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https://github.com/yse/easy_profiler.git
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8f30948105
(profiler_gui) Moving sources into separate files; (profiler_gui) Rename Prof* classes into Easy*; (EasyGraphicsView) Optimized performance by not painting items which were not expanded in TreeWidget. While there are no range selected for TreeWidget, only top-level blocks are painted on scene.
91 lines
3.8 KiB
C++
91 lines
3.8 KiB
C++
/************************************************************************
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* file name : tree_widget_loader.h
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* ----------------- :
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* creation time : 2016/08/18
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* copyright : (c) 2016 Victor Zarubkin
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* author : Victor Zarubkin
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* email : v.s.zarubkin@gmail.com
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* ----------------- :
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* description : The file contains declaration of EasyTreeWidgetLoader which aim is
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* : to load EasyProfiler blocks hierarchy in separate thread.
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* ----------------- :
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* change log : * 2016/08/18 Victor Zarubkin: moved sources from blocks_tree_widget.h/.cpp
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* : and renamed Prof* to Easy*.
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* :
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* : *
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* ----------------- :
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* license : TODO: add license text
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************************************************************************/
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#ifndef EASY__TREE_WIDGET_LOADER__H_
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#define EASY__TREE_WIDGET_LOADER__H_
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#include <stdlib.h>
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#include <vector>
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#include <thread>
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#include <atomic>
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#include "profiler/reader.h"
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#include "common_types.h"
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//////////////////////////////////////////////////////////////////////////
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class EasyTreeWidgetItem;
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typedef ::std::vector<EasyTreeWidgetItem*> Items;
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typedef ::std::vector<::std::pair<::profiler::thread_id_t, EasyTreeWidgetItem*> > ThreadedItems;
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typedef ::std::unordered_map<::profiler::thread_id_t, EasyTreeWidgetItem*, ::profiler_gui::do_no_hash<::profiler::thread_id_t>::hasher_t> RootsMap;
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//////////////////////////////////////////////////////////////////////////
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class EasyTreeWidgetLoader final
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{
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ThreadedItems m_topLevelItems; ///<
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Items m_items; ///<
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::std::thread m_thread; ///<
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::std::atomic_bool m_bDone; ///<
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::std::atomic_bool m_bInterrupt; ///<
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::std::atomic<int> m_progress; ///<
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public:
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EasyTreeWidgetLoader();
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~EasyTreeWidgetLoader();
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bool interrupted() const;
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int progress() const;
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bool done() const;
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void takeTopLevelItems(ThreadedItems& _output);
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void takeItems(Items& _output);
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void interrupt();
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void fillTree(::profiler::timestamp_t& _beginTime, const unsigned int _blocksNumber, const ::profiler::thread_blocks_tree_t& _blocksTree, bool _colorizeRows);
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void fillTreeBlocks(const::profiler_gui::TreeBlocks& _blocks, ::profiler::timestamp_t _beginTime, ::profiler::timestamp_t _left, ::profiler::timestamp_t _right, bool _strict, bool _colorizeRows);
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void setDone();
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void setProgress(int _progress);
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}; // END of class EasyTreeWidgetLoader.
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//////////////////////////////////////////////////////////////////////////
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template <class T>
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struct FillTreeClass final
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{
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static void setTreeInternal1(T& _safelocker, Items& _items, ThreadedItems& _topLevelItems, ::profiler::timestamp_t& _beginTime, const unsigned int _blocksNumber, const ::profiler::thread_blocks_tree_t& _blocksTree, bool _colorizeRows);
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static void setTreeInternal2(T& _safelocker, Items& _items, ThreadedItems& _topLevelItems, const ::profiler::timestamp_t& _beginTime, const ::profiler_gui::TreeBlocks& _blocks, ::profiler::timestamp_t _left, ::profiler::timestamp_t _right, bool _strict, bool _colorizeRows);
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static size_t setTreeInternal(T& _safelocker, Items& _items, const ::profiler::timestamp_t& _beginTime, const ::profiler::BlocksTree::children_t& _children, EasyTreeWidgetItem* _parent, EasyTreeWidgetItem* _frame, EasyTreeWidgetItem* _thread, ::profiler::timestamp_t _left, ::profiler::timestamp_t _right, bool _strict, ::profiler::timestamp_t& _duration, bool _colorizeRows);
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};
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//////////////////////////////////////////////////////////////////////////
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struct StubLocker final
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{
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void setDone() {}
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bool interrupted() const { return false; }
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void setProgress(int) {}
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};
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//////////////////////////////////////////////////////////////////////////
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#endif // EASY__TREE_WIDGET_LOADER__H_
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