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eventpp/doc/orderedqueuelist.md

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2020-12-01 19:49:44 +08:00
# Class OrderedQueueList reference
<!--begintoc-->
## Table Of Contents
* [Description](#a2_1)
* [API reference](#a2_2)
* [Header](#a3_1)
* [Template parameters](#a3_2)
* [Sample code](#a3_3)
<!--endtoc-->
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## Description
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`OrderedQueueList` is a utility class that sorts the events in an EventQueue in certain order.
With `OrderedQueueList`, we can dispatch events in certain order such as in priority order.
This class is used with the `QueueList` policy. See [document of policies](policies.md) for details and how to implement new `QueueList`.
Warning: `OrderedQueueList` is not efficient since it simply inherits from `std::list` and sorts the full list on each `splice`.
To use it in performance critical applications, you should implement your own version with sophisticated algorithm.
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## API reference
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### Header
eventpp/utilities/orderedqueuelist.h
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### Template parameters
```c++
template <typename Item, typename Compare = OrderedQueueListCompare>
class OrderedQueueList;
```
`Item` is used by the policies.
`Compare` is the comparison function object.
Its default implementation `OrderedQueueListCompare` looks like,
```c++
struct OrderedQueueListCompare
{
template <typename T>
bool operator() (const T & a, const T & b) const {
return a.event < b.event;
}
};
```
The typename T is actually the `EventQueue::QueuedEvent`. But since `OrderedQueueList` is used in the policies that are used to construct the EventQueue, it's not possible to specify the actual type in `OrderedQueueListCompare`, so here we use a template operator.
`EventQueue::QueuedEvent` is declared as,
```c++
struct QueuedEvent
{
EventType event;
std::tuple<Args> arguments;
};
```
`event` is the event sent to the queue.
`arguments` are the arguments that passed to `EventQueue::enqueue`.
<a id="a3_3"></a>
### Sample code
```c++
// First let's define the event struct. e is the event type, priority determines the priority.
struct MyEvent
{
int e;
int priority;
};
// The comparison function object used by eventpp::OrderedQueueList.
// The function compares the event by priority.
struct MyCompare
{
template <typename T>
bool operator() (const T & a, const T & b) const {
return std::get<0>(a.arguments).priority > std::get<0>(b.arguments).priority;
}
};
// Define the EventQueue policy
struct MyPolicy
{
template <typename Item>
using QueueList = eventpp::OrderedQueueList<Item, MyCompare >;
static int getEvent(const MyEvent & event) {
return event.e;
}
};
void main()
{
using EQ = eventpp::EventQueue<int, void(const MyEvent &), MyPolicy>;
EQ queue;
queue.appendListener(3, [](const MyEvent & event) {
std::cout << "Get event " << event.e << "(should be 3)." << " priority: " << event.priority << std::endl;
});
queue.appendListener(5, [](const MyEvent & event) {
std::cout << "Get event " << event.e << "(should be 5)." << " priority: " << event.priority << std::endl;
});
queue.appendListener(7, [](const MyEvent & event) {
std::cout << "Get event " << event.e << "(should be 7)." << " priority: " << event.priority << std::endl;
});
// Add an event, the first number 5 is the event type, the second number 100 is the priority.
// After the queue processes, the events will be processed from higher priority to lower priority.
queue.enqueue(MyEvent{ 5, 100 });
queue.enqueue(MyEvent{ 5, 200 });
queue.enqueue(MyEvent{ 7, 300 });
queue.enqueue(MyEvent{ 7, 400 });
queue.enqueue(MyEvent{ 3, 500 });
queue.enqueue(MyEvent{ 3, 600 });
queue.process();
}
```