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eventpp/doc/hetereventdispatcher.md

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# Class HeterEventDispatcher reference
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<!--begintoc-->
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## Table Of Contents
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* [Description](#a2_1)
* [API reference](#a2_2)
* [Header](#a3_1)
* [Template parameters](#a3_2)
* [Public types](#a3_3)
* [Member functions](#a3_4)
<!--endtoc-->
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## Description
HeterEventDispatcher is something like std::map<EventType, HeterCallbackList>.
HeterEventDispatcher holds a map of `<EventType, HeterCallbackList>` pairs. On dispatching, HeterEventDispatcher finds the HeterCallbackList of the event type, then invoke the callback list. The invocation is always synchronous. The listeners are triggered when `HeterEventDispatcher::dispatch` is called.
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## API reference
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### Header
eventpp/hetereventdispatcher.h
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### Template parameters
```c++
template <
typename Event,
typename PrototypeList,
typename Policies = DefaultPolicies
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>
class HeterEventDispatcher;
```
`Event`: the *event type*. The type used to identify the event. Events with same type are the same event. The event type must be able to be used as the key in `std::map` or `std::unordered_map`, so it must be either comparable with `operator <` or has specialization of `std::hash`.
`Prototype`: a list of function types in `eventpp::HeterTuple`, such as `eventpp::HeterTuple<void (), void (std::string), void (int, int)>`.
`Policies`: the policies to configure and extend the dispatcher. The default value is `DefaultPolicies`. See [document of policies](policies.md) for details.
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### Public types
`Handle`: the handle type returned by appendListener, prependListener and insertListener. A handle can be used to insert a listener or remove a listener. To check if a `Handle` is empty, convert it to boolean, *false* is empty. `Handle` is copyable.
`Event`: the event type.
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### Member functions
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#### constructors
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```c++
HeterEventDispatcher();
HeterEventDispatcher(const HeterEventDispatcher & other);
HeterEventDispatcher(HeterEventDispatcher && other) noexcept;
HeterEventDispatcher & operator = (const HeterEventDispatcher & other);
HeterEventDispatcher & operator = (HeterEventDispatcher && other) noexcept;
```
HeterEventDispatcher can be copied, moved, assigned, and move assigned.
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#### appendListener
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```c++
template <typename C>
Handle appendListener(const Event & event, const C & callback);
```
Add the *callback* to the dispatcher to listen to *event*.
The listener is added to the end of the listener list.
The callback type `C` must be specified in `PrototypeList`.
Return a handle which represents the listener. The handle can be used to remove this listener or insert other listener before this listener.
If `appendListener` is called in another listener during a dispatching, the new listener is guaranteed not triggered during the same dispatching.
If the same callback is added twice, it results duplicated listeners.
The time complexity is O(1).
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#### prependListener
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```c++
template <typename C>
Handle prependListener(const Event & event, const C & callback);
```
Add the *callback* to the dispatcher to listen to *event*.
The listener is added to the beginning of the listener list.
The callback type `C` must be specified in `PrototypeList`.
Return a handle which represents the listener. The handle can be used to remove this listener or insert other listener before this listener.
If `prependListener` is called in another listener during a dispatching, the new listener is guaranteed not triggered during the same dispatching.
The time complexity is O(1).
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#### insertListener
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```c++
template <typename C>
Handle insertListener(const Event & event, const C & callback, const Handle & before);
```
Insert the *callback* to the dispatcher to listen to *event* before the listener handle *before*. If *before* is not found, *callback* is added at the end of the listener list.
The callback type `C` must be specified in `PrototypeList`.
Return a handle which represents the listener. The handle can be used to remove this listener or insert other listener before this listener.
If `insertListener` is called in another listener during a dispatching, the new listener is guaranteed not triggered during the same dispatching.
The time complexity is O(1).
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#### removeListener
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```c++
bool removeListener(const Event & event, const Handle handle);
```
Remove the listener *handle* which listens to *event* from the dispatcher.
Return true if the listener is removed successfully, false if the listener is not found.
The time complexity is O(1).
#### hasAnyListener
```c++
bool hasAnyListener(const Event & event) const;
```
Return true if there is any listener for `event`, false if there is no listener.
Note: in multi threading, this function returning true doesn't guarantee there is any listener. The list may immediately become empty after the function returns true, and vice versa.
The time complexity is O(1) plus time to look up the event in internal map.
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#### forEach
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```c++
template <typename Prototype, typename Func>
void forEach(const Event & event, Func && func) const;
```
Apply `func` to all callbacks which has the `Prototype`.
The `func` can be one of the two prototypes:
```c++
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AnyReturnType func(const HeterEventDispatcher::Handle & handle, const std::function<Prototype> & callback);
AnyReturnType func(const std::function<Prototype> & callback);
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```
**Note**: the `func` can remove any listeners, or add other listeners, safely.
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#### forEachIf
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```c++
template <typename Prototype, typename Func>
bool forEachIf(const Event & event, Func && func) const;
```
Apply `func` to all listeners of `event`. `func` must return a boolean value, and if the return value is false, forEachIf stops the looping immediately.
Return `true` if all listeners are invoked, or `event` is not found, `false` if `func` returns `false`.
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#### dispatch
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```c++
template <typename T, typename ...Args>
void dispatch(T && first, Args && ...args) const
```
Dispatch an event. The event type is deducted from the arguments of `dispatch`.
Invoke each callbacks that can be called with `Args` in the callback list.
The listeners are called with arguments `args`.
The function is synchronous. The listeners are called in the thread same as the caller of `dispatch`.