = (const CallbackList &) = delete;
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```
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CallbackList can not be copied, moved, or assigned.
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```c++
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Handle append(const Callback & callback)
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```
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Add the *callback* to the callback list.
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The callback is added to the end of the callback list.
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Return a handle which represents the callback. The handle can be used to remove this callback or insert other callback before this callback.
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The time complexity is O(1).
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```c++
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Handle prepend(const Callback & callback)
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```
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Add the *callback* to the callback list.
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The callback is added to the beginning of the callback list.
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Return a handle which represents the callback. The handle can be used to remove this callback or insert other callback before this callback.
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The time complexity is O(1).
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```c++
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Handle insert(const Callback & callback, const Handle before)
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```
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Insert the *callback* to the callback list before the callback handle *before*. If *before* is not found, *callback* is added at the end of the callback list.
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Return a handle which represents the callback. The handle can be used to remove this callback or insert other callback before this callback.
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The time complexity is O(1).
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```c++
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bool remove(const Handle handle)
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```
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Remove the callback *handle* from the callback list.
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Return true if the callback is removed successfully, false if the callback is not found.
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The time complexity is O(1).
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```c++
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template <typename Func>
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void forEach(Func && func)
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```
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Apply `func` to all callbacks.
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The `func` can be one of the three prototypes:
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```c++
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AnyReturnType func(const EventDispatcher::Handle &, const EventDispatcher::Callback &);
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AnyReturnType func(const EventDispatcher::Handle &);
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AnyReturnType func(const EventDispatcher::Callback &);
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```
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**Note**: the `func` can remove any callbacks, or add other callbacks, safely.
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```c++
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void operator() (Args ...args)
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```
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Invoke each callbacks in the callback list.
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The callbacks are called with arguments `args`.
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The callbacks are called in the thread same as the callee of `operator()`.
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## Internal data structure
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CallbackList uses double linked list to manage the callbacks.
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Each node is linked by shared pointer. Using shared pointer allows the node be removed while iterating.
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