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eventpp/tests/test_queue.cpp

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// eventpp library
// Copyright (C) 2018 Wang Qi (wqking)
// Github: https://github.com/wqking/eventpp
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "test.h"
#include "eventpp/eventqueue.h"
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#include <thread>
#include <numeric>
#include <algorithm>
#include <random>
#include <vector>
#include <atomic>
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TEST_CASE("queue, std::string, void (const std::string &)")
{
eventpp::EventQueue<std::string, void (const std::string &)> queue;
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int a = 1;
int b = 5;
queue.appendListener("event1", [&a](const std::string &) {
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a = 2;
});
queue.appendListener("event1", eraseArgs1([&b]() {
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b = 8;
}));
REQUIRE(a != 2);
REQUIRE(b != 8);
queue.enqueue("event1");
queue.process();
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REQUIRE(a == 2);
REQUIRE(b == 8);
}
TEST_CASE("queue, int, void ()")
{
eventpp::EventQueue<int, void ()> queue;
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int a = 1;
int b = 5;
queue.appendListener(3, [&a]() {
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a += 1;
});
queue.appendListener(3, [&b]() {
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b += 3;
});
REQUIRE(a != 2);
REQUIRE(b != 8);
queue.enqueue(3);
queue.process();
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REQUIRE(a == 2);
REQUIRE(b == 8);
}
TEST_CASE("queue, int, void (const std::string &, int)")
{
eventpp::EventQueue<int, void (const std::string &, int)> queue;
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const int event = 3;
std::vector<std::string> sList(2);
std::vector<int> iList(sList.size());
queue.appendListener(event, [&sList, &iList](const std::string & s, const int i) {
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sList[0] = s;
iList[0] = i;
});
queue.appendListener(event, [&sList, &iList](const std::string & s, const int i) {
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sList[1] = s + "2";
iList[1] = i + 5;
});
REQUIRE(sList[0] != "first");
REQUIRE(sList[1] != "first2");
REQUIRE(iList[0] != 3);
REQUIRE(iList[1] != 8);
SECTION("Parameters") {
queue.enqueue(event, "first", 3);
queue.process();
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REQUIRE(sList[0] == "first");
REQUIRE(sList[1] == "first2");
REQUIRE(iList[0] == 3);
REQUIRE(iList[1] == 8);
}
SECTION("Reference parameters should not be modified") {
std::string s = "first";
queue.enqueue(event, s, 3);
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s = "";
queue.process();
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REQUIRE(sList[0] == "first");
REQUIRE(sList[1] == "first2");
REQUIRE(iList[0] == 3);
REQUIRE(iList[1] == 8);
}
}
TEST_CASE("queue, customized event")
{
struct MyEvent {
int type;
std::string message;
int param;
};
struct MyEventTypeGetter : public eventpp::EventGetterBase
{
using Event = int;
static Event getEvent(const MyEvent & e, std::string) {
return e.type;
}
};
eventpp::EventQueue<MyEventTypeGetter, void (const MyEvent &, std::string)> queue;
std::string a = "Hello ";
std::string b = "World ";
queue.appendListener(3, [&a](const MyEvent & e, const std::string & s) {
a += e.message + s + std::to_string(e.param);
});
queue.appendListener(3, [&b](const MyEvent & e, const std::string & s) {
b += e.message + s + std::to_string(e.param);
});
REQUIRE(a == "Hello ");
REQUIRE(b == "World ");
queue.enqueue({ 3, "very ", 38 }, "good");
queue.process();
REQUIRE(a == "Hello very good38");
REQUIRE(b == "World very good38");
}
TEST_CASE("queue multi threading, int, void (int)")
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{
using EQ = eventpp::EventQueue<int, void (int)>;
EQ queue;
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constexpr int threadCount = 256;
constexpr int dataCountPerThread = 1024 * 4;
constexpr int itemCount = threadCount * dataCountPerThread;
std::vector<int> eventList(itemCount);
std::iota(eventList.begin(), eventList.end(), 0);
std::shuffle(eventList.begin(), eventList.end(), std::mt19937(std::random_device()()));
std::vector<int> dataList(itemCount);
for(int i = 0; i < itemCount; ++i) {
queue.appendListener(eventList[i], [&queue, i, &dataList](const int d) {
