1
0
mirror of https://github.com/wqking/eventpp.git synced 2024-12-27 16:41:11 +08:00
eventpp/readme.md

108 lines
3.9 KiB
Markdown
Raw Normal View History

2018-05-13 12:26:27 +08:00
# eventpp -- Event Dispatcher and callback list for C++
eventpp provides tools that allow your application components to communicate with each other by dispatching events and listening to them. With eventpp you can implement signal/slot mechanism, or observer pattern, very easily.
## Facts and features
1. Supports nested event. A listener can dispatch event, append/prepend/insert/remove other listeners, when capturing an event.
2018-05-13 12:26:27 +08:00
2. Thread safe.
2018-05-13 16:56:24 +08:00
3. Requires C++ 11 (tested with MSVC 2017, MSVC 2015, MinGW (Msys) gcc 7.2, and Ubuntu gcc 5.4).
2018-05-13 12:26:27 +08:00
4. Header only, no source file, no need to build.
5. Template based, less runtime overhead.
6. Backed by unit tests.
7. Written in portable and standard C++. (I'm not a C++ standard expert so if you find any non-standard code or undefined behavior please let me know.)
8. Doesn't depend on any other libraries.
2018-05-13 12:26:27 +08:00
9. Namespace: `eventpp`.
## License
Apache License, Version 2.0
If you have trouble with the license, contact me.
## Source code
[https://github.com/wqking/eventpp](https://github.com/wqking/eventpp)
## Quick start
2018-05-13 12:26:27 +08:00
### Using EventDispatcher
2018-05-13 12:26:27 +08:00
```c++
// Add the folder *include* to include path.
#include "eventpp/eventdispatcher.h"
// The namespace is eventpp
// The first template parameter int is the event type,
// the second is the prototype of the listener.
eventpp::EventDispatcher<int, void ()> dispatcher;
// Add a listener. As the type of dispatcher,
// here 3 and 5 is the event type,
// []() {} is the listener.
// Lambda is not required, any function or std::function
// or whatever function object with the required prototype is fine.
dispatcher.appendListener(3, []() {
std::cout << "Got event 3." << std::endl;
});
dispatcher.appendListener(5, []() {
std::cout << "Got event 5." << std::endl;
});
dispatcher.appendListener(5, []() {
std::cout << "Got another event 5." << std::endl;
});
// Dispatch the events, the first argument is always the event type.
dispatcher.dispatch(3);
dispatcher.dispatch(5);
```
### Using CallbackList
```c++
// Add the folder *include* to include path.
#include "eventpp/callbacklist.h"
2018-05-13 12:26:27 +08:00
// The namespace is eventpp
// the first parameter is the prototype of the listener.
eventpp::CallbackList<void ()> callbackList;
// Add a callback.
// []() {} is the callback.
// Lambda is not required, any function or std::function
// or whatever function object with the required prototype is fine.
callbackList.append([]() {
std::cout << "Got callback 1." << std::endl;
});
callbackList.append([]() {
std::cout << "Got callback 2." << std::endl;
});
// Invoke the callback list
callbackList();
```
## Documentations
* [Event dispatcher](doc/eventdispatcher.md)
* [Callback list](doc/callbacklist.md)
## Build the unit tests
The library itself is header only and doesn't need building. If you want to run the unit tests, follow below steps:
1. `cd tests/build`
2. Run `make` with different target.
2018-05-13 16:56:24 +08:00
* make vc17 #generate solution files for Microsoft Visual Studio 2017, then open eventpptest.sln in folder project_vc17
2018-05-13 12:26:27 +08:00
* make vc15 #generate solution files for Microsoft Visual Studio 2015, then open eventpptest.sln in folder project_vc15
* make mingw #build using MinGW
* make linux #build on Linux
## Roadmap (what's next)
* Move GCallback from my [cpgf library](https://github.com/cpgf/cpgf), so eventpp becomes a completed callback, callback list, and event dispatcher library.
* Let me know your requirement.
## Motivations
I (wqking) am a big fan of observer pattern (publish/subscribe pattern), I used such pattern a lot in my code. I either used GCallbackList in my cpgf library which is too simple and not safe, or repeated coding event dispatching mechanism such as I did in my [Gincu game engine](https://github.com/wqking/gincu). Both approaches are neither fun nor robust.
Thanking to C++11, now it's quite easy to write a reusable event library with beautiful syntax (it's nightmare to simulate the variadic template in C++03), so here comes `eventpp`.