eventpp uses policy based design to configure and extend each components' behavior. The last template parameter in EventDispatcher, EventQueue, and CallbackList is the policies class. All those three classes have default policies class named `DefaultPolicies`.
A policy is either a type or a static function member in the policies class. All policies must be public visible, so `struct` is commonly used to define the policies class.
All policies are optional. If any policy is omitted, the default value is used. In fact `DefaultPolicies` is just an empty struct.
The same policy mechanism applies to all three classes, EventDispatcher, EventQueue, and CallbackList, though not all classes requires the same policy.
## Policies
### Function getEvent
**Prototype**: `static EventKey getEvent(const Args &...)`. The function receives same arguments as `EventDispatcher::dispatch` and `EventQueue::enqueue`, and must return an event type.
**Default value**: the default implementation returns the first argument of `getEvent`.
**Apply**: EventDispatcher, EventQueue.
eventpp forwards all arguments of `EventDispatcher::dispatch` and `EventQueue::enqueue` (both has same arguments) to `getEvent` to get the event type.
**Prototype**: `static bool canContinueInvoking(const Args &...)`. The function receives same arguments as `EventDispatcher::dispatch` and `EventQueue::enqueue`, and must return true if the event dispatching or callback list invoking can continue, false if the dispatching should stop.
**Default value**: the default implementation always returns true.
**Default value**: `using Mixins = eventpp::MixinList<>`. No mixins are enabled.
**Apply**: EventDispatcher, EventQueue.
A mixin is used to inject code in the EventDispatcher/EventQueue inheritance hierarchy to extend the functionalities. For more details, please read the [document of mixins](mixins.md).
The listener's first parameter is also `int`. Depending how the event is dispatched, the listener's first argument can be either the event type, or an extra argument.
```c++
dispatcher.dispatch(3, "hello");
```
The event *3* is dispatched with one argument *"hello"*, the listener will be invoked with the arguments `(3, "hello")`, the first argument is the event type.
```c++
dispatcher.dispatch(3, 8, "hello");
```
The event *3* is dispatched with two arguments *8* and *"hello"*, the listener will be invoked with the arguments `(8, "hello")`, the first argument is the extra argument, and the event type is omitted.
So by default, EventDispatcher automatically detects the argument count of `dispatch` and listeners prototype, and calls the listeners either with or without the event type.
The default rule is convenient, permissive, and, error prone. The `ArgumentPassingMode` policy can control the behavior.
```c++
struct ArgumentPassingAutoDetect;
struct ArgumentPassingIncludeEvent;
struct ArgumentPassingExcludeEvent;
```
`ArgumentPassingAutoDetect`: the default policy. Auto detects whether to pass the event type.
`ArgumentPassingIncludeEvent`: always passes the event type. If the argument count doesn't match, compiling fails.
`ArgumentPassingExcludeEvent`: always omits and doesn't pass the event type. If the argument count doesn't match, compiling fails.
Assumes the number of arguments in the listener prototype is P, the number of arguments (include the event type) in `dispatch` is D, then the relationship of P and D is,
For `ArgumentPassingAutoDetect`: P == D or P + 1 == D
For `ArgumentPassingIncludeEvent`: P == D
For `ArgumentPassingExcludeEvent`: P + 1 == D
**Note**: the same rules also applies to `EventDispatcher<>::enqueue`, since `enqueue` has same parameters as `dispatch`.
`Map` is the associative container type used by EventDispatcher and EventQueue to hold the underlying (Event type, CallbackList) pairs.
`Map` is a template with two parameters, the first parameter is the key, the second parameter is the value.
`Map` must support operations `[]`, `find()`, and `end()`.
If `Map` is not specified, eventpp will auto determine the type. If the event type supports `std::hash`, `std::unordered_map` is used, otherwise, `std::map` is used.
## How to use policies
To use policies, declare a struct, define the policies in it, and pass the struct to CallbackList, EventDispatcher, or EventQueue.
```c++
struct MyPolicies //the struct name doesn't matter
{
template <typename...Args>
static int getEvent(const MyEvent & e, const Args &...) {