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dataList[i] += d;
});
}
std::vector<std::thread> threadList;
for(int i = 0; i < threadCount; ++i) {
threadList.emplace_back([i, dataCountPerThread, &queue, itemCount]() {
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for(int k = i * dataCountPerThread; k < (i + 1) * dataCountPerThread; ++k) {
queue.enqueue(k, 3);
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}
for(int k = 0; k < 10; ++k) {
queue.process();
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}
});
}
for(int i = 0; i < threadCount; ++i) {
threadList[i].join();
}
std::vector<int> compareList(itemCount);
std::fill(compareList.begin(), compareList.end(), 3);
REQUIRE(dataList == compareList);
}
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TEST_CASE("queue multi threading, one thread waits")
{
using EQ = eventpp::EventQueue<int, void (int)>;
EQ queue;
// note, all events will be process from the other thread instead of main thread
constexpr int stopEvent = 1;
constexpr int otherEvent = 2;
constexpr int itemCount = 5;
std::vector<int> dataList(itemCount);
std::atomic<int> threadProcessCount(0);
std::thread thread([stopEvent, otherEvent, &dataList, &queue, &threadProcessCount]() {
volatile bool shouldStop = false;
queue.appendListener(stopEvent, [&shouldStop](int) {
shouldStop = true;
});
queue.appendListener(otherEvent, [&dataList](const int index) {
dataList[index] += index + 1;
});
while(! shouldStop) {
queue.wait();
++threadProcessCount;
queue.process();
}
});
REQUIRE(threadProcessCount.load() == 0);
auto waitUntilQueueEmpty = [&queue]() {
while(queue.waitFor(std::chrono::nanoseconds(0))) ;
};
SECTION("Enqueue one by one") {
queue.enqueue(otherEvent, 1);
waitUntilQueueEmpty();
REQUIRE(threadProcessCount.load() == 1);
REQUIRE(queue.empty());
REQUIRE(dataList == std::vector<int>{ 0, 2, 0, 0, 0 });
queue.enqueue(otherEvent, 3);
waitUntilQueueEmpty();
REQUIRE(threadProcessCount.load() == 2);
REQUIRE(queue.empty());
REQUIRE(dataList == std::vector<int>{ 0, 2, 0, 4, 0 });
}
SECTION("Enqueue two") {
queue.enqueue(otherEvent, 1);
std::this_thread::sleep_for(std::chrono::milliseconds(10));
REQUIRE(threadProcessCount.load() == 1);
REQUIRE(queue.empty());
queue.enqueue(otherEvent, 3);
waitUntilQueueEmpty();
REQUIRE(threadProcessCount.load() == 2);
REQUIRE(dataList == std::vector<int>{ 0, 2, 0, 4, 0 });
}
SECTION("Batching enqueue") {
{
EQ::DisableQueueNotify disableNotify(&queue);
queue.enqueue(otherEvent, 2);
std::this_thread::sleep_for(std::chrono::milliseconds(10));
REQUIRE(threadProcessCount.load() == 0);
REQUIRE(! queue.empty());
queue.enqueue(otherEvent, 4);
std::this_thread::sleep_for(std::chrono::milliseconds(10));
REQUIRE(threadProcessCount.load() == 0);
REQUIRE(! queue.empty());
}
waitUntilQueueEmpty();
REQUIRE(threadProcessCount.load() == 1);
REQUIRE(dataList == std::vector<int>{ 0, 0, 3, 0, 5 });
}
queue.enqueue(stopEvent, 1);
thread.join();
}
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TEST_CASE("queue multi threading, many threads wait")
{
using EQ = eventpp::EventQueue<int, void (int)>;
EQ queue;
// note, all events will be process from the other thread instead of main thread
constexpr int stopEvent = 1;
constexpr int otherEvent = 2;
constexpr int unit = 3;
constexpr int itemCount = 30 * unit;
std::vector<int> dataList(itemCount);
std::vector<std::thread> threadList;
std::atomic<bool> shouldStop(false);
queue.appendListener(stopEvent, [&shouldStop](int) {
shouldStop = true;
});
queue.appendListener(otherEvent, [&dataList](const int index) {
++dataList[index];
});
for(int i = 0; i < itemCount; ++i) {
threadList.emplace_back([stopEvent, otherEvent, i, &dataList, &queue, &shouldStop]() {
for(;;) {
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// can't use queue.wait() because the thread can't be waken up by shouldStop = true
while(! queue.waitFor(std::chrono::milliseconds(10)) && ! shouldStop.load()) ;
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if(shouldStop.load()) {
break;
}
queue.process();
}
});
}
for(int i = 0; i < itemCount; ++i) {
queue.enqueue(otherEvent, i);
std::this_thread::sleep_for(std::chrono::milliseconds(0));
}
for(int i = 0; i < itemCount; i += unit) {
EQ::DisableQueueNotify disableNotify(&queue);
for(int k = 0; k < unit; ++k) {
queue.enqueue(otherEvent, i);
std::this_thread::sleep_for(std::chrono::milliseconds(0));
}
}
queue.enqueue(stopEvent);
for(auto & thread : threadList) {
thread.join();
}
REQUIRE(std::accumulate(dataList.begin(), dataList.end(), 0) == itemCount * 2);
}