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# Tutorials of EventQueue
## Table Of Contents
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### Tutorial 1 -- Basic usage
**Code**
```c++
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eventpp::EventQueue< int , void ( const std::string & , std::unique_ptr < int > & )> queue;
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queue.appendListener(3, [](const std::string & s, std::unique_ptr< int > & n) {
std::cout < < "Got event 3, s is " < < s < < " n is " < < * n < < std::endl ;
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});
// The listener prototype doesn't need to be exactly same as the dispatcher.
// It would be find as long as the arguments is compatible with the dispatcher.
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queue.appendListener(5, [](std::string s, const std::unique_ptr< int > & n) {
std::cout < < "Got event 5, s is " < < s < < " n is " < < * n < < std::endl ;
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});
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queue.appendListener(5, [](const std::string & s, std::unique_ptr< int > & n) {
std::cout < < "Got another event 5, s is " < < s < < " n is " < < * n < < std::endl ;
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});
// Enqueue the events, the first argument is always the event type.
// The listeners are not triggered during enqueue.
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queue.enqueue(3, "Hello", std::unique_ptr< int > (new int(38)));
queue.enqueue(5, "World", std::unique_ptr< int > (new int(58)));
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// Process the event queue, dispatch all queued events.
queue.process();
```
**Output**
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> Got event 3, s is Hello n is 38
> Got event 5, s is World n is 58
> Got another event 5, s is World n is 58
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**Remarks**
`EventDispatcher<>::dispatch()` invokes the listeners synchronously. Sometimes an asynchronous event queue is more useful (think about Windows message queue, or an event queue in a game). EventQueue supports such kind of event queue.
`EventQueue<>::enqueue()` puts an event to the queue. Its parameters are exactly same as `dispatch` .
`EventQueue<>::process()` must be called to dispatch the queued events.
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A typical use case is in a GUI application, each components call `EventQueue<>::enqueue()` to post the events, then the main event loop calls `EventQueue<>::process()` to dispatch the events.
`EventQueue` supports non-copyable object as the event arguments, such as the unique pointer in the tutorial.
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### Tutorial 2 -- multiple threading
**Code**
```c++
using EQ = eventpp::EventQueue< int , void ( int ) > ;
EQ queue;
constexpr int stopEvent = 1;
constexpr int otherEvent = 2;
// Start a thread to process the event queue.
// All listeners are invoked in that thread.
std::thread thread([stopEvent, otherEvent, & queue]() {
volatile bool shouldStop = false;
queue.appendListener(stopEvent, [&shouldStop ](int ) {
shouldStop = true;
});
queue.appendListener(otherEvent, [](const int index) {
std::cout < < "Got event, index is " < < index < < std::endl ;
});
while(! shouldStop) {
queue.wait();
queue.process();
}
});
// Enqueue an event from the main thread. After sleeping for 10 milliseconds,
// the event should have be processed by the other thread.
queue.enqueue(otherEvent, 1);
std::this_thread::sleep_for(std::chrono::milliseconds(10));
std::cout < < "Should have triggered event with index = 1" < < std::endl ;
queue.enqueue(otherEvent, 2);
std::this_thread::sleep_for(std::chrono::milliseconds(10));
std::cout < < "Should have triggered event with index = 2" < < std::endl ;
{
// EventQueue::DisableQueueNotify is a RAII class that
// disables waking up any waiting threads.
// So no events should be triggered in this code block.
// DisableQueueNotify is useful when adding lots of events at the same time
// and only want to wake up the waiting threads after all events are added.
EQ::DisableQueueNotify disableNotify(&queue);
queue.enqueue(otherEvent, 10);
std::this_thread::sleep_for(std::chrono::milliseconds(10));
std::cout < < "Should NOT trigger event with index = 10" < < std::endl ;
queue.enqueue(otherEvent, 11);
std::this_thread::sleep_for(std::chrono::milliseconds(10));
std::cout < < "Should NOT trigger event with index = 11" < < std::endl ;
}
// The DisableQueueNotify object is destroyed here, and has resumed
// waking up waiting threads. So the events should be triggered.
std::this_thread::sleep_for(std::chrono::milliseconds(10));
std::cout < < "Should have triggered events with index = 10 and 11" < < std::endl ;
queue.enqueue(stopEvent, 1);
thread.join();
```
**Output**
> Got event, index is 1
> Should have triggered event with index = 1
> Got event, index is 2
> Should have triggered event with index = 2
> Should NOT trigger event with index = 10
> Should NOT trigger event with index = 11
> Got event, index is 10
> Got event, index is 11
> Should have triggered events with index = 10 and 11
**Remarks**